Killing Floor 3

Killing Floor 3

So they made the most generic looking characters in "specialist" shooter
And already selling editions with a full year of cosmetic battle pasess. I'm here for the gameplay, but it looks really bad for the game. I don't understand, marketing geniuses and big bosess in companies really don't see it? It's like they want to sabotage the sales of their own game.
Last edited by XLbuff; Feb 17 @ 12:03am
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Showing 1-15 of 18 comments
MIND ЯEWIND 2 Feb 17 @ 1:57am 
blame the embracer
Yeah, the characters are pretty lame. We didn't know how good we had it with KF1 and KF2.
I've never seen so generic and bland looking characters in games,bruh at least looking at cod or r6 specialists as example,even ai create some better designs than they did,i starting to think they do that on purpose in order to sell better skins bcs nobody in clear mind would like this default designs. It's may sounds too offensive but that facts.
XLbuff Feb 17 @ 5:20am 
Originally posted by OverKiLLa:
I've never seen so generic and bland looking characters in games,bruh at least looking at cod or r6 specialists as example,even ai create some better designs than they did,i starting to think they do that on purpose in order to sell better skins bcs nobody in clear mind would like this default designs. It's may sounds too offensive but that facts.
Of course. These character designs are placeholders to sell you skins and battle passes. But I think making bland base characters in a game with a focus on the specialist system is a bad idea, Concord is obvious example.
Last edited by XLbuff; Feb 17 @ 5:21am
Mr Foster aside. I'm not sure why they're already pumping out new characters when they have a whole backlog of old characters that people actually like. Even if the rest of the game ends up being okay, the specialist system WILL be a disaster.
XLbuff Feb 17 @ 7:40am 
Originally posted by ExplosiveBolts:
Mr Foster aside. I'm not sure why they're already pumping out new characters when they have a whole backlog of old characters that people actually like. Even if the rest of the game ends up being okay, the specialist system WILL be a disaster.
I think lore-wise this Foster is a clone and most of them probably dead. They most likely "clone" other popular characters in the future or some of them were frozen or something like that. But making such uninspiring placeholders as launch characters is very bad, especially for the game with the specialist system. At least IMO.
Mr. Foster looks nothing like Mr. Foster, and all the other specialists are so mind-numbingly generic and uninspired that I question of their designs were AI generated. The Engineer class character is literally just an Advanced Warfare exo soldier.
Mirx Feb 17 @ 2:52pm 
Originally posted by AlastairKD:
Mr. Foster looks nothing like Mr. Foster, and all the other specialists are so mind-numbingly generic and uninspired that I question of their designs were AI generated. The Engineer class character is literally just an Advanced Warfare exo soldier.
We'll probably get a classic aspect of Mr. Foster in the battle pass... and yes, these new designs f*cking sucks.. I know the game is set in the future, but it lost it's soul with that, specially with the Apex Legends like movement... and in my opinion, the new trader voice is very bad, i wish they add an option to mute it, or maybe i will have to replace every sound of her with a copy of the same file, but muted... (im not throwing hate there to the person behind the voice, it's just that i really don't like how she sounds).
Originally posted by ExplosiveBolts:
Mr Foster aside. I'm not sure why they're already pumping out new characters when they have a whole backlog of old characters that people actually like. Even if the rest of the game ends up being okay, the specialist system WILL be a disaster.
Probably couldn't agree to a deal with the voice actors from previous games.
ScrubDaddy Feb 17 @ 6:03pm 
Lmao, just being honest, but most of the Killing Floor characters are incredibly generic in previous games. Take Killing Floor 2, Reverend Alberts, Rob Briar, Bill Masterson, Hayato, Rae Higgins and Donovan are literally as generic as it gets. Like each one of them in their default outfit is incredibly boring other than at best you can say, "Bill Masterson is wearing generic camo, Rob Briar is wearing a generic police outfit." The customization and other operators that were added is what carried KF2 in the character design and I think most people deep down know that.

