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The performance was kinda crap and I couldn't find any way to check how many saves I had left on the Hard difficulty. And Rosa's Disperse skill was completely useless. But I really enjoyed the demo.
Yeah, it's one of the reasons why we were very hesitant about adding skill progression to the game but we just tried it and we were happy with the result.
You also get to keep the skill upgrades when you replay levels. We felt that that would be a nice way to mix things up when you go back to complete optional challenges that you didn't get the first time.
Glad to hear it!
Awesome! Thank you!
Yeah, we're continuously working on it. It should get quite a bit better until release.
Yeah, sorry, the limited saves in the demo are a bit of a work in progress.
Yeah, I know that that one still needs a bit of work. Additional feedback on why you felt that it was useless would be welcome, though!
also this crash happen 1st time
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000040
0x00007ff6506e30b1 ArtificerTwo-Win64-Shipping.exe!USabotageRangeTest::PreTest() [C:\A2\Source\ArtificerTwo\Sabotage\NewAI\Perception\Tests\DistanceTests\SabotageRangeTest.cpp:53]
0x00007ff64fa2e2ef ArtificerTwo-Win64-Shipping.exe!USensorBase::PreUpdateSensor() [C:\A2\Plugins\SenseSystem\Source\SenseSystem\Private\Sensors\SensorBase.cpp:247]
0x00007ff64fa33c2a ArtificerTwo-Win64-Shipping.exe!USensorBase::UpdateSensor() [C:\A2\Plugins\SenseSystem\Source\SenseSystem\Private\Sensors\SensorBase.cpp:335]
0x00007ff64fa1e53f ArtificerTwo-Win64-Shipping.exe!FSenseRunnable::UpdateQueue() [C:\A2\Plugins\SenseSystem\Source\SenseSystem\Private\BaseSensorTask.cpp:103]
0x00007ff64fa1a6e6 ArtificerTwo-Win64-Shipping.exe!FSenseRunnable::Run() [C:\A2\Plugins\SenseSystem\Source\SenseSystem\Private\BaseSensorTask.cpp:62]
0x00007ff64ce866a7 ArtificerTwo-Win64-Shipping.exe!FRunnableThreadWin::Run() [E:\UE_5.3\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
0x00007ff64ce83d31 ArtificerTwo-Win64-Shipping.exe!FRunnableThreadWin::GuardedRun() [E:\UE_5.3\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
0x00007ffc27c87344 KERNEL32.DLL!UnknownFunction []
Crash in runnable thread FSenseRunnable
We're looking into ways to optimize the saving and we're also planning to improve communication that the game is being saved so people immediately know what's causing those hiccups.
In the meantime you should be able to bypass that issue by disabling autosaves in the game's settings (first entry in the Gameplay section). You will have to remember to regularly save the game manually, though. We do not currently have a popup that reminds players to do a quick save.
We'd be very grateful if you reported back whether disabling autosaves does indeed stop the regular freezes, so we know if those were the cause.
Yeah, I'm having similar feelings. Will see what we can do about that.
Thanks, we've apparently received several reports about that same crash. Our programmers are looking into it.
i tried again after disabling autosave and situtation got worse it's happening more often now. every 5-10sec and freezes are longer upto 10sec. some other information may help with fixing the issue also checked task manager when game freezes it's shows not responding can hear ingame audio and upto 8gb memory usage. here's video https://gofile.io/d/X4Bfjt if u wanna check out i think autosave is not the issue. maybe some kind of memory leak.
It's a pretty good game. Part of the magic of the last Mimimi-games is missing, but hey, they were almost gods in their field. The Demo had some issues (sended in-game-bug-reports), I expect a good 8 out of 10 game, if there is enough time for polishing (no pressure ;-)
Hey there, thank you for helping us find the cause of the issue with freezing! <3
We believe we managed to get it fixed, although the saves after the truck in Lilleby may no longer be compatible.
You'll find the details here: https://store.steampowered.com/news/app/1429850/view/4172101902806677042?l=english