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I've already said my piece about the Berserker's nerfs and how they are designed to inflate the attractiveness of the Piranha Pistol DLC. This is also likely the only weapon in the game that does not have a counterpart that requires no DLC
Storm Cannon for Sharpshooter inflicts EMP on hit, deals 150 untyped damage, and chain lightning is a really good trash cleaner. Also has more ammo than the FAL so you can use it on all enemy types rather than just trash and larges
G36C hard counters EDARs which ig gives *a* reason to play SWAT
I don't think there should be mtx in any game you pay up front for, but in KF2 I never felt compelled to buy anything and I had fun with the game.
IIRC some community servers have all the DLC weapons unlocked by default. I could be wrong about this since I haven't played KF2 in a while. But also, no? You don't need the DLC weapons to beat HoE, you need competent players and aim. Unless you're talking about CD or something.
Zerk is mediocre, and always will be. DLC doesn't change anything when nine other perks outclass them because of ranged weapons. DLC isn't the problem. Firebug and Demo outperforms it and has since they were added in the same update. Piranha is also a waste of dosh IMO, there's plenty of off-perks that can out perform it or are more useful. Notably boom/kaboomstick. It looks cool but that's about it, I'd rather use the Katana or the Vlad if I'm playing Zerk.
Does the Storm Cannon actually have untyped damage? I remember reading that somewhere but forgot. I found it to be a useful Scrake killer and nothing more, honestly. Didn't like the animations so I just never really used it. FAL is also only good with REU on Sharpy, or in solo, but if you're playing with a good team comp, you shouldn't need/be using REU. Sharpy is meant for big picks not trash cleaning. FAL excels on Commando WAAAAY more anyway.
Everything also counters EDARS, not just the G36c. The G36c just makes it easier for people who can't handle one of the EASIEST enemies in the game or can't really aim well. I'll keep saying it until I die, if you complain about EDARs, you're just straight up bad. Solo or 6man, they shouldn't pose any sort of threat. There's only three types of people who should complain about them:
1. People new to the game and don't understand how they work.
2. People who's only experience with them is pre-nerf.
3. People who don't even play KF2 and just spout rhetoric.
There's also plenty of reasons to play SWAT. Give me 5 cons for SWAT and I'll give you 5 pros. SWAT is a sleeper and really depends on the player.
By the way, I hope you have a good rest of the month bro.
The only gun i would say might actually be OP is the storm cannon but the gimmicks will become apparent the more you realize how good the utility of the centerfire and FAL are. LIke how you get more zed time procs with with FAL and more ammo per mag (and the ammo pool, said it has more ammo than the FAL for some reason).
The centerfire takes better to upgrades and the storm cannon won't since it's heavy weight. So with the dead-eye skill, which you should always be taking, will make it so you can kill 2 fleshpounds with 1 mag tube and have room for another weapon. This is without it being t5 as well.
The only thing really making it boarderline pay2win imo is the EMP for scrakes when you don't have good aggro. But then again, there's the crossbow which also takes upgrades well and outright stops scrakes. And you should typically have the aggro when starting up a kill unless your team is badly coordinated.
The piranha pistol argument tho i'll never understand because the Vlad has been around for ages and it's pretty much better for what is it like, a 150 dosh difference? It almost doesn't even matter.
The g36c is probably the best example of a weapon with a gimmick since EDARs are so painfully easy to kill with automatic guns anyway. Plus it won't outperform someone using a build of consisting of HRGs like the nailgun and the bastion, which imo are actually far better.
1. bbguns
2. no extensions
3. not a firebug
4. bad weapon spread
5. bad late game
Is what i would say if i had brain damage( ͡° ͜ʖ ͡°)
Is SWAT 4 any fun?
Honestly, those are all completely fair cons for SWAT.
1. The MP7, MP5, and the Tommy Gun just straight up suck at early levels and waves and have some pretty huge downsides. Not to mention the HMT-201 that basically does the MP5's job, but can heal and costs the same. God forbid you buy the Tommy Gun and lose half of your peripheral vision with irons.
2. SWAT not having any zed time extensions kinda sucks and makes it more reliant on Commando but SWAT has by far one of the most OP L25 skills(Rapid Assault). HOWEVER, they do pair EXTREMELY well with perks like Commando.
3. Basically. SWAT is lackluster compared to Firebugs trash cleaning capabilities.
4. Hip-firing with the SMGs kinda does suck, especially with the Kriss with it's insane ROF. The Nailgun however...
5. It can be very problematic in later waves if you don't fit well into the current team comp. Sometimes it meshes really well if you have a Commando or Sharpshooter, but can basically be a liability without those perks.
Anyway, love ya babe 😘
I hate to say it but 3 won't be out for a while
They're not entirely wrong. It's just the usual complaints you see from people who don't acknowledge it's merits, which imo pad out everything wrong with the perk and offer a fair trade off.
I personally love the mp5 and 201 as early game weapons because despite them being weak the rof will usually make up for it. The mp7 after wave 1 is terrible and we don't really talk about the tommy because it's more so just an example of ow bad cross perks are between SWAT and commando. Generally just a huge balancing issue.
SWAT not having zed time extensions is what people say to downplay the perk as being a worse commando but it's a dumb argument imo. Because the perk has one of the best zed time skills.
Firebug is just an OP crutch for console players that's received far too many buffs because the complaints of it being useless early on, and now SWAT is kind of in the same boat where it's gotten so many buffs it's getting there. But still not to the extent firebug has. Still requires some brain power.
So technically we shouldn't be comparing anything to fb because fb in it's current state should not exist.
The hipfire does suck but ADS pretty much fixes that completely.
being able to bullet hose in ADS with laser precision while crouching and moving around is something overlooked all too often. I use hipfire mainly to just kill fast enemies like crawlers and stalkers mainly because they don't require headshots. You kind of have to ads or be fairly close to kill fiends and gores before face blocking. SWAT does get cucked by face blocking but sometimes shooting at the small space under their blades will register of as a headshot.
It can suffer from bad team comp but i feel that's just the nature of precision perks. Like teams that don't let you extend or let you quickly head trace big zeds as sharp or slinger. At that point, you may as well just play a chaos perk and join them or run m99/railgun so you can pick them off before the team can screw up takedowns.
You too pookie. Don't play in traffic
oh, and I forgot about trash boss with axes and edars
SMGs in other games had their place because their low damage output was balanced out by superior hip-fire accuracy but in a game where most non-shotgun weapons are pin-point accurate, they are just inferior versions of the assault rifle.
In fact, if i look back at KF2, it's really hard to justify playing SWAT at all.
If your team needs a trash cleaner, your first pick would be to play as Commando to provide cloaked zed detection or Firebug if you expect the Demolitionist to be an idiot.
If your team already has a Commando or Firebug, you'd probably look at other gaps in your team composition. Is someone gonna tank damage for the team, kill larges, or heal players?
If the team has all the bases covered, it'd probably make more sense to be a Support to provide ammo for the team, or Gunslinger because they're the jack-of-all-trades.
Hell, if you absolutely want to play with SMGs, it's probably more productive to use them as Survivalist so that you'd have the SMGs for trash cleaning, a .500 Magnum for Mediums, and a melee weapon for tanking hits from large zeds.
The game’s default weapons are better than the paid weapons ( mostly ).
I finished the game on ManBearPig level.
Ultimate Edition DLC by itself is more expensive than the KF2/DLC bundle.
If KF3 is anything like KF2 in terms of monetization and how it ♥♥♥♥♥ over people who only have the base game, i'd wait until KF3 reaches end of life before buying.