This is nothing new. I don't play Killing Floor for the characters. It's like in the bottom five of things that aesthetically matter in the game. But more power to you if this is where you draw the line. It just seems kind of dishonest and like looking for reasons to feel bad about the game before it even comes out.
Originally posted by ScrubDaddy:
Lmao, just being honest, but most of the Killing Floor characters are incredibly generic in previous games. Take Killing Floor 2, Reverend Alberts, Rob Briar, Bill Masterson, Hayato, Rae Higgins and Donovan are literally as generic as it gets. Like each one of them in their default outfit is incredibly boring other than at best you can say, "Bill Masterson is wearing generic camo, Rob Briar is wearing a generic police outfit." The customization and other operators that were added is what carried KF2 in the character design and I think most people deep down know that.

I actually had a whole post comparing the characters, but since you're addressing the OP's post specifically about looks, I'll just say that the KF2 characters were based on their occupations or personality, while KF3's characters are generic because they're part of a military group.

In KF2, you could choose between a modern soldier, a WWII soldier, a guy/girl in business artire, a punk rock chick, a biker, a reverend, etc.

In KF3, your only truly distinct options are Mr Foster and the Ninja. The other characters just don't stand out.
Last edited by Undefined; Feb 17 @ 7:30pm
m99noble Feb 17 @ 7:48pm 
Originally posted by Undefined:
Originally posted by ScrubDaddy:
Lmao, just being honest, but most of the Killing Floor characters are incredibly generic in previous games. Take Killing Floor 2, Reverend Alberts, Rob Briar, Bill Masterson, Hayato, Rae Higgins and Donovan are literally as generic as it gets. Like each one of them in their default outfit is incredibly boring other than at best you can say, "Bill Masterson is wearing generic camo, Rob Briar is wearing a generic police outfit." The customization and other operators that were added is what carried KF2 in the character design and I think most people deep down know that.

I actually had a whole post comparing the characters, but since you're addressing the OP's post specifically about looks, I'll just say that the KF2 characters were based on their occupations or personality, while KF3's characters are generic because they're part of a military group.

In KF2, you could choose between a modern soldier, a WWII soldier, a guy/girl in business artire, a punk rock chick, a biker, a reverend, etc.

In KF3, your only truly distinct options are Mr Foster and the Ninja. The other characters just don't stand out.

Sure, people in a military group look generic ala indistiguishable from any other shooter with military people, agreed. But people dressing up for their occupation are also generic as white wall in an office. Same with characters dressed up as societal expected biker or punk rock chic or dj. Kf2 character design is not as unique and game defining as people make it out to be and for that to be a complaint point is pretty surface level and disingenuous lol.
XLbuff Feb 17 @ 9:07pm 
Originally posted by m99noble:
Originally posted by Undefined:

I actually had a whole post comparing the characters, but since you're addressing the OP's post specifically about looks, I'll just say that the KF2 characters were based on their occupations or personality, while KF3's characters are generic because they're part of a military group.

In KF2, you could choose between a modern soldier, a WWII soldier, a guy/girl in business artire, a punk rock chick, a biker, a reverend, etc.

In KF3, your only truly distinct options are Mr Foster and the Ninja. The other characters just don't stand out.

Sure, people in a military group look generic ala indistiguishable from any other shooter with military people, agreed. But people dressing up for their occupation are also generic as white wall in an office. Same with characters dressed up as societal expected biker or punk rock chic or dj. Kf2 character design is not as unique and game defining as people make it out to be and for that to be a complaint point is pretty surface level and disingenuous lol.
Even within the one military group the characters can be distinctive and reflect their class. I don't see a problem with a stereotypical design, in KF3 case it's just uninspiring and generic overall. For example, if white-haired girl has to be the firebug then her appearance hardly hints at it in any way. She doesn't look like a specialist who could be immediately identified in a crowd, at the same time, she doesn't look like some badass character like Ana from KF2. You know, it feels like placeholder. And we know about 1 year of battle passes already.
Last edited by XLbuff; Feb 17 @ 9:19pm
m99noble Feb 18 @ 8:22am 
Originally posted by XLbuff:
Originally posted by m99noble:

