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https://store.steampowered.com/news/app/1429850/view/4172101902806677042?l=english
Stability bugs:
This didn't happen at all during my first session where I played though the first level and about 1/4 of the second level, however now during my second session it happens repeatedly every single time I'm spotted and reload.
Sorry i just don't know how to post a screen
The main issue was with the quicksave. Most of the times it says that quicksaves aren't available. Maybe is related to the amount of saves alowed in the demo (I tried erasing last saves and it started to work, but soon after the quicksaves were restricted again).
The feature is a work in progress and we kinda included it in the demo by accident. Thus the missing feedback / explanations.
To be more specific, I was in the 2nd half of first mission - in the castle - when I quicksaved and exited the game. Upon starting up the game again and loading the savefile the camera was panned to near where bottom cable car station is. The objective changed to "kill cable car guards". This also means that since the objective reset, I can't continue with the savegame as interacting with table in the library does nothing.
Past that point the game should behave perfectly normally. Level launches may still take up to two minutes but quick loads are very quick and you should get an enjoyable experience once you're on a level.
We are of course very unhappy with this extremely long launch and looking into ways to speed it up drastically.
Damn, that's bad. Thanks for reporting, we'll look into this.
The ladder on the back of a house in Mission two had one of my characters climb into the air and stay there once. I couln't reproduce and it onlyhappened once (of about 12 to 15 times climbing the ladder).
But better check all ladders again before release.
Sometime the Soldiers in groups of three that wander around glitched out for me and didn't move at all and later had a strange behaviour after I tried to lure one of the members of group away. They all were suddenly alerted and searched around.
Happened with several groups in both Mission 1 and 2.
I also got the game to think I permanently had control held down after loading a save, until I pressed and released the control button again. Not sure what triggered it, maybe I held it down while saving.
Change it starts in d3d11 and or lets the player choose at start up !
""The UE-ArtificerTwo Game has crashed and will close
Fatal error: [File:E:\UE_5.3\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 903]
D3D12RHI::FCopyCommandList->Close() failed
at E:\UE_5.3\Engine\Source\Runtime\D3D12RHI\Private\D3D12CommandList.cpp:284
with error E_INVALIDARG""
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My PC runs D3D11 and below. It normally does NOT Run DX12.
----------------
FIX Solution:
Past this into Launcher argument to play:
Home> Game ( Right click it ) > Properties > General: Launcher Option ( paste ):
-force-d3d11, -d3d11