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Problem is exp gathering, not exp req. being too high. If infantry slaughters enemy and my hero stays back and not in action, he/she doesnt get exp from killed units
Near seems to be like 1-2 tiles.
Cyrus can lvl much easier due to high attack range.
Heroes also need more exp to lvl up on higher diffs which also has more mobs.
Some heroes need more exp than others.
But yes if you have a strong army your hero will barely gain exp as everything dies......
I think "near" radius should be increased to 3-4 tiles so hero can gain exp faster.
exactly thats why i meant. Even 6-8 wouldnt hurt. At the end you are killing things as an army. Share your story with your commander XD
Your inability to properly micro your units is not games problem, its yours.
Damn we have a mega brainer here. Thx for the solution.
Im not saying the above suggestion of increasing the distance is a bad idea. In fact i think the game would improve with increasing XP gathering range.
But its also dependant of your hero use ofcourse. Playstyle and combat tactics isnt something you can just ignore in looking at that issue.
When you micro your hero to be inside the action, then the problem vanishes as your hero gathers XP passively from any killed enemy.
If you have it inside a blob he will miss out a bit and if you keep him in a save distance he wont level.
Increase distance a bit and its fine.