Age of Darkness: Final Stand

Age of Darkness: Final Stand

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zombygunner Jul 21, 2024 @ 7:30am
Why the mixed reviews?
I was going to buy this and it looks like the closest thing to TAB because the people over at TAB just gave up.
Originally posted by Larry:
Dunno. I think it's mostly people complaining about the campaign.

I bought this on launch, played a bit on and off and was impressed when it launched but decided not to get too into it and wait for release. Started it up again today and it's come a long way from what I can see. Mind you, I only played the skirmish/survival mode and not the campaign.

These kind of games are supposed to be tough and require a certain amount of min/maxing to survive which is where the fun is supposed to lie. They Are Billions really didn't draw me in with it's campaign although I really enjoyed the survival mode.

The game is good from what I can see, I don't see the reason for the hate but my time is limited admittedly.
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Larry Jul 21, 2024 @ 11:49am 
Dunno. I think it's mostly people complaining about the campaign.

I bought this on launch, played a bit on and off and was impressed when it launched but decided not to get too into it and wait for release. Started it up again today and it's come a long way from what I can see. Mind you, I only played the skirmish/survival mode and not the campaign.

These kind of games are supposed to be tough and require a certain amount of min/maxing to survive which is where the fun is supposed to lie. They Are Billions really didn't draw me in with it's campaign although I really enjoyed the survival mode.

The game is good from what I can see, I don't see the reason for the hate but my time is limited admittedly.
SpaceCat Jul 22, 2024 @ 3:55pm 
There's not really a lot of stuff gained in campaign, esp with the massive amount of time spent on it.

Bug fixes, path finding issues, units unresponsive/stuck, badly needed new units/defenses/buildings, linear gameplay, factions feel the same but with the Order getting the best units, performance issues, useless parts of the skill tree, survival mode QoL, rogues still bad, music stopped playing, occasional crashes, etc etc - most of which could've been dealt with through the years but instead they used their limited time on a mediocre campaign.

I don't understand why would they not focus on the very thing both games got famous for - Survival mode, and instead went for the same mistake Numantia did.

The devs are now too quiet, their community managers suddenly disappeared at one point. Discord is kinda dead now with just 3-4 of the same people posting memes. They've banned one person already for just speaking out negatively about the future plans. I'm not surprised with the mixed reviews.
zombygunner Jul 23, 2024 @ 3:19am 
I was wondering why it took so long for anyone to answer me lol. I thought everyone left. I already bought the game so well see. They did just add a new class hopefully they will address the things that make it mixed reviews if not ill refund it. I hope this isnt another lazy group of devs that cant do anything right besides take peoples money well see because it wouldnt surprise me to be honest. let me guess bugs dont show up until after 2 hrs right? Nice job Valve!
Supay Jul 23, 2024 @ 10:31am 
Originally posted by zombygunner:
I was going to buy this and it looks like the closest thing to TAB because the people over at TAB just gave up.

I've enjoyed playing after release in EA and haven't play much since then. The issues people have had were balance issues after a content update which is normal for EA games but most folks ignore the EA tag and assume it should work perfect and whine and leave. I don't play campaign mode on this or TaB but survival or skirmish I love and works well for me. This has more options then TaB and soon co-op mode as well.
Leighn Frest Jul 23, 2024 @ 10:56am 
I just got back into playing in the last week and have to say it improved a lot. I think last I played it was over a year ago??

Campaign was fine- worked as a tutorial for me to get me back into it and tbh would probably be the best purpose for a game like this. (highlight unit strenght,s enemy weaknesses, faction uniques etc.) to the let players test themselves in survival.

Getting better at survival now too, and am about to try my hand at horrific.

I kinda agree with the sentiment of spend more time developing assets for survival over campaign but I do like having a story for the heroes being used.

However, clearly they are doing more balance with recent rouge/pikemen changes and adding more units. I'm hoping they will add blessing that allow more melee strats in death nights (most likely a building that improves survivability when nearby) or blessings that give a buff to them.
zombygunner Jul 23, 2024 @ 12:45pm 
yeah i already like it so far.
SpaceCat Jul 23, 2024 @ 3:52pm 
Originally posted by zombygunner:
I was wondering why it took so long for anyone to answer me lol. I thought everyone left. I already bought the game so well see. They did just add a new class hopefully they will address the things that make it mixed reviews if not ill refund it. I hope this isnt another lazy group of devs that cant do anything right besides take peoples money well see because it wouldnt surprise me to be honest. let me guess bugs dont show up until after 2 hrs right? Nice job Valve!

I remember the time when the devs were so active and passionate. Same with the community. Things will quiet down again soon until multiplayer arrives.
Pozieres Jul 24, 2024 @ 8:45am 
I have only played the survival and I really like it. My only gripe is, i wish they had added magic units like mages or sorcerers but, alas, they did not. Pretty good game either way
Judaspriester Jul 25, 2024 @ 2:04am 
I have also just joined again after a longer break. For me it's a solid game and I'm exited to see what will happen on MP.


Originally posted by Pozieres:
My only gripe is, i wish they had added magic units like mages or sorcerers but, alas, they did not. Pretty good game either way
I think that's a lore thing. We have a low magic scenario overall where most of the known magic goes back to a race that has become near extinct generations ago.

I personally like it, because it makes the game feel a little more unique concept wise, because they actively decided to work around certain common fantasy medieval archetypes.
^7ja^1co Jul 27, 2024 @ 3:35am 
It's not the campaign, its the abandoned survival mode and lack of balance, units, content, map generation, map editor, workshop integration. Bare bones 'product'
Orcling Jul 27, 2024 @ 10:02am 
Originally posted by ^7ja^1co:
It's not the campaign, its the abandoned survival mode and lack of balance, units, content, map generation, map editor, workshop integration. Bare bones 'product'
Yep. Since this game launched in early access, aside from the campaign and a handful of new units no one uses, survival mode, the bread and butter of this game, hasn't gotten any new content ever since.
Infrasound Jul 28, 2024 @ 6:08am 
cos its still very early on and wow its still bad a year after i played it last. units will attack WOOD, instead of the things killing them. Target order is a massive need and was a year ago.
Orcling Jul 29, 2024 @ 12:53am 
Originally posted by Infrasound:
cos its still very early on and wow its still bad a year after i played it last. units will attack WOOD, instead of the things killing them. Target order is a massive need and was a year ago.
Still very early? Bro it's been 3 years since they launched early access. The current state of the game is basically finished for them, all they want to do is add multiplayer
Pozieres Jul 31, 2024 @ 8:53pm 
Originally posted by Judaspriester:
I think that's a lore thing. We have a low magic scenario overall where most of the known magic goes back to a race that has become near extinct generations ago.

I personally like it, because it makes the game feel a little more unique concept wise, because they actively decided to work around certain common fantasy medieval archetypes.

I would at least like one more ranged hero, 1/6 isn't much of a choice.

Also, we have magic demons, crystals popping out of the ground, and magic flame bubbles but no mages because lore. I do like the king Arthur aspect about this game but it would be nice to have a magic mode option for those of us who like to see fire works
Last edited by Pozieres; Aug 1, 2024 @ 3:00pm
Coves Aug 17, 2024 @ 3:49pm 
At higher difficulties every game plays the same - army comp becomes a meme and there's basically only one real strategy to speak of. Only change is the map seed. Gets boring pretty quickly.
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Date Posted: Jul 21, 2024 @ 7:30am
Posts: 18