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All they had to do was take the best parts from KF1 and the best parts from KF2, wrap it up neatly. I would have been perfectly happy with a game that was dark and gritty (kf1) but with identical to kf2 gameplay and graphics and been playing it for years.
This KEKW
this was a huge shock to be me because half the promos seemed to flaunt this out-of-this-world gore & viscera system for the zeds and come to play it and its just not even there?
100% felt like i was loading up a call of duty quickplay lobby with the half assed equipment and specialist perk ♥♥♥♥ only to fight the most lackluster zombies and obnoxious hud / gameplay elements ever. Felt WORSE than a modern COD zombies, and half the reason I enjoy KF is that its a better zombies shooter imo than the COD zombies games.
Imo it really deters solo playing and encourages more of a role based play, where someone should go as a medic. I agree with OP post. As a kf2 berserker main and just enjoy melee combat, ninja just dosent cut it. I haven't seen anything on the skill tree, aside from parrying for healing, that would give ninja a more sense of self sufficientness. I've seen it has agro generating, yet why not have perks like berserker to heal through kills and passive healing? On that same topic, healing takes forever to go through the animation. Sometimes it feels like you have to stop doing everything just to get the heal off.
Well, the gore is certainly there. Flesh peels off where you shoot and slice quite nicely. Proximity fire explosions would burn only the parts of the body that's impacted. That being said, the persistent "viscera" compared to KF2 is very much lacking. If you obliterate a zed, for example, its just red paint and mist, but the model completely disappears. No giblets.
I am guessing it's due to performance constraints.
Adding to that, the "impact" is missing entirely due to a completely toned down animation system. It's bizarre. I remember watching the KF2 dev diaries and one of the key highlights was the animation blending from continuous bullet impacts, not to mention the death animation blending with ragdoll... COMPLETELY missing here. It just feels like generic Unreal Engine Weightless ragdolls. Playing the ninja for example sends enemies flying into the stratosphere, you hardly get to see the wounds you create.
The only time it really felt satisfying to me is when you use your "knife" variant starter weapon, since this doesn't send enemies flying.
Even the MEAT 2 addition of dismembered limbs painting the surroundings red as they hit surfaces and smear terrain, DOESN'T exist.
Reflections look mad though. But it's almost, too reflective.
As a huge fan and experiencing this beta, I am choking on some fat copium every time I see "staging" in the bottom left corner of the screen, hoping dearly that their Test environment holds more promise leading up to the March release. I can honestly get behind a lot of the additions to the game. BUT, only if it doesn't risk the legacy of it's predecessors.
I recall one of the Tripwire wigs saying that, the gore and impact of this franchise isn't suppose to make people go "Urgh, that is disgusting", but rather "Holy smokes that was epic!"
The way feel right now, it's leaning more towards the prior. Yet, I remain hopeful.
I just remember KF2's beta wasn't this disappointing. Quite the contrary.
actually there is, but you need to be level 26 to use it.
but...LV26?
LOL