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This game has also just introduced multiplayer which TAB doesn't have so that may be a bonus for you.
is it easier than TAB?
For AoD it feels much more transparent on where new enemies could spawn, as well as where they might attack you then. Also a single mob slipping through your defenses or simply spawning inside doesn't cascade that hard.
Another pro for AoD is the different factions/heroes, which offers a little more variation on the session to session play style.
AOD has better scaling difficulty than TAB on lower difficulties.
Below is for survival difficulty.
Eg. TAB normal difficulty.
Ironman,1 zed infecting tent can end your game on all difficulties.
The colony must be protected from all Angles 24/7.
Random waves can come from multiple angles at once.
The game always tests your colony's defense. Not a single title can be left unguarded.
There is a noise system and almost no handholding about anything.
The noise system is never explained......just hinted at.
The long campaign has almost no story and has a tech tree with fixed maps.
Once you get a strong army you can A-move almost anything.
The game even has an auto-clear option.
Random waves will also come from off the map so the player colony is never fully safe even on full map clear.
Real attack waves come from off-map using the shortest route towards your CC.
Due to that bigger zombie waves will often split in 2 as some zeds might find the left side of the mountain shorter than the right side.
There is no multiplayer mode.
You have 6 different survival-themed maps with their unique things and can customize the zombie population and game time.
There is a workshop for mods.
There is no multiplayer.
Slightly faster-paced than AOD.
Less demanding but still very demanding on the CPU.
AOD normal difficulty:
The campaign is much shorter has a fixed difficulty and is a 10-15 hour tutorial for survival mode with an all Right story.
The game also gives you types and explains stuff, unlike TAB.
The first 1-2 missions are tutorials for new RTS players.
Where the first mission in TAB is already"serious".
On normal difficulty, you can have unlimited manual saves but only 1 manual save slot per map session, still you can reload to try again.
Nightmare(hardest) difficulty in AOD has no manual save just like in TAB on ANY difficulty.
AOD has No infection, no off-map attacks,no noise system, and pester waves are rarer and never attack multiple angles.
In short basic colony defence is much easier and lenient in AOD.
Walled-in Tier 1 ballista in places not cleared by the army is enough for 95% of the pester waves and it gives you plenty of time to respond as well.
Even if you get attacked by a random wave without defense you can respond or do emergency walls. At worst, you lose some buildings.
You can build to the edges of the map.
You can build closer to the enemies than in TAB.
Enemies respawn after death night ends in places, not in "light".
In practice this likely only happens in DN1 and 2.
If the map is fully cleared and in "light" there are no more enemies except those from the crystal. There are no off-map attack waves.(on survival mode).
Attack waves always come from the crystal.
They use the"lighting path" always and a certain building can even predict the path they will take while the wave attack timer is ongoing.
In practise by wave 2 you can get that building but it still has limited detection radius and only works in the"light".
More time to prepare for waves but they are much stronger.
Wave defence spots need much stronger defences than in TAB which has weaker but more frequent attack waves.
The final wave only pulls all still-alive mobs toward the player on Nightmare difficulty.
In TAB even on easy all zeds come on final wave.
Both game has a pause but AOD Nightmare difficulty has no pause.
AOD has more unit types and 3 faction each has 2 hero so 6 heroes with very different "skills".
Factions have slight differences but the game does not explain them all.
Still, all have some unique units and different play styles.
The campaign has you play them all.
The game has a research tree for a unit. (not in the campaign).
Eg. Faster movement or more aoe or higher % chance for knockback on siege units.
Mutually exclusive but there are meta choices.
In general map clearing is harder in AOD and needs more micro.
Some enemies like bursters can very easily kill you if not microed.
AOD early game is much easier even on the hardest as there is no noise you can not snowball to GG on day 1.
AOD has multiplayer.
Survival only has 1 map with RNG generation but you can also tweak it with custom hardships to make it harder and increase score. (not recommended for beginners.)
Eg.malice(debuffs) lasts forever, you can not repair buildings, etc.
AOD it is harder to snowball up or down than in TAB.
AOD needs more micro overall for map clearing and less for basic colony defense.
Now AOD is on deep sale and much cheaper than TAB.
That said in both games you will likely lose your first survival games a few times.
For AOD I recommend the Order and Edwin hero for beginners.
They are also the first units from 2021.
Lol.
Sounds lika a TAB lite honestly.
Good or bad would depend on how much you prefer hardcore games.
If you want to play multiplayer with friends AOD
Besides that, I would say look at the graphics ands setting and deside whats more for you :)
Honestly I love both.