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Am I blind, or is there no way to know what you're clicking on? Like, there's Weapons tab, so I assume items under it are weapons, and there's even a picture, but would it kill you to include its name somewhere? And some stats? Or maybe a tooltip? Or better, all of the above? In the engineering also. There's stats at least, but..
Or when I try to move the city, and the game beeps at me, and draws a ! sign on the map.. am I doing it? Is it gonna move now? Or is it displaying an error? Now way to know except to already know.
I take one of the pre-equipped ones to the hangar, and it says 173/176. To learn howit managed this, I take down the motor, and see that its just a standard starter motor, like the ones I have in storage. I install it back. It gives 1 weighlimit less.
What?
its old school on purpose, actual old school ui was way more janky then ME tho lol
So the game starts the 3 intro mechs with extra power to each of the 4 motors. On the engineering screen with a mech in the bay you get access to 6 button to the left of the mech.
[1]|[2] - OS , Weight
[3]|[4] - Armor , Repair
[5]|[6] - Energy , Paint
If you click on the energy button and then click on the toggle below the reactor you gain access to the wire overview.
Each + wire increases the energy cost of the module by 5 and adds 3 to the total energy the reactor provides.
E.g.
You + wire a motor. You increase the weight it can carry. You increase the energy usage by 5. You increase the total energy available by 3.
Each - wire decreases the energy cost of the module by 5 and subtracts 3 to the total energy the reactor provides. If a minus wire underflows it adds the remaining to the energy cost of the module.
E.g.
1) a module has a energy cost of 5, you - wire it, you decrease the module cost to 0 and decrease the total energy available by 3.
2) a module has a energy cost of 3, you - wire it, you decrease the module cost to 2 and decrease the total energy available by 3.
3) a module has a energy cost of 1, you - wire it, you increase the module cost to 4 and decrease the total energy available by 3.
It can't move through enemy territory and mountains, you may need to clear the tile from enemies before being able to move to it
But obtuse UI is just objectively bad. CDDA and classic Dwarf Fortress are more intuitive, and that saying something.
It makes atmosphere
I'm not saying you're wrong, this is a prime example of the saying "The customer is always right when it's a matter of taste".
Look at the release notes and it becomes clear that the author isn't a big fan of presenting information in an easily understandable fashion.
Look at the tutorials.
Did you get all the information required to actually play the game from the tutorials?
Seems like quirky user interface and leaving us to self-discover what does what, or maybe read the manual book, IS the integral part of the game here.
It's the author's right to make a UI that will not be convenient or easily understandable.
It's our right to not like it.