Geneforge 1 - Mutagen

Geneforge 1 - Mutagen

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Elizabello Mar 4, 2021 @ 3:52pm
Classes
Having a hard time picking a class. What are the real differences between classes?
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Showing 1-15 of 26 comments
l33tmaan Mar 4, 2021 @ 3:55pm 
Agent is hard mode. Shaper is easy mode. Guardians are in the middle. Every class should pump Leadership and Mechanics to 10 before reaching Kazg.
Macro Tofu Mar 4, 2021 @ 4:20pm 
Originally posted by l33tmaan:
Agent is hard mode. Shaper is easy mode. Guardians are in the middle. Every class should pump Leadership and Mechanics to 10 before reaching Kazg.
Such a turn of events, I heard Shaper is the weakest in original Geneforge 1 and Agent becomes badass after mid-late game.
l33tmaan Mar 4, 2021 @ 4:23pm 
Oh yeah, I was a relative badass as a late-game Agent, but I was still getting 2-3 shot by most enemies even by that point (on Torment). I don't want to tell you how much I quicksaved and cheesed the AI to get to that point.
Macro Tofu Mar 4, 2021 @ 4:23pm 
Also, I heard the highest leadership check is 12, so pumping it to 9 is enough. Training can boost your leadership by 1, and there is a belt boosts your leadership by 2.
Banci Mar 4, 2021 @ 4:40pm 
i was just about to ask the same thing
Spiderweb  [developer] Mar 4, 2021 @ 4:41pm 
To be fair, Torment difficulty is supposed to be tormenting.
l33tmaan Mar 4, 2021 @ 4:44pm 
I was, in fact, very tormented. I am far less tormented as a Shaper, though. Cryoas are hax.
Mauman Mar 4, 2021 @ 4:50pm 
Hehe....agent was stupidly strong in the original once you realized that haste allowed you to do hit and run tactics.

Then Geneforge 2 happened and nerfed haste into the ground <_<
N0ma13 Mar 4, 2021 @ 5:02pm 
Pushed farther on veteran guardian (i did a dumb) than veteran shaper (bad build) but normal shaper has to be the easiest since there's no friendly fire.
Haven't played agent yet but considering a stealth mage though the entire point of that playstyle is not allowed in geneforge. movement after spell casting.
Macro Tofu Mar 4, 2021 @ 6:46pm 
I fared pretty well on Torment because I manged to grab create glaahk at level 2. Free terror and charm proved to be way more useful than the other two shaping trees. Until I stumbled in the last step of rainbow chicken quest. Just... too many chickens...
Elizabello Mar 4, 2021 @ 9:36pm 
Haha! Well now what about my question?:)
Soul4hdwn Mar 5, 2021 @ 5:01am 
Originally posted by Elizabello:
Haha! Well now what about my question?:)
guardian starts with more hp and less mana, they also have more physical stats to start with and physical skills are cheaper with magic being more expensive.
shaper has low hp and high mana. physical skills are more expensive while shaping line is cheaper.
agent is in the middle on attributes and hp/mana, but they have cheaper spells and expensive shaping.
all classes have same energy/summoning points rate and starting amount.

thats it... and its in the source files that can be modded.

as you can see, people are more interested in making the difference less stat based and more of "some unique skill or passive for just the class" which currently isn't a thing.
Elizabello Mar 5, 2021 @ 5:17am 
Originally posted by Soul4hdwn:
Originally posted by Elizabello:
Haha! Well now what about my question?:)
guardian starts with more hp and less mana, they also have more physical stats to start with and physical skills are cheaper with magic being more expensive.
shaper has low hp and high mana. physical skills are more expensive while shaping line is cheaper.
agent is in the middle on attributes and hp/mana, but they have cheaper spells and expensive shaping.
all classes have same energy/summoning points rate and starting amount.

thats it... and its in the source files that can be modded.

as you can see, people are more interested in making the difference less stat based and more of "some unique skill or passive for just the class" which currently isn't a thing.

Oh finally thank you, i see. Was having trouble to find what makes classes different. Was looking to find some unique skills but i see its different here.
Iguana-on-a-stick Mar 5, 2021 @ 12:09pm 
To be more specific:

Being strong or weak with certain skills means you pay -1 point per level for strong ones, and weak ones cost +1 point per level.

This skill point cost is the biggest thing. A Guardian might pay 2 skill points to raise his melee skill the first time, a Shaper would pay 4. Combined with the starting skills it can make a big different. A Guardian only needs to invest 16 skillpoints to get a melee skill of 8. (enough to use end-game weapons.) A Shaper would invest 48 skillpoints for that. As you get 10 points per level and can only expect to level to the high teens, that's a pretty big deal.

Because skill cost also increases the higher you raise them, you can get at least a few points even in skills you are weak in if you want. But you probably don't want to invest heavily.

(A Shaper can ignore combat skills completely. A Guardian wants a little bit of magic even though he's bad at it, because a blessing spell or two or being able to charm an enemy makes a big difference. )

Last edited by Iguana-on-a-stick; Mar 5, 2021 @ 12:10pm
Banci Mar 5, 2021 @ 2:43pm 
Originally posted by Iguana-on-a-stick:
To be more specific:

Being strong or weak with certain skills means you pay -1 point per level for strong ones, and weak ones cost +1 point per level.

This skill point cost is the biggest thing. A Guardian might pay 2 skill points to raise his melee skill the first time, a Shaper would pay 4. Combined with the starting skills it can make a big different. A Guardian only needs to invest 16 skillpoints to get a melee skill of 8. (enough to use end-game weapons.) A Shaper would invest 48 skillpoints for that. As you get 10 points per level and can only expect to level to the high teens, that's a pretty big deal.

Because skill cost also increases the higher you raise them, you can get at least a few points even in skills you are weak in if you want. But you probably don't want to invest heavily.

(A Shaper can ignore combat skills completely. A Guardian wants a little bit of magic even though he's bad at it, because a blessing spell or two or being able to charm an enemy makes a big difference. )
thats great advice
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