Killing Floor 3

Killing Floor 3

M1✨💫 21. aug. 2024 kl. 15:27
I hope my pc can handle KF3
I7 2600K & GTX 1060 (6gb) & 16 GB RAM :Chun_Li:
Sidst redigeret af M1✨💫; 21. feb. kl. 3:09
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M1✨💫 25. aug. 2024 kl. 10:30 
Oprindeligt skrevet af IceBeam:
Oprindeligt skrevet af M1✨:
I generally don't have high expectations, I have a 1080 IPS 60Hz monitor and have
In the NVIDIA control panel the speed is limited to 70 fps. for more consistent performance.

P.S. there is no reason to have a 70 FPS cap unless you are playing a really old game that don't support high frame rates. That and the 60 Hz monitor will seriously hold you back in shooter games. There are cheap 144 Hz monitors available with low response time metrics if you are concerned about the price. Also, strive to get a TN panel for shooters unless a monitor with an IPS panel has been proven to have low input lag during tests.

The 70 FPS cap helps me a lot because I have a smooth frametime and no tearing on a 60hz monitor

and the CPU has to transfer less information to the GPU I wish I had an i7 2600k because that few percent would help me

My very first PC when I was 14 years old had 256 MB RAM and some kind of 500 Hz CPU :D, but it was enough for Diablo 2 :Chun_Li:

I don't care about RGB setup, and I will never be able to understand this 4k 8k hype

(Killing Floor is not an esports/competitive title, so I believe my expectations are hopeful)
Sidst redigeret af M1✨💫; 25. aug. 2024 kl. 10:39
IceBeam 26. aug. 2024 kl. 9:43 
Oprindeligt skrevet af M1✨:
The 70 FPS cap helps me a lot because I have a smooth frametime and no tearing on a 60hz monitor

70 FPS gameplay is anything but smooth, it's a choppy slide show. There is no reason to enforce that cap. In case you are also using Vsync to eliminate the tearing, it also adds input lag. Not worth it. If you need a more consistent frame rate in shooter games, look for ways to improve performance in other areas. The simplest way to do that is to reduce the resolution. 1280x1024 stretches well to 1920x1080 without losing much of the image sharpness. In case your current monitor supports a 75 Hz refresh rate in lower resolutions (4:3 like 1280x1024, for instance), that's another reason to do that, as the difference should be immediately noticeable. The game you are playing may also have ways of reducing the CPU load, such as toning down the shadow settings.

Oprindeligt skrevet af M1✨:
(Killing Floor is not an esports/competitive title, so I believe my expectations are hopeful)

What matters is whether or not Tripwire will care about optimization enough when the game leaves the alpha stage.
Detached Vector 26. aug. 2024 kl. 15:21 
Oprindeligt skrevet af M1✨:
Oprindeligt skrevet af IceBeam:

P.S. there is no reason to have a 70 FPS cap unless you are playing a really old game that don't support high frame rates. That and the 60 Hz monitor will seriously hold you back in shooter games. There are cheap 144 Hz monitors available with low response time metrics if you are concerned about the price. Also, strive to get a TN panel for shooters unless a monitor with an IPS panel has been proven to have low input lag during tests.

The 70 FPS cap helps me a lot because I have a smooth frametime and no tearing on a 60hz monitor

and the CPU has to transfer less information to the GPU I wish I had an i7 2600k because that few percent would help me

My very first PC when I was 14 years old had 256 MB RAM and some kind of 500 Hz CPU :D, but it was enough for Diablo 2 :Chun_Li:

I don't care about RGB setup, and I will never be able to understand this 4k 8k hype

