Deadlock

Deadlock

FunFact216 Sep 13, 2024 @ 10:13pm
Haze should probably get a nerf.
She's too good. Playing as her, with her, or against her. She's too strong. She's in every game. You have to have an anti-haze player chase her.
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Showing 1-15 of 52 comments
Waz Sep 13, 2024 @ 10:15pm 
1st
smokratez Sep 13, 2024 @ 10:22pm 
what is the best anti haze character?
Ash Sep 13, 2024 @ 10:41pm 
+1
trying to be nice Sep 13, 2024 @ 10:51pm 
Almost everone except her was nerfed this patch so she's a bit op yes
FunFact216 Sep 13, 2024 @ 10:57pm 
Originally posted by smokratez:
what is the best anti haze character?

I couldn't tell you possibly who the best would be.
Astral Projection Sep 13, 2024 @ 11:18pm 
Buff others.
Sir Tontonolous Sep 13, 2024 @ 11:40pm 
bullet armor
improved bullet armor
escalating resilience
colossus
ethereal shift
knockdown


metal skin
Last edited by Sir Tontonolous; Sep 14, 2024 @ 12:07am
big100 Sep 13, 2024 @ 11:53pm 
Every match she shine too much she needs a good nerf
AeneasXI Sep 13, 2024 @ 11:58pm 
Haze hardcarries games by herself. I play her alot and she feels so powerful lategame its not even funny. Hate to admit that she needs a nerf

Even IF you get Ethereal Shift or Metal skin those only last 3 seconds and lategame her Ult will go on for much much longer than that.

If you get Knockdown or Curse you can cancel her Ult but only until she gets Unstoppable, then nothing will stand between her and a teamwipe.
AeneasXI Sep 14, 2024 @ 12:02am 
Originally posted by smokratez:
what is the best anti haze character?
Real good against her are characters with a hard stun that can cancel her Ult (Until she gets the unstoppable item) Think Dynamo Ult, think Ivy Stoneform. Potentially even Seven and Wraith though their Stuns need some time to reach her.
FunFact216 Sep 14, 2024 @ 12:54am 
Originally posted by Astral Projection:
Buff others.

This isn't a case of someone doing well where they are. This is a character getting dedicated counterplay because otherwise bad teams are getting solo carried by Haze players. If you can't cancel her ult she can kill most characters in a few seconds.
FunFact216 Sep 14, 2024 @ 12:55am 
Originally posted by AeneasXI:
Haze hardcarries games by herself. I play her alot and she feels so powerful lategame its not even funny. Hate to admit that she needs a nerf

Even IF you get Ethereal Shift or Metal skin those only last 3 seconds and lategame her Ult will go on for much much longer than that.

If you get Knockdown or Curse you can cancel her Ult but only until she gets Unstoppable, then nothing will stand between her and a teamwipe.

You've put it better than I could. Even dedicated items to counter her abilities feel like fingers in the dam. I really enjoy the game but it's frustrating to have an issue like this.
Keraunosz Sep 14, 2024 @ 1:34am 
It really should get nerfed, in all the games i played haze always comes on a positive score, even when is performing bad, i think his ult its one of the principal problems it has a very low cd and absurd aoe damage, not to mention his sleep dagger, if it hits you she has all the time in the world to come and kill you, i mean you can build metal skin or the silence item, but she can always insta delete insolated target whit no problem at all, just compare other huge aoe massive damage ults, Seven has to channel it and cant move, you just find cover or get away and its should be no problem, Bepop has to aim his laser and cant move, same as before you just find cover or stun him, both of this ults altough have great damage and it comes in small bits giving you a chance to survive, Haze can ♥♥♥♥♥♥♥ move, doesnt need to aim ♥♥♥♥ and nukes the entire team in 5 seconds, its kinda frustating playing against her in lane she just hides in tower until ult, then she proceeds to sleep and ult all the time, his ultimate needs some damage reduction or a cd increase tbh.
Last edited by Keraunosz; Sep 14, 2024 @ 1:36am
Keraunosz Sep 14, 2024 @ 1:34am 
Originally posted by Sir Tontonolous:
bullet armor
improved bullet armor
escalating resilience
colossus
ethereal shift
knockdown


metal skin
Metal skin last for 3 seconds and ive playes games whit all that tank gear and still get melted by his ult
Honestly, I think the problem is that right now the meta is controlled with DPS, Lifesteal, and Stunning. DPS classes like Seven, Haze, and Infernus just dominate because lifesteal is so easy to obtain early, and it basically makes those characters nigh unbeatable. Often times these characters just get to control the flow because of their base DPS just being high enough to push out the characters who don't have the damage to keep up. With that, stunning and countering with your own lifesteal is really the only way to stop characters LIKE Haze, because you know everyone is running it. If the character you play as doesn't do a lot of damage, doesn't have a stun, and doesn't have lifesteal, you just lose.

Lifesteal is also waayyy too abundant right now, and the bonuses are often too aggressive to be anything fair. It ironically enough hurts the lifesteal characters specifically, mostly because their DPS is limited in certain ways to keep it from being OP. In making it abundant, DPS classes can stack ridiculous amounts of health and steal to just make any fight trivial, where as the lifestealers have to dedicate precious slots to damage boosters to even see the same returns.

As for stuns, they're really good for stuffing ults, which are the difference between life and death. If your character can't stun, you're ♥♥♥♥♥♥, and no amount of resist is gonna help. You can't kill certain characters more often than not because of the aforementioned lifesteal stacking that everyone abuses, which usually leads to the other team having to give up important pressure (or die) in an already losing battle. Characters like Seven spring to mind, his ult being one of the most egregious since it takes little skill, has little windup, and can just be used to "get out of jail free" when he'd normally be dead for bad positioning or reckless behavior.

Across the board, it's obvious that lifesteal being so generic, stackable, and rewarding is the most pressing of the concerns for this game's health. Team fights turn into steamrolls, which turns into a snowball just because the right picks are basically impossible to make when you have 3 to 6 players focus firing you down, healing, and continuing on with the next player. Anybody who thinks this is balanced is probably the same type of person that thinks "Just don't die." is legitimately good advice. If I were to fix it, I'd probably make the bonuses multiplicative instead of additive when stacking items. It'd nerf the healing across the board, but wouldn't hard nerf lifesteal oriented classes like Abrahams or Lady Geist. But that's just like, my opinion dude.
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Date Posted: Sep 13, 2024 @ 10:13pm
Posts: 52