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And the Delay make my operation Invalid sometime. 54ms like 540ms.
alt+middle click? It drops a flare marker for your teammate.
I'd like more contextuals but the current flare is a good bare minimum.
Thank you Ryan. The citizens of Erodar's moral have gradually uplifted the hope of a stable, likable, and truly refined game performance that would perpetually glamour in the hearts and minds of the people. As it should never be shattered ever again by the hordes of the Veil.
For the light.
+1 The Alderin Empire and The Elosan.
With vsync off at 4K only 50-60% of my GPU is being used and 20-30% of my CPU and I get 50-65FPS whether or not dynamic resolution is on. Generally I can get 120+FPS in other games.
Worth noting, when playing at 1920x1080 I get exactly the same performance--even when I turn down the in-game graphics settings.
Specs:
Windows 10 v22H2
Intel Core i9-10900KF
NVIDIA RTX 3080
64GB RAM
4K resolution.
I played some coop yesterday and today and we've found it be be pretty fun. The only thing that annoys us really is the when the autosave happens our both screens freeze for 3-4 seconds and this happens A lot during a survival. Thanks for looking into this. :)
Thank you so much for your patience! Our first hotfix is now live, and we’re actively working on more updates to address the issues you’ve raised. Check out the patch notes below:
https://store.steampowered.com/news/app/1426450/view/760645664025608389?l=english
Thanks for the Hotfix 1.0. The micro-stutters or not feeling smooth when moving around the camera or panning your mouse cursor is still present in all game modes regardless if you turned v-sync on or off at maximum refresh rate of your monitor.
According to Zebez, the problem may lies from the inbuilt frame limiter of the game that causes stutters. To attain smoothness, you have to limit your framerate half of your refresh rate via NVIDIA Control Panel, NVIDIA App or RTSS which is very odd.
This is the ONLY solution we have so far. Please, fix this issue. Thank you.
Hey Tyvern,
Thanks for sharing your findings. We’re aware that this issue is still persisting and want to assure you that we’re actively working on a fix. The V-sync update in the recent hotfix addressed a similar but unrelated issue, so we appreciate your patience as we continue to investigate the root cause of the stuttering.
We’ll keep you updated as soon as we have more progress to share. Thank you for your detailed feedback and for sticking with us!
Thanks, Ryan. We're excitedly anticipating the next Hotfix.
A map seed support for multiplayer would be highly appreciated.