It Takes Two

It Takes Two

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Stuttering
Anyone has a way of improving the stuttering in-game?

Switching launch option to directx v12 helps to stabilise the fps but since texture streaming in unreal engine is horrible it seems that every bigger map will just give me super big stutters. Currently at the 'space' level and they are just 0.5s big ones.

Cheers for all responses.
Last edited by Roland the Gunner; Mar 27, 2021 @ 3:39pm
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Showing 1-15 of 23 comments
Orange Shards Mar 28, 2021 @ 9:17pm 
how do you switch launch option to dx12?
Self Destructive Mar 28, 2021 @ 9:49pm 
Yes, the stuttering is terrible in this game. Happens during cutscenes and during gameplay. I'm pretty sure it's due to shader complilation. It happens during cutscenes when some new effect happens or on some camera cuts when new visuals are rendered.. also during gameplay of course. A very good example is the very first time you buttstomp the glass jar to free the fuse at the beginning of the game. Right before it loads the effect, it stutters.
The developers really need to add, or force, a pre-compiling of shaders.

It happens in tons of UE4 games.

I hope the developers of this game are taking a look at fixing this problem... because the game doesn't stutter and hitch at all on consoles... because the shaders for those systems are already pre-compiled and shipped in the game package.
Camellia Apr 2, 2021 @ 2:58am 
This a big problem I hope they fix eventually. It's not completely unplayable but it's super annoying.
DarkSlayer Apr 2, 2021 @ 7:22am 
I'm never faced any stuttering or bugs in this game. My laptop has GTX 1060 graphic card and up-to-date driver.
Alan Apr 2, 2021 @ 7:47am 
Originally posted by DarkSlayer:
I'm never faced any stuttering or bugs in this game. My laptop has GTX 1060 graphic card and up-to-date driver.

me neither. I have no complaints whatsoever
Self Destructive Apr 2, 2021 @ 10:30am 
Originally posted by DarkSlayer:
I'm never faced any stuttering or bugs in this game. My laptop has GTX 1060 graphic card and up-to-date driver.
I sincerely doubt that. And I can prove what I'm saying..

Watch this video I JUST made. I deleted all the shaders in the NV_Cache (some shaders in there it wont let you delete because they are related to Windows) and then I ran the game. This is just like running it for the first time. Stutters all over the place... Then after some of the cutscene played, I reloaded the exact same cutscene, and it's perfectly smooth the 2nd time... after the shaders are cached.

https://www.youtube.com/watch?v=108MCQx5Oeg

(it might still be processing the high res version)

That's also another problem... a large amount of people are just able to ignore and gloss over these issues and then they act like they don't exist. Well, the problem is that this is 100% an issue, it's 100% a fact of PC gaming and game development on PC.

Give it a try. Do exactly what I did C:\ProgramData\NVIDIA Corporation\NV_Cache and delete everything there and skip the ones you cant. Then run the game and start a new game and watch the opening cutscene. It will 100% do the same on your laptop as it does in my video. I've seen the exact same thing on other walkthroughs of the PC version on Youtube.

This isn't... "oh just update your driver, or turn off game mode.. or try this or that fix... There IS NO USER FIX. The only way to get rid of this is for developers to start precompiling shaders upon initial launch of the game for the first time. Give us the option to do so... and I will always do it.

We need to actually admit and address this as an issue for developers to start doing anything about it. I'm not trying to be rude.. but enough is enough with all this hitching in our games. We spend thousands of $$$ on PCs that can play at 144fps... but have to deal with stuttering and hitching all the time... what's the point?
Last edited by Self Destructive; Apr 2, 2021 @ 10:31am
DarkSlayer Apr 2, 2021 @ 11:36am 
I would admit that kind of stuttering happened early on in the game but I thought it had something to do with my internet connection and syncing with the other player. I did have the same problem while using emulators before so it didn't bother me much. I do, however, see your point and the issue you addressed. We really need to get what we pay for.

Thanks for sharing the video to clarify the problem. Let's hope the developers check these discussion threads.
Last edited by DarkSlayer; Apr 2, 2021 @ 11:37am
Wok Apr 24, 2021 @ 11:07am 
+1

Apparently, -dx12 is a fix: https://steamcommunity.com/app/1426210/discussions/0/3077621289884827416/?ctp=2

I have noticed that lowering the shaders to low in the settings help with the framerate and stuttering.
Last edited by Wok; Apr 24, 2021 @ 12:43pm
Orange Shards May 30, 2021 @ 8:21pm 
Originally posted by Wok:
+1

Apparently, -dx12 is a fix: https://steamcommunity.com/app/1426210/discussions/0/3077621289884827416/?ctp=2

I have noticed that lowering the shaders to low in the settings help with the framerate and stuttering.
hey there, after enabling dx12 im unable to open origin overlay which means i cannot invite friends . how to fix that?
snavis Sep 15, 2021 @ 11:56am 
Originally posted by Self Destructive:
Originally posted by DarkSlayer:
I'm never faced any stuttering or bugs in this game. My laptop has GTX 1060 graphic card and up-to-date driver.
I sincerely doubt that. And I can prove what I'm saying..

