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Ein Übersetzungsproblem melden
High pilot safety is also important to keep them from being killed while the mech is still up, metal frame and a good cabin help a lot.
What you likely experienced is the illusive sniper bug.
But in all honesty, the same way the damage types you inflict are lopsided with some clearly way more useful than others (explosive and laser are better than kinetic and all 3 are VASTLY superior to thermal), the damage types the enemy inflicts on you are also greatly lopsided as well.
By far the DEADLIEST enemy damage types are bullets. Kinetics. Of which, disregarding bosses, the primary exponents are the caecilia (my mortal enemy) and the sagittarius (the one you encountered). Why? They only hit the passive armor stat of your mech. if they overmatch it, they instantly do internal damage and CAN crit your systems. if not, they SHRED your armor until they do.
Both those enemy types fires FAST. either continuous steady fire or volleys. if a single mech catches all shots from a volley, you are practically guaranteed to take internal damage unless you maxed out protection. If both caecillias and sagittrius are on the same map, it becomes much worse. The only mitigation to this is having sufficient repair drones AND NOT BEING IN MELEE so the drones can patch the armor up between shots landing on it.
But there is one other aspect to bullets. They can always roll to hit the cockpit. a cockpit hit damages the pilot. considering how many bullets can hit in rapid succession a single mech ... can you see why I called it the sniper bug? I've lost count of the infuriating number of times I've had perfectly healthy mechs go down because a volley of a caecillia or a bunch of sagittarius shots all decided to roll extremely well and simply turned the squishy piloting the mech into paste leaving a mostly intact but useless warmachine behind.