Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Once all lanes are pushed to your base, it's really hard to come back from that.
i'd like to see a surrender feature for when 1 or more players have been disconnected for more than 5 minutes. and also a reduction to death timers when teammates are disconnected. ive been suck in those long 30 minutes games 3v5 and the enemy team wouldn't push in and finish it although they could. needless to say that wasn't fun.
I've already lost some games where I was totally winning lane, helping team. But enemies farmed better, gave some good teamfights and secured victory.
Giving high bounty is two-sided blade. It insentifies right ults and kinda diminishes all pressure you sustain by being better at early stages. And without it losing side feeling sad and powerless because it's looking hard and boring to farm and wait for enemy to make some mistakes.