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Here we have knots and valves (there's the separated chemical control room too) and fuse boxes and whatsoever, so I'm not very sure about what to improve without having to sacrifice the black rooster on the cursed altair of Userland. Sorta.
Anyways, at the end of the day, the real answers are in the hand of Iwa (the one-man-army developer of Aerilian Games) so I'll leave the stage for him.
It depends really, what I more meant is everything is super spread out, bulky, and clunky to use in the current control room. A more realistic layout and control setup would be more user friendly
Again I will say, it's maybe too simplified to the point it's difficult to use and navigate in, echoing my previous sentiment of it being a bit too spread out and bulky. I just question if there are planned updates, or if it wouldn't be a waste to mod in a more condensed control room
Also relevant is the fact that real nuclear power plant control rooms are ergonomically designed to match the flow of the facility's design. In this case, the primary and secondary loop fluid pump controls should be adjacent reading left to right from the core to the condenser, and in the game there is a surveillance camera system and electrical output panel in-between.
It might also help to have different keypad designs for different functions, such as a black-gray striped pattern for unloading fuel rods and yellow-black striped pattern for the keypad that moves fresh fuel rods to the core. Too many similar-looking controls are an issue at my job site and it causes many employees to press buttons that can damage equipment and materials by mistake.
I wasn't thinking terribly deep into it to be honest, I know very little of modding, and know only slightly more about NPPs. I was just wondering if the control room will be replaced at some point or if it'd be a good idea to mod a new one in if possible since (I really mean no offence to the developer here, I can understand having a lot of different things to work on as a solo developer) The current one looks like ♥♥♥♥ and is inherently user-unfriendly, not because it's realistic or complicated, but because it's clunky and bulky, in fact, very user-unfriendly because it's not realistic.
But that's coming from someone who has a heavy bias toward compact controls, too much too spread out just overwhelms my brain, I fly planes; I can deal with 100 inch-big switches under my nose, but if they're all as big as my foot and spread out across an auditorium sized room I will lose my mind, I feel like a child in a jungle gym.
Could even be a fun little project for the nerdy nerds to get together and do.