Hello Puppets!

Hello Puppets!

Genkisan Jan 4, 2021 @ 11:27pm
Wondering if it will get WMR support?
Was really hyped about this game but when I noticed it didn’t mention WMR support I had to pass. Hopefully it will get support for WMR in the future and I’ll pick it up.
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Showing 1-15 of 18 comments
Karma Chameleon Jan 11, 2021 @ 11:21pm 
I agree please add WMR Support
Lucky Devil Jan 13, 2021 @ 8:08am 
Is that the reason why i cant move in the main room with my WMR-Controllers??
(Samsung Ody+)
professor dodge Jan 16, 2021 @ 11:57pm 
it does work, you just have to add your own profile or use the premade one by one of the users his names in one of these threads

edit: "Parallax Abstractions" controller profile worked for me
Last edited by professor dodge; Jan 16, 2021 @ 11:58pm
Mhmmm Jan 24, 2021 @ 7:13am 
+1
Lucky Devil Jan 26, 2021 @ 4:17pm 
"Parallax Abstractions" controller profile worked for me too

thx @professor dodge
Karma Chameleon Feb 9, 2021 @ 12:24am 
Those bindings didnt work for me, dont buy the game for wmr unless you want to screw around with the settings for hours before playing
Lucky Devil Feb 9, 2021 @ 8:44am 
Originally posted by Karma Chameleon:
Those bindings didnt work for me, dont buy the game for wmr unless you want to screw around with the settings for hours before playing
Perhaps you have to activate the "Parallax Abstractions" controller profile. If you "click in the wrong way" it doesn't work. I know it. I made the mistake ;)
killoka222 Feb 13, 2021 @ 5:00pm 
Agreed! Please support the HP Reverb G2
Patoum Apr 2, 2021 @ 12:06am 
hey all, i was ready to buy the game. Looks great! But do you know if it would be possible for me to play with the reverb H2?
Hey It's Greg Apr 3, 2021 @ 6:50pm 
I have to +1 this. The default controller bindings do not work. However, a warning to those of you who get it working, the game will flicker between how the game is supposed to look and a strange un-textured/B&W version of the world when moving. The devs sent me a game key to review and I haven't been able to. I'm running on a SO+.
Poobah Gorg May 9, 2021 @ 12:40pm 
Originally posted by killoka222:
Agreed! Please support the HP Reverb G2

:PlusOneClick: I've got a Reverb G2 as well. I'm comfortable with using a binding if anyone has found one that works with the G2's somewhat unusual WMR controllers.
Zomby Jul 5, 2021 @ 9:04pm 
Originally posted by Hey It's Greg:
However, a warning to those of you who get it working, the game will flicker between how the game is supposed to look and a strange un-textured/B&W version of the world when moving.

Is there any fix for that white picture? It's really game-breaking.

I was able to get the Parallax Abstraction bindings to work, by adding a 20% deadzone since I kept moving without touching anything. But the all-white image whenever I turn my head the wrong way really sucks the fun out of the game.
bs.baker Jul 29, 2021 @ 11:05am 
No, it's not been looked at from what I can see, and I have the same thing using a Vive Pro 2 with index controllers. So I don't think this bug is exclusive to WMR. Let's hope the devs get onto this soon as it's really spoiling what looks to be a great experience otherwise.
Zomby Jul 29, 2021 @ 12:26pm 
From what I've been able to gather, it only happens when you're close to a wall. I kinda got around the problem by avoiding being too close to a wall but I haven't got very far in the game yet. I don't know if it's going to be a bigger issue later on.
Raincool Aug 4, 2021 @ 7:25pm 
here is how to play on Reverb G2 (I played the whole game on it).
1. right click on the game in properties go to controllers and disable steam input.
2. boot up the game, go to settings on dashboard (in VR) and turn on advanced options
3. go to controllers and go to old bindings.
4. click on edit on the legacy bindings
5. go to right tab (which says something like actions)
6. set "act as controller" to oculus touch
mind this was done from memory but that is the gist of it, let me know if anyone needs help (you can send me a dm)
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