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Yeah, I was playing coop last night and was wondering why this wasn't an option. We got a map last night that gives you plenty of starting space, resources, and tight choke points, but the save broke and when we wanted to use the seed again, the option wasn't there.
+1 to everything you stated, in full agreement here. Coop needs attention, and generally speaking more options on tweaking the way we can adjust playthroughs.
You cant really see them during a death night, as they are really small, but they are there. Units go through and get horrified or even die from them.
Thats in areas that should be lighted, but are not because they are sitting between lightsources. Its like we miss 1% of our conquered space to light up and you cant see it.
Especially with all the shadow casting its hard to see what will become Veil/Darkness at a death night and what is properly lighted.
Typically these veil patches end up being in the path of our units.
In general i would prefer nights to be much darker and a stronger contrast between unlit areas (darkness) and normal shadows would make it easier to spot the spaces.
What does Game Length change? The amount of days before every death night? The amount of time per day?
This should be made cleared, ofcourse on top of adding more options there in general.
At best online leaderboards too and if you are crazy good, you add a country or faction based score table, where all scores of all factions are counted on each month, for some fun competition.
Dead Nation had that, where the amount of zombies killed was counted for each country competing on a global leaderboard, but the leaderboard wouldnt list people but the countries. (see point 26. for that and some more ideas).
Reach a certain milestone and unlock a skin for a building or whatever for all players. (see point 26 too)
Im not sure but it seems that if Host and Guest have different settings, it picks the one of the guest.