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- the battle chatter needs to play more often and there needs to be more of it
- if tripwire is going to lean into specialist they should develop interactive voice lines between the characters (if they dont exist, i havent noticed, voice lines get drowned out sometimes)
- the communication/ping wheel needs a -massive- overhaul/rework. just bring back the one from kf2. taunting zeds is needlessly tedious and it also doesnt seem to play the correct audio? when i select the taunt voice i say things like good job?
- interface could definitely use some work in terms of the armory/trader as well. the issue i think is they cant design the trader too separately from the armory because the UX flow of them is similar-ish. i would really prefer a return to something more sleek and minimalist from kf2 trader, and also represented in armory
The icons were a solved problem from the previous games for that reason.
Everything else I can agree with. KF2 was a pretty terrible launch from what I can recall and it improved over time.
What isn't negotiable is the charater for me as a vet. If I can't be DJ Scully and switch between my two favorite classes I won't be buying.
I loved it. Weapons feel and look better than they did in the gameplay videos, and shooting Zeds feels punchy and meaty. The movement isn't too fast either, much slower and less fluid than Apex, so you can't dodge every attack either. Maps look much better and more alive than KF2. The animation style is different (less mo-capped fluidity and more arcadey), but it felt like a great Killing Floor experience to me, even at this beta stage. Bugs still need to be ironed out and some animation jank should be worked on.
Something absolutely worth noting is you CAN mix and match weapons and classes, when you enter the shop, when you select a weapon slot, at the top of the screen you can switch to other classes weapons. It's less intuitive than KF2, as you need to select one of your two primary slots or your secondary slot first, at which point most players likely think they're locked into their classes weapons, but it is there. You can play a engineer with the firebug shotgun or a commando with the medic sub machinegun. Grenades, and gadgets are class locked, but that makes sense to me, as they're directly upgraded by the skill tree for each class.
A class icon next to the player name worked fine for identifying class's. I think it's more a monetization thing personally. They want to sell you new heroes, and then you need to earn/buy all new cosmetics for them. The game is implementing pretty much all marketing tactics it can from modern live service shooters.
As for my opinion on the game. I think it probably should have launched in Early Access. It's in a very rough state. But they didn't do that cause this game was obviously designed primarily for console. That's why there is no Text Chat....
umm yes they can. so sick of this ignorant hate. im playing firebug using incindiary rounds on comando weapons with a medic pistol that shoots darts, yes its not fully free but the level or terrorism from you scum without actually playing the game is downright FOUL!
HA HA HA HA ROFL
mister,tripwire interactive dont read steam forums and they dont care about any feedback