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In general I'd think you're going to have both extremes, those who want a tough challenge and others will want a sandbox. It's not going to be easy to please both ...
Personally, I'm not a speedrunner, I don't mind taking the game as the developer intends it, I want to play YOUR game, not the communities :) But I also don't have any numbers to look at, I don't know how many people own the game versus how many are complaining. If it was me, and it was a small percentage, I'd ignore them and do whatever feels right. If it's a big percentage, then you have an indication something needs tweaking.
So I'd suggest making everything configurable. Everything, worker stats, starting money, unlock tiers, make raw material costs adjustable (0%, 50%, 100%, 150%, 200%), everything. Then on start the player can adjust to taste, those wanting a harder challenge are covered along with the sandboxers, and leave your preference as the defaults. This is really the only way you'll come close to pleasing everyone.
There could be a 'custom' difficulty level for users who want to set each parameter individually.