Deadlock

Deadlock

wooseongkun Sep 16, 2024 @ 3:00am
Deadlock needs to give the losing team more chance to turn the game(just a little bit)
*I used a translator, so I hope you understand even if the writing is awkward

Prior to the description, I've been a high tier in most competitive games, and I like to analyze the strategy and system of the game.(such as apex legends, overwatch, KR league of legends)

So, although I'm not a professional, I have a high understanding of games and I've experienced a lot of strategies and teamwork in top-tier games.

In my view, the current deadlock is not very, very easy to reverse in a losing team.
And as far as I know, the developer's opinion was that giving a losing team a chance to turn the game around could rather reduce the fun of the game.

I agree with that. In the case of League of Legends, the kill bounty system gives too many chances to the losing team. This has increased the individual helplessness of lol than it used to be, and Even if you lead the game to your advantage, the winning team needs to play it more carefully than the losing team.

I also think this kind of part kills the fun of the game.
But the current deadlock is too hard for the losing team to catch up.

So just a little bit, I hope the system will change so that the losing team can have a "clue of hope game that makes you believe you can still win."

Deadlock is such an interesting and fun game even though it's in the testing phase, but the helplessness of losing sometimes eats the thrill of winning.
(Mostly when an opponent who has 10K or 20K more soul than me kills me like a rat.
And it's not easy to close this gap even if the losing team goes all out to catch this monster 1-2 times.)

I don't have a lot of playtime yet, so I haven't played on high-mmr game myself,
so there may be my misunderstanding in this opinion.
So if you confirm this opinion, I hope you can judge it well on your own.

Thank you so much for making a great game.
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Showing 1-3 of 3 comments
anicKin Sep 16, 2024 @ 3:10am 
Agree, bonus souls for killing a high value target.

Once all lanes are pushed to your base, it's really hard to come back from that.
Nattfödd Sep 16, 2024 @ 3:22am 
I understand what you are explaining and have experienced something similar in a couple of my matches out of the ten or so that i've played so far. and its a major flaw that can determine if i can enjoy the game well enjoy to play it at all. its why i stopped playing DOTA oh so many years ago. and thats when one team clearly has the lead and is too far ahead with money, items, ability upgrades etc. its the worst when a game rewards the top player and makes them even stronger and therefore even more difficult to knock off the top of the scoreboard, all but guaranteeing which side will win. as compared to offering extra rewards for killing that top players. it's that or there is always a flat rate of rewards that all players receive regardless of their score.

i'd like to see a surrender feature for when 1 or more players have been disconnected for more than 5 minutes. and also a reduction to death timers when teammates are disconnected. ive been suck in those long 30 minutes games 3v5 and the enemy team wouldn't push in and finish it although they could. needless to say that wasn't fun.
Worst Knightmare Sep 16, 2024 @ 4:23am 
Winning is roughly defined by two variables - farm and good teamfights. You can be rekt on lane, but still outfarm and compete later. You can still catch valuable hero with proper ults turn the tides on Midboss or defending lane, buy some time, outfarm, push, etc.
I've already lost some games where I was totally winning lane, helping team. But enemies farmed better, gave some good teamfights and secured victory.
Giving high bounty is two-sided blade. It insentifies right ults and kinda diminishes all pressure you sustain by being better at early stages. And without it losing side feeling sad and powerless because it's looking hard and boring to farm and wait for enemy to make some mistakes.
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Showing 1-3 of 3 comments
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Date Posted: Sep 16, 2024 @ 3:00am
Posts: 3