Age of Darkness: Final Stand

Age of Darkness: Final Stand

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DeLastOne Oct 10, 2024 @ 10:34pm
Multiplayer question : LAN / P2P
Will the MP mode support LAN and/or P2P
Last edited by DeLastOne; Oct 10, 2024 @ 10:35pm
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Showing 1-9 of 9 comments
Rin Oct 12, 2024 @ 5:10am 
Name any UE4 game that supports LAN/P2P.
yuuta  [developer] Oct 15, 2024 @ 8:41pm 
Hey DeLastOne! Can confirm we are currently using lobby connection through Steam which requires an internet connection. Although it is still under development we are exploring our options. Unfortunately, I cannot give you a definitive answer, and don't want to give you false information!

Hope this helps give you some clarity!
DeLastOne Oct 15, 2024 @ 9:44pm 
Originally posted by yuuta:
Hey DeLastOne! Can confirm we are currently using lobby connection through Steam which requires an internet connection. Although it is still under development we are exploring our options. Unfortunately, I cannot give you a definitive answer, and don't want to give you false information!

Hope this helps give you some clarity!

Thanks. Maybe give the player a server client on steam to be allow to run their own lobby. I own so many games who were using centralized server lobby system and who are now not playable online.
It is really all about an exit strategy for us player.
I would hate to not be able to play the game in the future because the studio closes or whatever reason…
yuuta  [developer] Oct 15, 2024 @ 10:08pm 
Originally posted by DeLastOne:
Originally posted by yuuta:
Hey DeLastOne! Can confirm we are currently using lobby connection through Steam which requires an internet connection. Although it is still under development we are exploring our options. Unfortunately, I cannot give you a definitive answer, and don't want to give you false information!

Hope this helps give you some clarity!

Thanks. Maybe give the player a server client on steam to be allow to run their own lobby. I own so many games who were using centralized server lobby system and who are now not playable online.
It is really all about an exit strategy for us player.
I would hate to not be able to play the game in the future because the studio closes or whatever reason…

I hear you!! I can confidently say that if in some world Australia drops off the face of the planet, you all would still be able to continue playing AOD multiplayer as we will be utilising peer-to-peer networking and hosting.

Unless you live among us in Australia... then we'll be together playing Multiplayer somewhere else haaha!
DeLastOne Oct 16, 2024 @ 5:18am 
Originally posted by yuuta:
Originally posted by DeLastOne:

Thanks. Maybe give the player a server client on steam to be allow to run their own lobby. I own so many games who were using centralized server lobby system and who are now not playable online.
It is really all about an exit strategy for us player.
I would hate to not be able to play the game in the future because the studio closes or whatever reason…

I hear you!! I can confidently say that if in some world Australia drops off the face of the planet, you all would still be able to continue playing AOD multiplayer as we will be utilising peer-to-peer networking and hosting.

Unless you live among us in Australia... then we'll be together playing Multiplayer somewhere else haaha!

Super nice ! Thanks a lot :)
Judaspriester Oct 17, 2024 @ 12:00pm 
Maybe contact the guys from Fun Dog, their game, The Forever Winter, has gone into EA recently and at least everything after the initial lobby invite works via P2P as far as I got it. Maybe they share a few of their secrets with you.
Buntkreuz Oct 18, 2024 @ 7:30am 
I prefer P2P allowing us to host our own server and set up a game to our liking.
A: this makes modded game hosting easier and better and B: this gives a solid basis for playing mulitplayer independent on servers provided from externals.

Like Northgard which has both, it frequently has its official servers not working well, so we default to P2P, which comes with its own issues but at least allows us to play without any problem related to connectivity.

So P2P seems like a must have.
Judaspriester Oct 18, 2024 @ 12:37pm 
I wouldn't call it a must have, but it would be great doing an old school LAN again and play some other games than the usual evergreens which still work without an connection to the outside.
Buntkreuz Oct 18, 2024 @ 4:27pm 
Originally posted by Judaspriester:
I wouldn't call it a must have, but it would be great doing an old school LAN again and play some other games than the usual evergreens which still work without an connection to the outside.
P2P is a must have, not LAN.
P2P is basically your failsafe, when official server support ends.
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Date Posted: Oct 10, 2024 @ 10:34pm
Posts: 9