BLUE REFLECTION: Second Light

BLUE REFLECTION: Second Light

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deatwish is a stupid idea
you have to have iq in the single digits to not see how this is stuped
whats the poin of making the 1s boss so f`cing hard? and the funny thing is youre most likelly in ng+ for this so as soon as you get to ch2 you can get fas buffes fragmens shiho improved crafting and the game will be a less chalenging then norm. you only need to grinde for the 1s boss for 9000h.

EDIT: yep, just as expected. the 1st boss is grinde for the sake of grinding. as soon as you get shiho/makeover effects/normal crafting/more itams to craft the game is reasonabllly hard. yet i still killed the 2d firs try white no extra crinde.
so again: why make the firs boss so hard if you dont give half of stratigic options at that point?
Last edited by okazaki2552; Sep 2, 2023 @ 11:58pm
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Showing 1-5 of 5 comments
Duplucky Sep 11, 2023 @ 10:43am 
Actually, Deathwish is really a great idea that pushes players to use all the mechanics at their disposal to defeat their enemies.But hey, it’s still as easy to break the game and make Deathwish as harmless as other difficulty modes. But indeed, the beginning of the game, where we have access to nothing is really the worst moment because the boss is really very difficult, not impossible but requires a lot of chances, which makes it extremely frustrating.

The key to this fight is really to use Ao's barrier with the effects of yogurt to reduce the damage received to the maximum and at least avoid getting one shot. And next, spam Kokoro’s attack to blind the boss to put all the odds on our side so that he misses his most powerful attacks (especially his charged attack.) But well, we must succeed in blinding him at each turn, which is not guaranteed and in addition, we must cross our fingers so that he misses his attack because there is always a risk that he does not miss us.

When I tried it at level 10, I think I managed to take out 3/4 of his hps like that before Kokoro failed to blind him again. Unfortunately, after that, he totally destroyed my team in one attack. So I gave up and the best way to enjoy Deathwish difficulty for me, is to chose this mode after beating the first Heartscape.
okazaki2552 Sep 11, 2023 @ 11:23am 
Originally posted by Duplucky:
Actually, Deathwish is really a great idea that pushes players to use all the mechanics at their disposal to defeat their enemies.But hey, it’s still as easy to break the game and make Deathwish as harmless as other difficulty modes. But indeed, the beginning of the game, where we have access to nothing is really the worst moment because the boss is really very difficult, not impossible but requires a lot of chances, which makes it extremely frustrating.
Again it's super easy after you get most of the mechanics, and use tham
And yes its fan that you haw to think about stuff
In normal i nearly never used food, never used sup char,
Here if i run low on something a random mob or minibos can crit and wipe the party. Im in ch8 and it's cool that the game is challenging
The point is its too easy to make a player stop if the firs boss is that hard and you literally have to grind and be lucky to get the good game (and yes the yogurt is a mast, although it's not that big of a help compared to what is unlocked literally after that boss) and thats what's stupid

The smart thing to do eas to make 1s boss easy, and than 2d super hard if you dont use all the new thing. That way the player can experiment and bild a strategi around whos main / who sup, what and whan to use and all that
Last edited by okazaki2552; Sep 11, 2023 @ 11:33am
Duplucky Sep 14, 2023 @ 4:32am 
The thing is that it’s far too easy to break the game as soon as you have access to everything that allows you to build your characters. You want a balanced game that makes you exploit the different mechanisms of the game? Play without spending your T.points to buy T.talents, except to unlock new skills or fragments slots ; you’ll tell me about it. But I suggest doing this in Hard mode, not Deathwish for the first time. The game will be challening enough like that.
okazaki2552 Sep 14, 2023 @ 5:17am 
Originally posted by Duplucky:
The thing is that it’s far too easy to break the game as soon as you have access to everything that allows you to build your characters. You want a balanced game that makes you exploit the different mechanisms of the game? Play without spending your T.points to buy T.talents, except to unlock new skills or fragments slots ; you’ll tell me about it. But I suggest doing this in Hard mode, not Deathwish for the first time. The game will be challening enough like that.
What im saying is a good game doesn't have to make you grinde/lower the difficulty in a stupid way.
1s boss has no right to be so hard in this game.
Whats a point of a hard boss you have no options against it?
Like i said the boss has to be hard, but hard in a smart way.
I had to grinde for hours whit close to no exp from mobs cuz even whit a yogurt i was oneshoted all the time.
And than cuz i was lvl 15 by the time i finished the boss the second dungeon want way to easily. So what's the fun in this mechanic? In fact i didn't fight anythig exept bosses till mid 3d dange to not lvl to much, and only that the game became adequately difficult. Thats just bad design for a difficulty lvl
Duplucky Sep 28, 2023 @ 5:57am 
I agree, difficulty balance of the game is trash. It's a shame because if you can balance it well, the game is really fun. This is what I try to do in my so many playthrough but it's clearly better to try to balance it in Hard than in Dearthwish.

About the second boss in Dearthwish, I just used an item and it was paralyzed during all the fight, allowing me to destroy it when it was never able to attack. XD
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