Killing Floor 3

Killing Floor 3

Mother K Aug 25, 2023 @ 6:54am
Story Mode please
Something like Objective Mode in KF2, but expanded. Perhaps in game rendered cutscenes with your teammates while you do a mission or something. It would add some life and longevity more so than just yet another wave shooter. I get that KF is a horde game at it's core, but adding a few modern features and elements would be nice. I personally would like to see a story system like Back 4 Blood (but better LOL) besides the regular wave mode.
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Showing 1-7 of 7 comments
๖ۣۜMk137 Aug 25, 2023 @ 7:24am 
I would love to see more investment in Objective Mode, which was a disappointment in KF2. Dear Tripwire: If it is good, people will come.

As far as a full-fledged story mode/campaign...I honestly think that is beyond Tripwire's capability if they still want to implement a proper survival mode.

What do I suggest instead? Complete commitment to great modding tools and workshop support for the community. Look what was done in KF1: we got incredible "campaign" maps like Road to Perdition, RE1 Mansion, Candlesmoke, and more. Even in KF2 (and despite substandard mapping support) we saw a bit of this with maps like The Mission and The End.

This community is brimming with creativity. Talented mappers are waiting. Give them the power to make great story maps, as they had in KF1!
[ScrN]PooSH Aug 25, 2023 @ 9:08am 
How about linking multiple objective maps into one story/campaign? For example, a campaign of 3-4 maps, where actions on one map affect others. Let's take a cliché objective as an example - repair a generator. An optional objective - repairing a generator on map A restores lighting on map B; otherwise, players must fight in the dark.

Unreal's Blueprint allows designing such objectives quite easily.


P.S. Back 4 Blood sucks.
Last edited by [ScrN]PooSH; Aug 25, 2023 @ 9:09am
๖ۣۜMk137 Aug 25, 2023 @ 9:39am 
Originally posted by ScrNPooSH:
How about linking multiple objective maps into one story/campaign?

I love this idea. Multiple objective maps that tie together thematically and include a mini story (à la Left 4 Dead) would be great fun, especially if the objectives tie together across maps as you suggest.

Again though, is this within the scope of Tripwire's abilities? They rarely produce more than 2 maps per update, and I imagine they would want to spread their content across multiple game modes.
[ScrN]PooSH Aug 25, 2023 @ 10:09am 
Originally posted by ๖ۣۜMk137:
Originally posted by ScrNPooSH:
How about linking multiple objective maps into one story/campaign?

I love this idea. Multiple objective maps that tie together thematically and include a mini story (à la Left 4 Dead) would be great fun, especially if the objectives tie together across maps as you suggest.

Again though, is this within the scope of Tripwire's abilities? They rarely produce more than 2 maps per update, and I imagine they would want to spread their content across multiple game modes.


They can reuse existing maps as a part of a new campaign by adding new objectives to them. Back 4 Blood did the same by putting the Gas Station in almost every campaign. It felt cheap in B4B since it positioned itself as an AAA game. However, it would be perfectly fine for KF3 - as a mid-budget indie title.

Imagine if KF1 had L4D-style campaigns:
  • On release, there would be the classic story from KFMod: "West London - Offices - Manor (sewer?) - Biotics Lab".
  • Then, after adding Foundry, the second campaign could be "Farm - Manor - West London - Foundry".
  • The Level Up update gives us the "Foundry - Wyre Forrest - Biotics Lab - Bedlam" campaign.

As you see, each update brings 1-2 new maps, but the entire 4-map campaign.
๖ۣۜMk137 Aug 25, 2023 @ 2:41pm 
Originally posted by ScrNPooSH:
Originally posted by ๖ۣۜMk137:

I love this idea. Multiple objective maps that tie together thematically and include a mini story (à la Left 4 Dead) would be great fun, especially if the objectives tie together across maps as you suggest.

Again though, is this within the scope of Tripwire's abilities? They rarely produce more than 2 maps per update, and I imagine they would want to spread their content across multiple game modes.


They can reuse existing maps as a part of a new campaign by adding new objectives to them. Back 4 Blood did the same by putting the Gas Station in almost every campaign. It felt cheap in B4B since it positioned itself as an AAA game. However, it would be perfectly fine for KF3 - as a mid-budget indie title.

Imagine if KF1 had L4D-style campaigns:
  • On release, there would be the classic story from KFMod: "West London - Offices - Manor (sewer?) - Biotics Lab".
  • Then, after adding Foundry, the second campaign could be "Farm - Manor - West London - Foundry".
  • The Level Up update gives us the "Foundry - Wyre Forrest - Biotics Lab - Bedlam" campaign.

As you see, each update brings 1-2 new maps, but the entire 4-map campaign.

Makes sense to me!
Millor Aug 25, 2023 @ 8:45pm 
I REALLY do not want them to spend too much resources on the story. Especially not cut scenes. Every dollar spent on a cut scene that I'm not personally killing zeds in is a dollar not spent on improving the experience of me killing zeds.
That being said I would like more modes than just survive. I like the idea of objective mode and trying to inject some story just through VO, and of course, something other to do than just kill zeds. But it seems like they either design the maps around objectives, and then have probably awkward maps for survival, or get very basic and uninteresting objectives in maps designed for survival mode. But I think if they designed much bigger maps it would be less of an issue, and have more ability to do interesting stuff, both map design wise and objective wise.
๖ۣۜMk137 Aug 25, 2023 @ 8:53pm 
Originally posted by Millor:
I REALLY do not want them to spend too much resources on the story. Especially not cut scenes. Every dollar spent on a cut scene that I'm not personally killing zeds in is a dollar not spent on improving the experience of me killing zeds.
That being said I would like more modes than just survive. I like the idea of objective mode and trying to inject some story just through VO, and of course, something other to do than just kill zeds. But it seems like they either design the maps around objectives, and then have probably awkward maps for survival, or get very basic and uninteresting objectives in maps designed for survival mode. But I think if they designed much bigger maps it would be less of an issue, and have more ability to do interesting stuff, both map design wise and objective wise.

I agree with you. Absolutely no cutscenes or in-your-face "story" needed in KF. As far as objective maps, I look to KF1, where I thought the mode was done quite well.
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Date Posted: Aug 25, 2023 @ 6:54am
Posts: 7