Killing Floor 3
KF3 Beta Review
Not good, definitely not release ready in March. Not a killing floor game by any stretch, massive changes from the series and only recurring theme is british guy shoots zombie creatures. Skills suck, gameplay is unintuitive, sounds are terrible, theres no "reward" or punchy feeling to shooting or hitting enemies. Wildly confusing gameplay loop of 8000 different variations of missions / daily objectives / weekly objectives / resources, etc. etc. etc. Way too much "effort" put into adding more gameplay complexity with almost 0 time spent polishing ANY of them. Meanwhile revoking or reworking traditional gameplay formats from the last two games. The movement systems and "new" alternative methods of getting around (mantling, ziplines, sliding, etc) just feel cheap, slow, and bizarre. The changes to the weapon purchasing / modification / etc. is way too over complicated with little reward. Lighting design combined with poor character designs result in confusing and difficult to comprehend scenes with high contrast lighting with bizarre and unidentifiable silhouettes of zeds that blend with all the others. The only time anything becomes comprehensible is when zed time activates and red outlines / glow is given to enemies, without it, it becomes a wild mess of nonsensical enemies without much sound or visual indication of attacks / movements / etc. Graphics performance is expectedly poor, running minimum settings on native still struggles to pull 100fps QHD on a 3080. Animations for enemies turn to "billboarding" with wildly strange animation framerates dropping to <5fps for enemies to save performance when more than 3 are on screen, resulting in a doom like animation effect with 3d enemies, and the worst part is being hit by these enemies between frames where they visually attack. The worst sin of all here is yet again tripwire QUADRUPLE dipping into the cash cow "DLC" systems, with in game currency, battle passes, deluxe editions, special editions, skins, character packs, etc. This is worse than KF2 where progressively they added the various additional content models from inventorys, skins, in game stores, etc. Instead we get all of them before the launch of the game. I would much rather play KF1 with all its bugginess, dated graphics, and 15+ year old quirks any day over this.

tl;dr really bad fps, bad gameplay, bad design choices, and worst of all predatory money grubbing behavior off the rip. play kf1 if you like killing floor, and never look back.
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กำลังแสดง 1-15 จาก 22 ความเห็น
To quote Ben Shapiro: "OK, this is epic!" Lol
I agree with everything you're saying. They added and changed SOOO much, giving them so many ways to fail.

All they had to do was take the best parts from KF1 and the best parts from KF2, wrap it up neatly. I would have been perfectly happy with a game that was dark and gritty (kf1) but with identical to kf2 gameplay and graphics and been playing it for years.
Wish it was more dark, and horror inspired. Now it’s just call of duty zombies.
You can't jump around and throw dosh after the boss dies.
โพสต์ดั้งเดิมโดย Kayfabe Games YT:
You can't jump around and throw dosh after the boss dies.

This KEKW
The enemies feel like you’re shooting paper targets. There’s just no weight to any of it. And the improved meat system they’ve been toting, is it not implemented yet? Once again I’ve been burned by a preorder.
โพสต์ดั้งเดิมโดย SWIPP:
Wish it was more dark, and horror inspired. Now it’s just call of duty zombies.
*Modern Zombies, classic zombies had the gritty vibes the original killing floor had
โพสต์ดั้งเดิมโดย Babafaguchi:
The enemies feel like you’re shooting paper targets. There’s just no weight to any of it. And the improved meat system they’ve been toting, is it not implemented yet? Once again I’ve been burned by a preorder.

this was a huge shock to be me because half the promos seemed to flaunt this out-of-this-world gore & viscera system for the zeds and come to play it and its just not even there?
โพสต์ดั้งเดิมโดย CorruptedFile:
โพสต์ดั้งเดิมโดย SWIPP:
Wish it was more dark, and horror inspired. Now it’s just call of duty zombies.
*Modern Zombies, classic zombies had the gritty vibes the original killing floor had

100% felt like i was loading up a call of duty quickplay lobby with the half assed equipment and specialist perk ♥♥♥♥ only to fight the most lackluster zombies and obnoxious hud / gameplay elements ever. Felt WORSE than a modern COD zombies, and half the reason I enjoy KF is that its a better zombies shooter imo than the COD zombies games.
As a beta player myself, my biggest gripe is the healing change. Only getting to have 3 healing vials, while having the option to have 2 more if you chose to buy the med pack bag.
Imo it really deters solo playing and encourages more of a role based play, where someone should go as a medic. I agree with OP post. As a kf2 berserker main and just enjoy melee combat, ninja just dosent cut it. I haven't seen anything on the skill tree, aside from parrying for healing, that would give ninja a more sense of self sufficientness. I've seen it has agro generating, yet why not have perks like berserker to heal through kills and passive healing? On that same topic, healing takes forever to go through the animation. Sometimes it feels like you have to stop doing everything just to get the heal off.
โพสต์ดั้งเดิมโดย viyzen:
โพสต์ดั้งเดิมโดย Babafaguchi:
The enemies feel like you’re shooting paper targets. There’s just no weight to any of it. And the improved meat system they’ve been toting, is it not implemented yet? Once again I’ve been burned by a preorder.