Watch this video I JUST made. I deleted all the shaders in the NV_Cache (some shaders in there it wont let you delete because they are related to Windows) and then I ran the game. This is just like running it for the first time. Stutters all over the place... Then after some of the cutscene played, I reloaded the exact same cutscene, and it's perfectly smooth the 2nd time... after the shaders are cached.

https://www.youtube.com/watch?v=108MCQx5Oeg

(it might still be processing the high res version)

That's also another problem... a large amount of people are just able to ignore and gloss over these issues and then they act like they don't exist. Well, the problem is that this is 100% an issue, it's 100% a fact of PC gaming and game development on PC.

Give it a try. Do exactly what I did C:\ProgramData\NVIDIA Corporation\NV_Cache and delete everything there and skip the ones you cant. Then run the game and start a new game and watch the opening cutscene. It will 100% do the same on your laptop as it does in my video. I've seen the exact same thing on other walkthroughs of the PC version on Youtube.

This isn't... "oh just update your driver, or turn off game mode.. or try this or that fix... There IS NO USER FIX. The only way to get rid of this is for developers to start precompiling shaders upon initial launch of the game for the first time. Give us the option to do so... and I will always do it.

We need to actually admit and address this as an issue for developers to start doing anything about it. I'm not trying to be rude.. but enough is enough with all this hitching in our games. We spend thousands of $$$ on PCs that can play at 144fps... but have to deal with stuttering and hitching all the time... what's the point?

Thank you for this. There is nothing worse than some person who likely floats through life with out a clue most of the time chiming in saying "I havent experienced any issues". Dude I run this game on a RTX 3070 and it still stutters.
sushant079 Sep 18, 2021 @ 1:37pm 
I am facing this same issue. Heavy stutters. I tried Dx12 too, that didn't help.
Any other solutions please?

Originally posted by pablo:
Anyone has a way of improving the stuttering in-game?

Switching launch option to directx v12 helps to stabilise the fps but since texture streaming in unreal engine is horrible it seems that every bigger map will just give me super big stutters. Currently at the 'space' level and they are just 0.5s big ones.

Cheers for all responses.
JaredX7 Sep 24, 2021 @ 7:57pm 
Does DXVK async work with this game? It's supposed to help with Shader Cache performance.

https://github.com/Sporif/dxvk-async
A lot less stutterring (nearly none at all in some games) by not blocking the main thread when compiling async pipelines. The downside is that the shader cache is around 5-10% larger (I guess due to duplicate shaders?). But the state cache is roughly the same size as a non-async produced state cache.
Last edited by JaredX7; Sep 24, 2021 @ 7:59pm
juandu Dec 14, 2021 @ 7:49am 
Same thing is happening to me. Game runs smoothly, but when we reach an open area or the book of love appears I get huge stutters. Had to refund Fallen Order for the same reason. HALP! It's so annoying not being able to enjoy the freaking story!
Originally posted by juandu:
Same thing is happening to me. Game runs smoothly, but when we reach an open area or the book of love appears I get huge stutters. Had to refund Fallen Order for the same reason. HALP! It's so annoying not being able to enjoy the freaking story!
Fallen Order stutters on EVERYTHING. Even on 3080ti and 12900k. This issue persist on some level on any UE4 game. Guess what engine It Takes Two does use? :)
ChicknNuggz Dec 30, 2021 @ 1:23pm 
I have spent forever fighting with stutter, particularly in UE4 games, on a top spec system (TR 3960X and RTX 3090) and this morning I finally managed to mitigate it by disabling "Control Flow Guard" for the game.

I was previously seeing the game stutter down to ~5fps for a couple of frames, then back, and it seemed to be particularly bad whenever the camera rotated. Now I'm able to get almost locked 120fps with very occasional drops to ~112fps.

I don't know why Control Flow Guard seems to impact performance in UE4 games so significantly, but disabling CFG all but completely removed the stuttering in the few UE4 games I tried this morning (Squad, Borderlands 3, It Takes Two).

I strongly recommend disabling CFG *specifically* for games you are seeing performance issues with and *NOT* disabling it by default.

1.Search and Open Exploit Protection
2. Click On the Program Settings Tab
3. Click On The + Add Programs To Customise
4. Click On Choose Exact File Path
5. Find Game Which You would Like To Try To Remove Stutter. Click Open
6. Programs Settings For Game Opened, Scroll Down To Control Flow Guard (Never Use For Global Setting)
7. Put Check Mark In Override System Settings And Turn From On To Off And Apply
8. Restart May Be Needed
Last edited by ChicknNuggz; Dec 30, 2021 @ 1:23pm
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Date Posted: Mar 27, 2021 @ 3:37pm
Posts: 23