(Killing Floor is not an esports/competitive title, so I believe my expectations are hopeful)
The FPS cap is a smart move because it keeps the GPU workload down for consistent performance. Especially when your monitor is only 60hz. Great idea.
Getherer 26. aug. 2024 kl. 16:42 
Oprindeligt skrevet af IceBeam:
Check out the latest Developer Diary video at 2 minutes 6 seconds. The testing PC has Nvidia GeForce RTX 3080, which is a high-end graphics card, using DirectX 12 API @ 1920x1080 resolution. Not many things are rendered in the video, but over 6.7 gigabytes of video memory are occupied. The frame rate fluctuates around 90 FPS, while the GPU frame time is somewhere around 7 ms. That number would correspond to the 144 FPS frequency, while the frequency of 90 FPS corresponds to 11 ms, meaning that the bottleneck might be somewhere else, most likely in the CPU, but the CPU time is not displayed in the video. It is unknown which settings were used while that video was getting filmed, either. Of course, one can't expect a pre-alpha game to have good optimization, but I wouldn't hold my hopes high, at least for the first year after the release. If a high-end rig runs the game at 90 FPS, a mid-tier rig can be expected to have even worse performance at the same settings. One can hope that there will be a way to reduce the particles, lights, shadows, broken limb physics, and other CPU-heavy stuff for players with mid-tier PCs like the OP, while leaving the option to maximize the effects for players with high-end PCs.

Another important thing to note is that...

All of the zeds, all the specialists, all the weapons can now also have blood splattered all over them in a persistent way. You should definitely expect better blood in KF 3 because it's going to be 12 (?) times higher resolution than what it was in KF 2.

This can be heard at the 59-second mark.

Does it mean that the game will have other textures the resolution of which is an order of magnitude higher? Should players get 1 TB of SSD space ready for KF 3?

Oprindeligt skrevet af M1✨:
1080p 60fps normal settings are enough for me, I don't need 4k

P.S. 60 FPS is a poor quality for a shooter title, but I don't think you'll get even that with your build in a 1080p resolution. Maybe you'll get it in 720p or in a 4:3 resolution.

that sounds pathetic, yet another unoptimized trash due to be released then
Spoon 27. aug. 2024 kl. 12:03 
Just upgrade your ancient PC... You are the type to be crying and giving bad reviews for "unoptimised" with your decade old PC that can't run brand new games.

Stop it. Get a new PC.
Sidst redigeret af Spoon; 27. aug. 2024 kl. 12:04
Detached Vector 27. aug. 2024 kl. 13:20 
Oprindeligt skrevet af IceBeam:
Check out the latest Developer Diary video at 2 minutes 6 seconds. The testing PC has Nvidia GeForce RTX 3080, which is a high-end graphics card, using DirectX 12 API @ 1920x1080 resolution. Not many things are rendered in the video, but over 6.7 gigabytes of video memory are occupied. The frame rate fluctuates around 90 FPS, while the GPU frame time is somewhere around 7 ms. That number would correspond to the 144 FPS frequency, while the frequency of 90 FPS corresponds to 11 ms, meaning that the bottleneck might be somewhere else, most likely in the CPU, but the CPU time is not displayed in the video. It is unknown which settings were used while that video was getting filmed, either. Of course, one can't expect a pre-alpha game to have good optimization, but I wouldn't hold my hopes high, at least for the first year after the release. If a high-end rig runs the game at 90 FPS, a mid-tier rig can be expected to have even worse performance at the same settings. One can hope that there will be a way to reduce the particles, lights, shadows, broken limb physics, and other CPU-heavy stuff for players with mid-tier PCs like the OP, while leaving the option to maximize the effects for players with high-end PCs.

Another important thing to note is that...

All of the zeds, all the specialists, all the weapons can now also have blood splattered all over them in a persistent way. You should definitely expect better blood in KF 3 because it's going to be 12 (?) times higher resolution than what it was in KF 2.

This can be heard at the 59-second mark.

Does it mean that the game will have other textures the resolution of which is an order of magnitude higher? Should players get 1 TB of SSD space ready for KF 3?

Oprindeligt skrevet af M1✨:
1080p 60fps normal settings are enough for me, I don't need 4k

P.S. 60 FPS is a poor quality for a shooter title, but I don't think you'll get even that with your build in a 1080p resolution. Maybe you'll get it in 720p or in a 4:3 resolution.

I've been reading criticism online from people complaining that UE5 and upscalers encourage poor optimization practices. They claim that over-reliance on things like UE5's Nanite, AMD's FSR, and Nividia's DLSS by themselves lead to massive and unnecessary performance drops. They ask what good are photorealistic games like Bodycam when they struggle to maintain a stable framerate? These new processes, while impressive and helpful, are very computational heavy, memory hungry, and VRAM reliant compared to more traditional optimization methods like including LoD models, normals, baked lighting, carefully planned level design and occluders, LoS culling to combat overdraw, and building clean mesh topology from the get-go.

