Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In battles the AI will just rush the nearest unit most of the time. Meaning you can easily cheese them in battles.
Broke AI can still somehow field top tier units in the early game. Which due to brain dead AI you can farm for equipment till they are a non threat letting the player take low tier basic units and build them into powerhouse units fairly quickly.
Units on walls routinely rotate in a weird way, same with in battle. You build a formation but bow / crossbow units will just arbitrarily rotate which puts them into a melee battle alongside units in the front lines.
Translation needs major work but that can be forgiven since its still early stages. At least the game is playable and most important features are translated well enough to understand even if the text is broken English most of the time.
Major areas that need massive levels of improvement:
Resource management for both player and AI
Better strategic AI
Better battle AI
Better unit formation handling
Most city maps for siege are copy paste and have no real charm
Overall the base of the game is solid and enjoyable but it needs a lot more refinement before I could recommend anyone buy it. While I have enjoyed my time with it with no real challenge beyond extreme difficulty modes that just have the AI cheat heavily to keep up.
I hope the dev sticks with it and can manifest the games full potential as it has a lot going for it but the above issues are essentially experience breaking.