Age of Darkness: Final Stand

Age of Darkness: Final Stand

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Buntkreuz Jan 21 @ 6:22pm
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No two hero Hardship for Coop? And several other requests.
1.) Back when you introduced these new Hardship you specifically mentioned that it would be possibly to bring 4 heros in coop with it.
Now its not featured anymore.

2.) I personally also dont understand why theres such a lack of options regarding coop, like how long it goes (amount of death nights).
The game has ZERO competitive element, it doesnt feature online leaderboards and such.
Thus any Balance is simply for any individual duo playing the game.
So if lets say having 4 heros would be considered strong, so what?
Maybe my friend and i want to play 10 death nights with all hardships activated on EASY because thats what is fun.
Same goes for being able to tweak resource abundance, maybe map size or amount of enemies on the map.

3.) Another odd change is taking away pausing for Nightmare Difficulty.
Theres already a Hardship for that if we choose to play a tougher round, but difficulties shouldnt erase features by default.

Especially for coop thats a problem.
Sometimes we have to pee, get some drink and even worse: the game doesnt pause when selecting blessings, which is a problem as directly after a death night our units might still be in combat and we cant command them when the blessing screen pops up automatically.


4.) I further noticed, that the "no cutscene" option doesnt seem to work.
Neither in solo nor coop.
It still ever drags the camera to the crystal out of our actions.
Its annoying and distracting and i turn them off for a reason.
I remember that this setting once worked fine and kept camera under my control instead of focussing on the event.
Please fix that.

5.) Theres no way to use a seed for coop?
This would be important, as we might want to replay a map we know on harder difficulty for fun.

6.) Also please disconnect hero choice from faction choice.
I know it might feel weird at first because you try to squeeze lore into the game, but offering a way to pick a Rebellion Hero and connect it with the Order Faction would offer more variety and thus more replayability.
Possibly add a Hardship that disables this feature.
Last edited by Buntkreuz; Feb 11 @ 1:36pm
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Originally posted by Buntkreuz:
Theres no way to use a seed for coop?
This would be important, as we might want to replay a map we know on harder difficulty for fun.

Yeah, I was playing coop last night and was wondering why this wasn't an option. We got a map last night that gives you plenty of starting space, resources, and tight choke points, but the save broke and when we wanted to use the seed again, the option wasn't there.
Cross Jan 21 @ 7:30pm 
Originally posted by Buntkreuz:
Back when you introduced these new Hardship you specifically mentioned that it would be possibly to bring 4 heros in coop with it.
Now its not featured anymore.

I personally also dont understand why theres such a lack of options regarding coop, like how long it goes (amount of death nights).
The game has ZERO competitive element, it doesnt feature online leaderboards and such.
Thus any Balance is simply for any individual duo playing the game.
So if lets say having 4 heros would be considered strong, so what?
Maybe my friend and i want to play 10 death nights with all hardships activated on EASY because thats what is fun.
Same goes for being able to tweak resource abundance, maybe map size or amount of enemies on the map.

Another odd change is taking away pausing for Nightmare Difficulty.
Theres already a Hardship for that if we choose to play a tougher round, but difficulties shouldnt erase features by default.

Especially for coop thats a problem.
Sometimes we have to pee, get some drink and even worse: the game doesnt pause when selecting blessings, which is a problem as directly after a death night our units might still be in combat and we cant command them when the blessing screen pops up automatically.


I further noticed, that the "no cutscene" option doesnt seem to work.
Neither in solo nor coop.
It still ever drags the camera to the crystal out of our actions.
Its annoying and distracting and i turn them off for a reason.
I remember that this setting once worked fine and kept camera under my control instead of focussing on the event.
Please fix that.

Theres no way to use a seed for coop?
This would be important, as we might want to replay a map we know on harder difficulty for fun.


+1 to everything you stated, in full agreement here. Coop needs attention, and generally speaking more options on tweaking the way we can adjust playthroughs.
Jeztur Jan 21 @ 9:37pm 
Totally agree. I'm not sure why this option is not in muiltiplayer.
7.) Also please give us blueprints. That would help a lot to plan building placements especially for buffs and even more in coop.
8.) Highlight dark spaces better. We constantly have like 3 pixel big darknesses in our base that units pass through and instantly die from.
You cant really see them during a death night, as they are really small, but they are there. Units go through and get horrified or even die from them.
Thats in areas that should be lighted, but are not because they are sitting between lightsources. Its like we miss 1% of our conquered space to light up and you cant see it.
Especially with all the shadow casting its hard to see what will become Veil/Darkness at a death night and what is properly lighted.

Typically these veil patches end up being in the path of our units.
In general i would prefer nights to be much darker and a stronger contrast between unlit areas (darkness) and normal shadows would make it easier to spot the spaces.
Last edited by Buntkreuz; Feb 22 @ 2:58am
9.) We noticed theres no tooltip description to what certain options mean. Like "Enemy Density", does that increase or decrease density on the map or the amount of enemies spawned from Hordes?
What does Game Length change? The amount of days before every death night? The amount of time per day?
This should be made cleared, ofcourse on top of adding more options there in general.
Buntkreuz Jan 25 @ 12:20pm 
10.) There arent any descriptions about the heros or factions in the multiplayer lobby the same way they are to be found in the singleplayer.
11.) Local Scoreboard to compare scores without having to take screenshots.
At best online leaderboards too and if you are crazy good, you add a country or faction based score table, where all scores of all factions are counted on each month, for some fun competition.
Dead Nation had that, where the amount of zombies killed was counted for each country competing on a global leaderboard, but the leaderboard wouldnt list people but the countries. (see point 26. for that and some more ideas).
Last edited by Buntkreuz; Feb 15 @ 3:01am
12.) A live counter of how many enemies have been killed by all players.
Reach a certain milestone and unlock a skin for a building or whatever for all players. (see point 26 too)
Last edited by Buntkreuz; Feb 15 @ 3:01am
13.) Proper tooltips for some stuff in the game in some cases (what it buffs and by how much or what it includes. Like, do Siege Upgrades in the Tech Tree improve the damage of Towers like the Ballista Tower (since its a Ballista mounted on a tower) or does ito nly apply to units?)
14.) Use Host Settings for stuff like "Disable Cutscenes.
Im not sure but it seems that if Host and Guest have different settings, it picks the one of the guest.
15.) Keep should have a unique upgrade choice when upgrading the last time. So it can do something special.
16.) Make Watchtowers transferable again.
17.) Option for full resource refund when scrapping an unbuilt building. Far too often my units get stuck behind buildings and i have to destroy the building process to free them.
18.) Pause for every difficulty by default
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