this was a huge shock to be me because half the promos seemed to flaunt this out-of-this-world gore & viscera system for the zeds and come to play it and its just not even there?

Well, the gore is certainly there. Flesh peels off where you shoot and slice quite nicely. Proximity fire explosions would burn only the parts of the body that's impacted. That being said, the persistent "viscera" compared to KF2 is very much lacking. If you obliterate a zed, for example, its just red paint and mist, but the model completely disappears. No giblets.

I am guessing it's due to performance constraints.

Adding to that, the "impact" is missing entirely due to a completely toned down animation system. It's bizarre. I remember watching the KF2 dev diaries and one of the key highlights was the animation blending from continuous bullet impacts, not to mention the death animation blending with ragdoll... COMPLETELY missing here. It just feels like generic Unreal Engine Weightless ragdolls. Playing the ninja for example sends enemies flying into the stratosphere, you hardly get to see the wounds you create.

The only time it really felt satisfying to me is when you use your "knife" variant starter weapon, since this doesn't send enemies flying.

Even the MEAT 2 addition of dismembered limbs painting the surroundings red as they hit surfaces and smear terrain, DOESN'T exist.

Reflections look mad though. But it's almost, too reflective.

As a huge fan and experiencing this beta, I am choking on some fat copium every time I see "staging" in the bottom left corner of the screen, hoping dearly that their Test environment holds more promise leading up to the March release. I can honestly get behind a lot of the additions to the game. BUT, only if it doesn't risk the legacy of it's predecessors.

I recall one of the Tripwire wigs saying that, the gore and impact of this franchise isn't suppose to make people go "Urgh, that is disgusting", but rather "Holy smokes that was epic!"

The way feel right now, it's leaning more towards the prior. Yet, I remain hopeful.

I just remember KF2's beta wasn't this disappointing. Quite the contrary.
แก้ไขล่าสุดโดย Nash; 21 ก.พ. @ 11: 34am
And let's not even mention those fleshpound rage animations. Oh my days....
โพสต์ดั้งเดิมโดย Ajunta_Pall:
As a beta player myself, my biggest gripe is the healing change. Only getting to have 3 healing vials, while having the option to have 2 more if you chose to buy the med pack bag.
Imo it really deters solo playing and encourages more of a role based play, where someone should go as a medic. I agree with OP post. As a kf2 berserker main and just enjoy melee combat, ninja just dosent cut it. I haven't seen anything on the skill tree, aside from parrying for healing, that would give ninja a more sense of self sufficientness. I've seen it has agro generating, yet why not have perks like berserker to heal through kills and passive healing? On that same topic, healing takes forever to go through the animation. Sometimes it feels like you have to stop doing everything just to get the heal off.

actually there is, but you need to be level 26 to use it.
but...LV26?
LOL
โพสต์ดั้งเดิมโดย YAKON:
โพสต์ดั้งเดิมโดย Ajunta_Pall:
As a beta player myself, my biggest gripe is the healing change. Only getting to have 3 healing vials, while having the option to have 2 more if you chose to buy the med pack bag.
Imo it really deters solo playing and encourages more of a role based play, where someone should go as a medic. I agree with OP post. As a kf2 berserker main and just enjoy melee combat, ninja just dosent cut it. I haven't seen anything on the skill tree, aside from parrying for healing, that would give ninja a more sense of self sufficientness. I've seen it has agro generating, yet why not have perks like berserker to heal through kills and passive healing? On that same topic, healing takes forever to go through the animation. Sometimes it feels like you have to stop doing everything just to get the heal off.

actually there is, but you need to be level 26 to use it.
but...LV26?
LOL
Yeahhhh that's bs. Like we got that at level 15 in kf2 and atleast you could just run around until your heal recharges.
this is not a kf game im f*cking done playing this beta
แก้ไขล่าสุดโดย I||I Nine; 21 ก.พ. @ 1: 47pm
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กำลังแสดง 1-15 จาก 22 ความเห็น
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