It Takes Two

It Takes Two

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PeaceDuck Mar 26, 2021 @ 7:55am
Dual screen support
Is there the possibility to play on 2 different monitors in local Co-op. One player on first monitor, second player on second monitor?
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Showing 1-10 of 10 comments
DarkSlayer Mar 26, 2021 @ 7:58am 
I don't think that is feasible. Although most of the times the screen is in split mode, there are areas where you play together in a single screen.
Goten Mar 27, 2021 @ 12:13am 
yeah im interested in this too
Dravic Mar 27, 2021 @ 12:25am 
I would imagine that you can do that ONLY if the monitors are used side by side (so basically a dual monitor setup). Basically if you set two perfectly identical monitors and align them perfectly side by side, just as if you were using dual monitor to imitate one screen... Then if you use some software (graphics driver) to present to the game that you have one big monitor, it would most of the time split the screen perfectly in the middle, creating an illusion of playing on two monitors separately. But in "A WAY OUT", the previous game by this developer which used the same split screen gameplay, the game would sometimes turn into a SINGLE screen (no split) for certain cutscenes and a couple segments of gameplay.

That's why only a perfectly aligned, identical dual monitor setup >might possibly< work for what you're asking - because if they are perfectly aligned and identical, then those certain gameplay moments where screen merges into one image wouldn't look that bad, and most of the game it would look awesome. You would only need to tweak the .exe with a hex editor to think that your screen is (let's say you have 2x 16:9 side by side) 32:9 aspect ratio instead of 16:9. It takes two minutes to do it, just need to download HxD program and follow instructions.

https://www.reddit.com/r/widescreengamingforum/comments/mdmmsj/it_takes_two_ultrawide_cutscenes_fix_219/

If your dual monitors are not identical and aligned side-by-side, then forget about it.
Last edited by Dravic; Mar 27, 2021 @ 12:26am
Hamman Mar 27, 2021 @ 12:57am 
Originally posted by Dravic:
...

Its not 50:50 all the time so it wont work anyway
Dravic Mar 27, 2021 @ 1:48am 
Originally posted by Hamman:
Originally posted by Dravic:
...

Its not 50:50 all the time so it wont work anyway

Read my comment again. You like to ignore whatever a person said and just type random stuff? I addressed it. I said it would work if the screens are aligned perfectly side by side because sometimes the screen will warp from split screen to single screen and vice versa. Literally said that twice in one comment. You still ignored it.
Hamman Mar 27, 2021 @ 1:57am 
Yes you did with no context so OP might not know why you said he needs perfectly aligned monitors. Also sometimes its 25:75 and you only told him about 0:100 so I added more info now for OP.
Ukee Mar 30, 2021 @ 8:11am 
I don't get why devs don't utilize this possibility. I mean since your game targeted on coop gameplay and offers local one, why not? Especially in the age of corona when people work from home and often bring 2 monitors and what not.
Split-screen on a little 21' monitor looks so 90's in 2021, but when you have 2 it would be so much better.

I will try the way mentioned above and let know if get anything good, I have 2560x1080 + 1920x1080 setup, will be an interresting task.
PeaceDuck Mar 30, 2021 @ 10:58am 
Originally posted by Dravic:
I would imagine that you can do that ONLY if the monitors are used side by side (so basically a dual monitor setup). Basically if you set two perfectly identical monitors and align them perfectly side by side, just as if you were using dual monitor to imitate one screen... Then if you use some software (graphics driver) to present to the game that you have one big monitor, it would most of the time split the screen perfectly in the middle, creating an illusion of playing on two monitors separately. But in "A WAY OUT", the previous game by this developer which used the same split screen gameplay, the game would sometimes turn into a SINGLE screen (no split) for certain cutscenes and a couple segments of gameplay.

That's why only a perfectly aligned, identical dual monitor setup >might possibly< work for what you're asking - because if they are perfectly aligned and identical, then those certain gameplay moments where screen merges into one image wouldn't look that bad, and most of the game it would look awesome. You would only need to tweak the .exe with a hex editor to think that your screen is (let's say you have 2x 16:9 side by side) 32:9 aspect ratio instead of 16:9. It takes two minutes to do it, just need to download HxD program and follow instructions.

https://www.reddit.com/r/widescreengamingforum/comments/mdmmsj/it_takes_two_ultrawide_cutscenes_fix_219/

If your dual monitors are not identical and aligned side-by-side, then forget about it.
Thanks, i will try it.
Admiral Dean Mar 30, 2021 @ 3:25pm 
I would really like this feature. Thanks for bringing it up OP
Banginda Cameltoe Oct 20, 2022 @ 7:15pm 
I did this 2 different ways.
1) there is a guide here on steam to use autohotkey and a premade script specifically for this game..
2)
I then instead just Used Nvidia Surround Physics which joins both monitors into one big bad wide screen resolution. First though in windows I had the monitors extended with both at 1920x1080. Then the game figured the rest out. Seemed to work excellent. Easier(maybe safer?) than Autohotkey and running preconfigured scripts, or learning to write/run scripts.

I am using 2 separate 32" monitors side by side. Nvidia 1650. Recommend 2 xbox controllers. Some games are just better that way. Some games better with mouse n keyboard...IMHO.
Last edited by Banginda Cameltoe; Oct 20, 2022 @ 7:21pm
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Date Posted: Mar 26, 2021 @ 7:55am
Posts: 10