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His abilities become very powerful - able to eliminate giant swaths of enemies at later levels, similar to Edwin, but stronger and more mobile.
He can Stun Giants; not often, but still can make the difference.
Dash can be used to get in/out of swarms no other Hero can.
His ranged attack becomes VERY strong - like 1-shotting Spitters strong.
He can melee the Wave, then duck behind Walls and use ranged attack while healing.
Fairly resilient at night, at higher levels.
His healing aura is very helpful when defending with units, especially if you get the No-Regen Malice.
The tradeoff is he is squishy, like Aelis, and weak in the early game. Can't use him mindlessly, like Edwin, which makes things tough with no-pause, but same is true for Aelis.
Vizargo struggled to reach lvl 4 even after the first wave because he is just so ♥♥♥♥♥♥♥♥♥ weak.
His life steal is way to weak, you literally save time taking him out of combat and letting him regenerate. What is an ability if it’s more useful to not use it.
Edwin can at least take a hit.
You have to hit enemies around 4 times and by that time you’ve killed one or maybe two with splash you yourself have been hit 4 times multiplied the amount of enemies.
Giant stun is worthless with the siege stun ability.
Don’t have problems with spitters anyways because if it’s units you can dodge they get priority with attack highest. You literally don’t even need a wall if you make one out of flame belchers and arbalists.
Just have the arbalists target high and flame belchers target near.
Aela is consistently stronger than a regular unit through the entire process.
Vizargo is consistently outperformed by a spearman until late game you say.
Doesn’t sound like a good deal to me.
I see no merits to use him as all points you mentioned are either bunk or worthless as there are cheaper and easier ways to get the same results.
Only reason I see to get him is if you want to have a hard time while role playing as an edgy Professor Snape.
If his lifesteal were faster than regen he would be invincible, and everyone in his radius. That would be ludicrously broken. The regen is just to help your troops sustain taking small damage, as they do fighting Crawlers and Javelineers, so you don't have to cycle them out. It's also the only healing available when you get the No Regen Malice. No other Faction has a way to counter that at all.
Aelis can't take a hit either, yet you don't list her as useless. Some hypocrisy going on.
Siege stun is something you usually get post-Wave 3. Vizargo gets his Stun on DN1. Makes a difference on Nightmare DN2.
The point was about how much damage he does, not about him vs Spitters in particular. Though it can be VERY helpful for killing Spitter swarms in map-clear.
I definitely did not say that. Vizargo starts with more HP than a Pikeman and passes a Pike in DpS within the first few levels, not counting his abilities.
Lol, alright bro. I see nothing will change your mind. Fortunately there are other heroes for you to use. Some of us do fine with Vizargo. This is why games have options. Cheers.
A weak ass hero who's only good after you've spent most of the game tending to him like a helicopter parent is USELESS. By that time you should already have a massive army with siege units that stun, mele units to protect them and ranged against stronger units.
If his lifesteal were faster than regen he would be invincible, and everyone in his radius. That would be ludicrously broken. The regen is just to help your troops sustain taking small damage, as they do fighting Crawlers and Javelineers, so you don't have to cycle them out. It's also the only healing available when you get the No Regen Malice. No other Faction has a way to counter that at all.[/quote]
You obviously haven't played Aelis since late game she can stand in the front of a wave, you just apply her X ability on a bunch of weak, cheap, sacrificial units and she's ♥♥♥♥♥♥♥ immortal.
I'm not saying they should be the same, I'm saying they should equal in strength in regards to their own unique play style.
As it is
Edwin is a one man army with supporting siege.
Aelis is a one woman army with supporting archers.
Vizargo has a focus on having melee supporting units but with his current strength gets wiped.
To begin with:
https://steamcommunity.com/sharedfiles/filedetails/?id=2822579250
https://steamcommunity.com/sharedfiles/filedetails/?id=2822579399
https://steamcommunity.com/sharedfiles/filedetails/?id=2822579460
Next: "Unnoticeable" Vizargo aura healing same number of HP as his level, but no more than 3% of max hp for ALL UNITS in its range. Vizargo lvl 3 (I believe you will reach it before first DN) has 11 damage, soldier has 10 damage and t1 crawler has 20 hp, which means Vizargo will kill one after soldiers hit. Let's say you have 20 soldiers, in fact that means Vizargo during the DN will kill at least 4 crawlers each hit and heal up to 21 targets which equal 252 hp healing per hit. It's just me, or it's look much better than 0.4 seconds less for archers to attack ?
Yes, it's works only during the night and works perfectly only during DN, but this is, once again, part of the volatists, which So, I believe, healing for them required only during DN.
And they are. Vizargo fit in Volatists play style much better than melee hero fit in range units faction.
Your Vizargo scenario is an optimal event where everything has to be right.
From all the soldiers having to have struck their own crawler, not being full health, placed within his aura and then Vizargo striking the crawlers.
More realistically you would have 5-10 soldiers within his aura during a wave because they get pushed back by the sher amount of crawlers.
Furthermore with more units there comes the problem of the unit in front blocking the ones in the back.
If we take time into account faster attack speed is way more important.
over a period of 20 seconds an archer does 15.5 damage each 2.5 seconds to a total of 124 of 20 seconds or a DPS of 6,2
With a mere 15% buff as lvl 3 Aelis archers do 1,5 more attacks to a total of 147,25 or a DPS of 7,36.
however as Aelis reaches lvl 10 her X improves into 45% which would place the archers attack speed to 1,4 and in a span of 20 would do aproximately 221,4 damage or a DPS of around 11.
This scaling of damage clears monsters faster and can help take down larger monsters than a 3% healing per strike which becomes essentially worthless with larger monsters that do significantly more damage.
This would increase even further with the attack speed upgrade for melee units.
However that wouldn't leave much health for a melee unit, question is would it be more optimal for a Vizargo gameplay to go for attack speed or health?
Got my ass absolutely handed to me. ♥♥♥♥ all heal, because it only applies when HE kills enemies, which is RARE because of his low damage capability.
Every single soldier dead.
Vizargo dead.
Everyone else dead.
Vizargo takes the canon out of glass canon.
I'm going to play Edwin or Aelis because they atleast kill enemies.
He heals on kills and once all of the high threat mobs are dead he has plenty enough damage to keep up your army and hold the front line while you finish off the wave. His aoe abilities clear waves (aka kills) and your army will heal off it.