Age of Darkness: Final Stand

Age of Darkness: Final Stand

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Can someone explain how coop works?
Is each player their own buildings and money and resources?
Do players share buildings money and resources?

How does it work?

Also for Coop campaign does each player have their own heroes?
Or does only main player have heroes and other players only have units?

In Skrimish? Do each player have their own heroes?

Thanks
Originally posted by AlexPlaySide:
Hey,

So a general breakdown is that Co-op works like this:

Each player gets their own Hero, buildings, units and keep. However, you are able to trade resources with the Bazaar.

You are working as a team to fend off the the waves of enemies. If one of your keeps fall, you both lose.

There are 3 Death Nights, instead of 5, with DN 2 and 3 having two crystals, instead of 1. Making the gameplay quite a bit quicker than in single player.

The co-op is also just for survival, not the campaign as well.
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Showing 1-15 of 23 comments
I guess Coop Skirmish is just exactly like how RTS work
Wonder if we will get some bigger maps or not? Sharing the map size we now have with another player sounds a bit small, maybe.
Valius Jan 9 @ 5:44pm 
there is a news post by the devs showcasing how it works!
Originally posted by Valius Koba:
there is a news post by the devs showcasing how it works!

...Where? I don't see anything recent and the only recent pictures/clips say "Not final" on them.
TheSuit Jan 9 @ 6:07pm 
Originally posted by Jimmy Hunter:
Originally posted by Valius Koba:
there is a news post by the devs showcasing how it works!

...Where? I don't see anything recent and the only recent pictures/clips say "Not final" on them.

Ya its also weird no one is actually answering it.
I thought a beta came out and all.
Honestly I can't find any real information about what "Co-op multiplayer" will entail, even looking back through the news posts.
Cherry Man Jan 10 @ 11:00am 
How many players does it support?
TheSuit Jan 10 @ 1:08pm 
Originally posted by Cherry Man:
How many players does it support?

This answer i actually know,
2 is max.
Originally posted by TheSuit:
Originally posted by Cherry Man:
How many players does it support?

This answer i actually know,
2 is max.

Thanks!
The author of this thread has indicated that this post answers the original topic.
AlexPlaySide  [developer] Jan 12 @ 4:52pm 
Hey,

So a general breakdown is that Co-op works like this:

Each player gets their own Hero, buildings, units and keep. However, you are able to trade resources with the Bazaar.

You are working as a team to fend off the the waves of enemies. If one of your keeps fall, you both lose.

There are 3 Death Nights, instead of 5, with DN 2 and 3 having two crystals, instead of 1. Making the gameplay quite a bit quicker than in single player.

The co-op is also just for survival, not the campaign as well.
TheSuit Jan 12 @ 7:52pm 
Originally posted by AlexPlaySide:
Hey,

So a general breakdown is that Co-op works like this:

Each player gets their own Hero, buildings, units and keep. However, you are able to trade resources with the Bazaar.

You are working as a team to fend off the the waves of enemies. If one of your keeps fall, you both lose.

There are 3 Death Nights, instead of 5, with DN 2 and 3 having two crystals, instead of 1. Making the gameplay quite a bit quicker than in single player.

The co-op is also just for survival, not the campaign as well.

Thanks for the information

In future is it possible to make that an a customizable option where players can choose how many death nights

For players ho want to play more relaxed longer coop missions
AlexPlaySide  [developer] Jan 12 @ 10:24pm 
Originally posted by TheSuit:
Originally posted by AlexPlaySide:
Hey,

So a general breakdown is that Co-op works like this:

Each player gets their own Hero, buildings, units and keep. However, you are able to trade resources with the Bazaar.

You are working as a team to fend off the the waves of enemies. If one of your keeps fall, you both lose.

There are 3 Death Nights, instead of 5, with DN 2 and 3 having two crystals, instead of 1. Making the gameplay quite a bit quicker than in single player.

The co-op is also just for survival, not the campaign as well.

Thanks for the information

In future is it possible to make that an a customizable option where players can choose how many death nights

For players ho want to play more relaxed longer coop missions

This is a request we've heard a few times from the community, so it's something we're aware of and have considered.
Last edited by AlexPlaySide; Jan 13 @ 2:57am
KoT Jan 13 @ 1:37am 
Originally posted by AlexPlaySide:
Originally posted by TheSuit:

Thanks for the information

In future is it possible to make that an a customizable option where players can choose how many death nights

For players ho want to play more relaxed longer coop missions

This is a request we've heard a few times from the community, so it's something we're aware of and have considered.

The general reasoning is that adding this optionality is quite complex and we believe allocating the resources required to provide these choices are better utilised elsewhere.

The pacing and balancing of 3 Death Nights we think facilitates the best gameplay experience for the majority of players.

Thank You!
We definitely need this option. 5 death nights will be awesome...
Originally posted by AlexPlaySide:
Hey,

So a general breakdown is that Co-op works like this:

Each player gets their own Hero, buildings, units and keep. However, you are able to trade resources with the Bazaar.

You are working as a team to fend off the the waves of enemies. If one of your keeps fall, you both lose.

There are 3 Death Nights, instead of 5, with DN 2 and 3 having two crystals, instead of 1. Making the gameplay quite a bit quicker than in single player.

The co-op is also just for survival, not the campaign as well.
endless mode please
you need more coop mode... this is really not a lot
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