Sure, people in a military group look generic ala indistiguishable from any other shooter with military people, agreed. But people dressing up for their occupation are also generic as white wall in an office. Same with characters dressed up as societal expected biker or punk rock chic or dj. Kf2 character design is not as unique and game defining as people make it out to be and for that to be a complaint point is pretty surface level and disingenuous lol.
Even within the one military group the characters can be distinctive and reflect their class. I don't see a problem with a stereotypical design, in KF3 case it's just uninspiring and generic overall. For example, if white-haired girl has to be the firebug then her appearance hardly hints at it in any way. She doesn't look like a specialist who could be immediately identified in a crowd, at the same time, she doesn't look like some badass character like Ana from KF2. You know, it feels like placeholder. And we know about 1 year of battle passes already.

Bit of a shift in goal posts.
We agree that the characters look like a generic cast of mil personnel.
We agree that the characters could represent their class in their design, that they dont is just bad design. But again KF2 didnt do that either they are just a collection of character models put in a zombie killing game and given flavor text.

All im saying is when it comes to the complaint about the KF3 characters, they could be anyone. Just like how "they could be anyone" was the same look in KF2.
Ana aesthetically might look like a badass (agreed) but put her on the coverart of KF2 and she looks like another edgy rock chick killing zombies. Swap that same cover on Dead Island or Rising Dead or Walking Dead or Project Zomboid or 7DTD or L4D3 or L4D2 or B4B and shes just another indistinguishable white lady killing zombies.

Again though I agree Trip didnt really work all that hard on making their Heros for their Hero Shooter memorable, stand out, distinguishable or unique. I just dont think its that big a complaint point and i think series aesthetics goes far beyond character design.

They are def going to milk the ever lasting piss out of the cosmetics though. Would not at all be surprised if there were UE hair assets taken straight from a library dragged and dropped into Tiers 6 12 18 and 24.
XLbuff Feb 18 @ 9:09pm 
Originally posted by m99noble:
Originally posted by XLbuff:
Even within the one military group the characters can be distinctive and reflect their class. I don't see a problem with a stereotypical design, in KF3 case it's just uninspiring and generic overall. For example, if white-haired girl has to be the firebug then her appearance hardly hints at it in any way. She doesn't look like a specialist who could be immediately identified in a crowd, at the same time, she doesn't look like some badass character like Ana from KF2. You know, it feels like placeholder. And we know about 1 year of battle passes already.

Bit of a shift in goal posts.
We agree that the characters look like a generic cast of mil personnel.
We agree that the characters could represent their class in their design, that they dont is just bad design. But again KF2 didnt do that either they are just a collection of character models put in a zombie killing game and given flavor text.

All im saying is when it comes to the complaint about the KF3 characters, they could be anyone. Just like how "they could be anyone" was the same look in KF2.
Ana aesthetically might look like a badass (agreed) but put her on the coverart of KF2 and she looks like another edgy rock chick killing zombies. Swap that same cover on Dead Island or Rising Dead or Walking Dead or Project Zomboid or 7DTD or L4D3 or L4D2 or B4B and shes just another indistinguishable white lady killing zombies.

Again though I agree Trip didnt really work all that hard on making their Heros for their Hero Shooter memorable, stand out, distinguishable or unique. I just dont think its that big a complaint point and i think series aesthetics goes far beyond character design.

They are def going to milk the ever lasting piss out of the cosmetics though. Would not at all be surprised if there were UE hair assets taken straight from a library dragged and dropped into Tiers 6 12 18 and 24.
I'm not trying to make a big deal breaker out of this, but I think it could affect the game in a bad way, more than you might think. I pre-ordered the game already, because the gameplay is the key for me and KF is close to my heart. However, I share the concerns of the old fans about the specialist system. I just also see that even for the chosen approach the characters don't look interesting enough for a "hero shooter". And we've already seen what happens to games where characters don't look appealing to a targeted audience.
Last edited by XLbuff; Feb 18 @ 9:18pm
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Date Posted: Feb 17 @ 12:01am
Posts: 18