Deadlock

Deadlock

Xzinten Oct 11, 2024 @ 11:58am
Stop nerfing Bebop!!
Bebop bomb needed nerfs sure.. but nerfing it to oblivion by capping it at 15 stacks makes it nearly useless. Make it 30 and maybe were getting somewhere, also to add the loss of stacks on death is fine... but both come the hell on... Also there are other heros (haze, infernus... ect) that need huge nerfs yet you guys ruin a unique playstyle that made you work for it a little instead of just oh let's run in ult and gank a whole team...(haze)....or oh my machine gun shreds everything with tons of turrets good Ole mcginnis cmon guys think some.
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Showing 1-7 of 7 comments
Null Winter Oct 11, 2024 @ 6:39pm 
Read the patch notes.

Updates aside... unique playstyle? Bebop has the exact same one-trick-pony hook combo seen in a lot of similar games. Hook, pull, burst damage, and then spin around uselessly in cover while waiting on cooldowns because everyone else's basic weapon outranges him and their cooldowns are shorter for active combat usage. He's actually worse than someone like Stitches or Roadhog because his biggest burst of damage has a very long delay, allowing people to cleanse it off, pre-heal for it, or activate an invulnerable state but he isn't durable and self-sustaining enough to function as a true tank.
gurrenbuster Oct 11, 2024 @ 6:47pm 
No, it needs nerfed more. He shouldn't be doing 600 damage at a point when everyone has 700-800 hp.
Bug Guy Oct 11, 2024 @ 8:58pm 
His bomb is actually a lot more powerful earlier due to the stack damage increase. For example, you would need to get 24 stacks previously to do the same amount of damage that bomb now does at max 15 stacks, if my math is correct that is. Thats not a negligible difference
Heavyimpcat Oct 19, 2024 @ 2:03am 
Please nerf him. His stacks are getting filled in WAY too fast.
He needs to lose half stacks on death. Or all of them,
Peep Oct 20, 2024 @ 6:56pm 
His bombs are more broken than ever, i think the "Debuff reducer" items needs a faster cooldown because even after i use it to remove echo shard double bomb, he has another bomb ready. I think the bomb just needs a longer cooldown, or it needs to work like grey talon's Ultimate, where it only gains damage on kill instead of on hit. On hit is WAY to easy with that bomb, it literally can't miss.
Xzinten Oct 25, 2024 @ 1:42pm 
Originally posted by Lookenpeepers:
His bombs are more broken than ever, i think the "Debuff reducer" items needs a faster cooldown because even after i use it to remove echo shard double bomb, he has another bomb ready. I think the bomb just needs a longer cooldown, or it needs to work like grey talon's Ultimate, where it only gains damage on kill instead of on hit. On hit is WAY to easy with that bomb, it literally can't miss.


I actually agree on the stacks on kill instead of hit 100% honestly Echo shard allows it to stack exponentially which is a little busted.
slok Oct 25, 2024 @ 1:43pm 
bebop is super OP dude just use hitscan hook > 2 bombs > uppercut > ulti lazer. It kills anyone before they can use dash to get away.
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Showing 1-7 of 7 comments
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Date Posted: Oct 11, 2024 @ 11:58am
Posts: 7