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And isn't like the survival follows the campaign timeline or something
"The king is a horrible person that treats his poople like crap so of course everybody is uppset. Oh and by the way, there's those monsters that are scorching the countryside but they're not enough of a threat to bother with them."
Or at least make it so, that we actually face armies of humans, if you want to go that route. The story will still be bad but at least the gameplay will fit the game.
P.S.: I honestly wished at least at some point for every single "hero" here to die asap. Not a single one of them was a good person, except maybe the archer guy but then, I don't even remember his name, maybe that's why.
Could have rather gone into survival to flesh it out. 1 more faction, third hero for each of them, a few more buildings and units, 2 more biomes, a few more hardships, blessings and malices, more options, bigger maps and polishing.
If you think how work intensive it is to create such a campaign, this would have been very well possible.
Especially since the campaign is a one-off experience.
I would agree a campaign being a good idea, if it was more a conquest mode aka dynamic campaign, you know, more like Northgards Bifröst or Conquest, where you play several missions and earn a buff as a reward but each mission is the core survival mode but with a twist/unique goal.
And to be clear, im saying this as someone who invested more than 400 hours with AoE2DE alone on campaigns and scenarios.
So its not like they cant be something i like.
But even games like Northgard managed to stay unique and different in their campaigns, but keep the core gameplay loop.
a lot about the design of the game confuses me. i was certainly not expecting a full blown RTS like starcraft but with the occasional death night where enemies run into the base. it is not a good hybrid imo and id rather it be tower defense base building with minimal to no troops to micromanage, or just a dedicated zerg faction that builds its own base and sends hordes like a traditional aggressive ai RTS pvp match.
THAT being said: most RTS nowadays are doing poorly compared to "back in the days" mainly because of not enough efforts put into the campaigns, when there's even one to start with. When RTS were popular, the "skirmish mode" was an afterthought. Nowadays RTS aren't popular. Nowadays, skirmish mode is the main focus. Do the math. The RTS crowd hasn't diminished. It's just sleeping until studios put their priorities right once more.
I only hope I'll still be alive when they finally do. :P
.... multiplayer works like garbage but its fun. too bad that the campaign isn't anything like the "real game"? and this is the problem ... what gameplay is the "real game" then?
Its...a campaign? Play CnC or Starcraft. Their campaigns would barely have anything to do with the skirmish mode either.
The biggest problem of the campaign in this game, I think, is that they don't have the tools to make it more interesting because they designed the game around the survival mode and not around a classic CnC campaign, even if that's what they tried to do with the campaign. A bit more thought into how to make a campaign that would work with what was there in survival, would have saved them a lot of time.
Again, the story being poo, is not really what I see as out of place. It's the gameplay itself. "Let's just make a few static maps with corridors you have to progress through and slap on a random story, instead of using the mechanics we started with because we said we'd have a campaign but didn't say it'd be good or relevant." Is what it feels like.
I would love it if they had expanded more on it with more defense missions, but I guess with limited resources, we can't have everything.
It's better if they focus their resources on improving the survival mode and quality of life things, which is the meat of the game.