Ancient Warfare: The Han Dynasty

Ancient Warfare: The Han Dynasty

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This needs a lot of work
But it shows great promise. I don't think this was really meant for Western audiences, but I hope the Developer will reconsider and continue to work on refining the English version, when the base game is complete.

I notice some ideas were taken from TW TK, which I think is good. I hope this does not bring you any legal conflicts though.
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Showing 1-6 of 6 comments
temperate06 Nov 4, 2023 @ 7:22pm 
i think they use the audio of soldier from 3k aswell,i don't mind that tbh,but i hope the devs won't get into trouble with CA/SEGA,really hope this game make it big.
Lufian Nov 9, 2023 @ 5:32am 
Originally posted by Chonokhaan:
But it shows great promise. I don't think this was really meant for Western audiences, but I hope the Developer will reconsider and continue to work on refining the English version, when the base game is complete.

I notice some ideas were taken from TW TK, which I think is good. I hope this does not bring you any legal conflicts though.
It's also a game without widescreen support
CubeGame  [developer] Nov 14, 2023 @ 12:06am 
Originally posted by temperate06:
i think they use the audio of soldier from 3k aswell,i don't mind that tbh,but i hope the devs won't get into trouble with CA/SEGA,really hope this game make it big.
Hi. There's no need to worry about that. The devs didn't use any resources that may lead to copyright issues.
Reaper_Tech Nov 29, 2023 @ 6:58pm 
Overall it needs a tremendous amount of work. The AI is essentially brain dead. Most factions start at a negative for all resources Meaning if they fail to expand properly they never will. Furthermore once at war they will send an army then after you beat it they will use all population to build armies further destroying income and eventually just continually suicide their generals at cities.

In battles the AI will just rush the nearest unit most of the time. Meaning you can easily cheese them in battles.

Broke AI can still somehow field top tier units in the early game. Which due to brain dead AI you can farm for equipment till they are a non threat letting the player take low tier basic units and build them into powerhouse units fairly quickly.

Units on walls routinely rotate in a weird way, same with in battle. You build a formation but bow / crossbow units will just arbitrarily rotate which puts them into a melee battle alongside units in the front lines.

Translation needs major work but that can be forgiven since its still early stages. At least the game is playable and most important features are translated well enough to understand even if the text is broken English most of the time.

Major areas that need massive levels of improvement:

Resource management for both player and AI
Better strategic AI
Better battle AI
Better unit formation handling
Most city maps for siege are copy paste and have no real charm

Overall the base of the game is solid and enjoyable but it needs a lot more refinement before I could recommend anyone buy it. While I have enjoyed my time with it with no real challenge beyond extreme difficulty modes that just have the AI cheat heavily to keep up.

I hope the dev sticks with it and can manifest the games full potential as it has a lot going for it but the above issues are essentially experience breaking.
it seems like a game with great potential. I dont have the money to sink in rn but I feel like supporting this when I can. CA had decades to get where they are now. If devs keep it for long it might be a very great game. They can keep releasing content and updates till they are safe for another iteration.
the1stFa Mar 31, 2024 @ 8:18pm 
The game still needs a dedicated English version. Some of the language is in Chinese script. And the words seem jumble I do not know why, it needs a fix. If they have the money they should fix all that in correction.
Last edited by the1stFa; Apr 15, 2024 @ 10:50am
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