Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
The 70 FPS cap helps me a lot because I have a smooth frametime and no tearing on a 60hz monitor
and the CPU has to transfer less information to the GPU I wish I had an i7 2600k because that few percent would help me
My very first PC when I was 14 years old had 256 MB RAM and some kind of 500 Hz CPU :D, but it was enough for Diablo 2
I don't care about RGB setup, and I will never be able to understand this 4k 8k hype
(Killing Floor is not an esports/competitive title, so I believe my expectations are hopeful)
70 FPS gameplay is anything but smooth, it's a choppy slide show. There is no reason to enforce that cap. In case you are also using Vsync to eliminate the tearing, it also adds input lag. Not worth it. If you need a more consistent frame rate in shooter games, look for ways to improve performance in other areas. The simplest way to do that is to reduce the resolution. 1280x1024 stretches well to 1920x1080 without losing much of the image sharpness. In case your current monitor supports a 75 Hz refresh rate in lower resolutions (4:3 like 1280x1024, for instance), that's another reason to do that, as the difference should be immediately noticeable. The game you are playing may also have ways of reducing the CPU load, such as toning down the shadow settings.
What matters is whether or not Tripwire will care about optimization enough when the game leaves the alpha stage.
that sounds pathetic, yet another unoptimized trash due to be released then
Stop it. Get a new PC.
I've been reading criticism online from people complaining that UE5 and upscalers encourage poor optimization practices. They claim that over-reliance on things like UE5's Nanite, AMD's FSR, and Nividia's DLSS by themselves lead to massive and unnecessary performance drops. They ask what good are photorealistic games like Bodycam when they struggle to maintain a stable framerate? These new processes, while impressive and helpful, are very computational heavy, memory hungry, and VRAM reliant compared to more traditional optimization methods like including LoD models, normals, baked lighting, carefully planned level design and occluders, LoS culling to combat overdraw, and building clean mesh topology from the get-go.
This results older hardware struggling to keep up and newer, more powerful hardware resources being inefficiently utilized.
No need to be so mean, terrible prejudices
,,stop it'' What you mean? I'm in the Low Budget gamer target group, before I buy a game I make sure that it meets the minimum expectations for me, I compare benchmarks and try overclocking experiments and find the best result for myself. you act as if it has no right to exist.....this is not fair dude!
-------
,,You are the type to be crying and giving bad reviews for "unoptimised" with your decade old PC that can't run brand new games.''
-------
I find your comment quite ignorant! you don't want to understand other people's perspectives even though you could.
I have no idea who you're confusing me with, but your index finger that you're pointing at me is better off deep in your rectum.
crysis 2 Remastered for example is applicable for my system
(Processor: i5-3470 Memory: 8GB RAM Graphics: NVIDIA GeForce GTX 1060)
https://store.steampowered.com/app/2096600/Crysis_2_Remastered/
(games like ''Playerunknown's Battlegrounds'' is poorly optimized because it doesn't run well even on high-end PCs)
at 4K resolution it's true, sure I can hit 500fps easily but maintaining that in the custom servers I play on with loads of action and high wave counts I'm seeing drops as low as 30fps. Playing a default 10 wave match there's no problem, doing a 50+ wave endless run, there are problems. In other words KF2 has unfound performance bugs / object leaks, I hope KF3 is better stress tested in terms of maintaining a high fps level with a 100 wave match.
Its unreal engine 5 after all.