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Was it a complete remake? I can't imagine the engine it was created on back then is still a thing. I remember loving it back then.
Nevermind, I see now that this is indeed the same game (but it's been remade!) It's GREAT to see developers from my childhood still doing what made me get interested in CRPGs to begin with.
Some minor, but critical suggestions:
Most of us play with left hand around w/a/s/d, also to easily access 1/2/3/4/inventory/combat/quicksave etc. But it's such a hassle to move back/forth between w/a/s/d area and the left/up/down/right arrow when I want to move the screen. Moving to the edge of screen with mouse is a hassle too because a lot of times I need to click to move my unit really fast, but really hard switching when I have to quickly clicking on ground/going to edge of map. Currently, my workaround is: I changed the keyboard registry using ahk (rebind the arrows to w/a/s/d, but I almost locked myself lol as I stupidly didn't rebind w/a/s/d to the arrows. Good thing we have on screen keyboard). If you guys do this that'd be amazing! :)
This feature was present in previous geneforges but not this one. VERY useful during combat/stealth exploration.
In geneforge 1-5 series, we can select individual units and make them move individually in non-combat. This option doesn't seem to exist here... I can select individual unit, e.g. I press 1 to select Andras/main character, then click to move him somewhere, but all of his creations also move there. Once we have a lot of creations, it'd be such a hassle to move 10 units into a room, triggering traps etc, while all we want is to explore with just 1 unit. I guess we can do this in fight mode, but it's annoying to switch back/forth fight mode so I can save. If the concern is "cheap creation suicide attack while Andras is safely placed next to border" abuse, we can make it so that in non-combat, creations can't go too far from the main character.