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Withholding information can be a fun way of making a player explore things, withholding everything makes the game not fun to play.
I'd expect a short tutorial of some description, a "failed" base defence, a "successful" short campaign that takes 15 minutes to explain how to build buildings, what a suggested build order is and why you shouldn't just spunk 500 stone into random upgrades.
The small window that pops up randomly is not good enough.
At the minute there's no way of knowing WHY you're playing or WHEN you're playing to. There's not even any flavour as to what or who you're fighting. Give us SOMETHING, TAB had cutscenes and lore, even without a campaign there was a clear direction and explanation of what I was fighting and why.
Feels very very unfinished in its current state, even for early access.
You need to at least tell players what their objectives are.
Just a mess of a game at the minute for new players who aren't willing to spend time just learning how the game works when a 15 minute tutorial would do it for you.
You've posted a huge paragraph and not addressed anything I've actually said. Aside from the fact you can check my playtime and achievements on TAB by clicking on my profile, I'm not saying I don't understand what to do, I'm saying people who have never played an RTS before will know what to do.
Actually read what people right before spilling the meagre contents of your skull onto the page.