This results older hardware struggling to keep up and newer, more powerful hardware resources being inefficiently utilized.
Sidst redigeret af Detached Vector; 27. aug. 2024 kl. 13:21
M1✨💫 28. aug. 2024 kl. 6:45 
Oprindeligt skrevet af Spoon:
Just upgrade your ancient PC... You are the type to be crying and giving bad reviews for "unoptimised" with your decade old PC that can't run brand new games.

Stop it. Get a new PC.

No need to be so mean, terrible prejudices :steamfacepalm:
,,stop it'' What you mean? I'm in the Low Budget gamer target group, before I buy a game I make sure that it meets the minimum expectations for me, I compare benchmarks and try overclocking experiments and find the best result for myself. you act as if it has no right to exist.....this is not fair dude!:steamthumbsdown:
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,,You are the type to be crying and giving bad reviews for "unoptimised" with your decade old PC that can't run brand new games.'':MortalGloryTroll:
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I find your comment quite ignorant! you don't want to understand other people's perspectives even though you could.

I have no idea who you're confusing me with, but your index finger that you're pointing at me is better off deep in your rectum.

crysis 2 Remastered for example is applicable for my system
(Processor: i5-3470 Memory: 8GB RAM Graphics: NVIDIA GeForce GTX 1060)

https://store.steampowered.com/app/2096600/Crysis_2_Remastered/

(games like ''Playerunknown's Battlegrounds'' is poorly optimized because it doesn't run well even on high-end PCs)
Sidst redigeret af M1✨💫; 28. aug. 2024 kl. 6:50
Rager 28. aug. 2024 kl. 10:38 
my i9 and 4090 struggles to run KF2 so I hope they test KF3 properly at 4K
Getherer 28. aug. 2024 kl. 14:42 
Oprindeligt skrevet af Rager:
my i9 and 4090 struggles to run KF2 so I hope they test KF3 properly at 4K
weird flex but ok, no chance thats true
Detached Vector 28. aug. 2024 kl. 21:47 
Oprindeligt skrevet af Getherer:
Oprindeligt skrevet af Rager:
my i9 and 4090 struggles to run KF2 so I hope they test KF3 properly at 4K
weird flex but ok, no chance thats true
I have an i9 and 3090 ti. That Piece of Software, as fun as it is, struggles to stay at 60 FPS, much less not crash. lmao
Rager 29. aug. 2024 kl. 10:30 
Oprindeligt skrevet af Getherer:
Oprindeligt skrevet af Rager:
my i9 and 4090 struggles to run KF2 so I hope they test KF3 properly at 4K
weird flex but ok, no chance thats true

at 4K resolution it's true, sure I can hit 500fps easily but maintaining that in the custom servers I play on with loads of action and high wave counts I'm seeing drops as low as 30fps. Playing a default 10 wave match there's no problem, doing a 50+ wave endless run, there are problems. In other words KF2 has unfound performance bugs / object leaks, I hope KF3 is better stress tested in terms of maintaining a high fps level with a 100 wave match.
󠀡󠀡 8. sep. 2024 kl. 7:25 
Oprindeligt skrevet af M1✨:
i5-3570 & GTX 1060 (6gb) & 16 GB RAM :Chun_Li:
720p on low
IceBeam 20. feb. kl. 13:49 
I suppose this topic aged like milk, but I am not surprised, I expected the game to be a resource hog after watching the trailers and seeing a high-end rig with 80 FPS on a nearly empty map.
Wolfsblut 20. feb. kl. 13:58 
you should be able to run. my gpu is about 120% faster and can do 1080p dlsséd fine in high quality with some drops
Wehzy 20. feb. kl. 14:01 
Oprindeligt skrevet af IceBeam:
I suppose this topic aged like milk, but I am not surprised, I expected the game to be a resource hog after watching the trailers and seeing a high-end rig with 80 FPS on a nearly empty map.

Its unreal engine 5 after all.
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