Age of Darkness: Final Stand

Age of Darkness: Final Stand

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Hero is impossible to level IF
the soldiers kill frontline before even the hero get in the "fighting" status so it does not get exp. It gets worse after you finish the unit upgrade tree with the sprinting one. Units are wiping fronline nightmares and our fat-ass hero is still running.

Thats why it is so easy to level the archer guy which has huge range and is always in action and he sux all the exp up.

Give heroes a radius and let them get exp for each nightmare killed in that radious please. I am killing hundreds of nightmares but XP bar doesnt even move for hero IF i dont micro him and pull him manually on the front first. which is as annoying as fishing mini game...
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Showing 1-10 of 10 comments
Vambran Feb 16 @ 5:29am 
What level you playing on? The higher the Diff Level the faster your hero's level up , assuming they don't die. I average about max level by death night 4 most games.
Originally posted by Vambran:
What level you playing on? The higher the Diff Level the faster your hero's level up , assuming they don't die. I average about max level by death night 4 most games.
Nightmare horrific.

Problem is exp gathering, not exp req. being too high. If infantry slaughters enemy and my hero stays back and not in action, he/she doesnt get exp from killed units
Last edited by Inopnatum; Feb 16 @ 5:39am
Yeah, they follow the Dota style of "Must personally kill the enemy" to gain exp. many early games before the night falls, I would clear all the early choke point I find, and the time they get to level 2 varies. If the heroes level up late, I would see all my unit getting emboldened. If not, there will still some bar left. I think there should be a change on how they gain exp, yeah.
Heroes gain exp if they are near the enemy who is killed.
Near seems to be like 1-2 tiles.

Cyrus can lvl much easier due to high attack range.

Heroes also need more exp to lvl up on higher diffs which also has more mobs.

Some heroes need more exp than others.

But yes if you have a strong army your hero will barely gain exp as everything dies......

I think "near" radius should be increased to 3-4 tiles so hero can gain exp faster.
Originally posted by Crypto Gamer:
Heroes gain exp if they are near the enemy who is killed.
Near seems to be like 1-2 tiles.

Cyrus can lvl much easier due to high attack range.

Heroes also need more exp to lvl up on higher diffs which also has more mobs.

Some heroes need more exp than others.

But yes if you have a strong army your hero will barely gain exp as everything dies......

I think "near" radius should be increased to 3-4 tiles so hero can gain exp faster.

exactly thats why i meant. Even 6-8 wouldnt hurt. At the end you are killing things as an army. Share your story with your commander XD
Katitoff Feb 17 @ 4:32am 
Originally posted by Kraker:
Originally posted by Vambran:
What level you playing on? The higher the Diff Level the faster your hero's level up , assuming they don't die. I average about max level by death night 4 most games.
Nightmare horrific.

Problem is exp gathering, not exp req. being too high. If infantry slaughters enemy and my hero stays back and not in action, he/she doesnt get exp from killed units
So... don't have your hero stay so far behind?
Your inability to properly micro your units is not games problem, its yours.
Originally posted by Katitoff:
Originally posted by Kraker:
Nightmare horrific.

Problem is exp gathering, not exp req. being too high. If infantry slaughters enemy and my hero stays back and not in action, he/she doesnt get exp from killed units
So... don't have your hero stay so far behind?
Your inability to properly micro your units is not games problem, its yours.


Damn we have a mega brainer here. Thx for the solution.
Buntkreuz Feb 17 @ 10:21am 
Originally posted by Kraker:
Originally posted by Katitoff:
So... don't have your hero stay so far behind?
Your inability to properly micro your units is not games problem, its yours.


Damn we have a mega brainer here. Thx for the solution.
You can hate it but he kind of has a point.
Im not saying the above suggestion of increasing the distance is a bad idea. In fact i think the game would improve with increasing XP gathering range.

But its also dependant of your hero use ofcourse. Playstyle and combat tactics isnt something you can just ignore in looking at that issue.
When you micro your hero to be inside the action, then the problem vanishes as your hero gathers XP passively from any killed enemy.
If you have it inside a blob he will miss out a bit and if you keep him in a save distance he wont level.

Increase distance a bit and its fine.
so wait 1 sec and move hero first... mind boggling people complaining about none issues
Jeztur Feb 17 @ 7:43pm 
I actually want the "devs" to increase the level cap lol.
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