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While I wouldn't say that you're wrong for disliking the mechanic, it plays into the value of preparation. If you're attacking a volcano, you're going to need mechs with significantly higher cooling power. Ocean missions require some additional techs and mods to allow mechs to operate at a level approaching normal. Most maps will have some kind of environmental hazard that must be addressed to function normally.
Environmental hazards and enemies provide the challenges that you build your mechs to overcome. That in mind, you need to make do with the weapons and armor you have available at any given time (choosing what to supply in the future), and must often make concessions when designing mechs. That process of weighing tradeoffs and preparing for future encounters is the main draw of the game, at least for me.