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this is deep elitist complex moba game for nerds, and fruit of passion, it's the difference. it's like comparing pokemon moba for phones to dota for pc. marvel rivals is just console game, with consolish gameplay, deadlock is computer game, for more demanding playerbase. the point is, not to compete with marvel rivals, only make unique quality game that target different audience with sophisticated taste.
https://youtu.be/tkEm0Ubni0c?si=pfmKFNYvQ_Vx1GfP
also what you stated is oxymoron
"Game is dead before it released", it's early alpha and everything is subject to change, not officially available for wider audience, yes it is dead because it technically don't exist yet in the final product sense. when the game will be released it can be considered "alive" anything prior that is a dead state. especially if it's held in secret that isn't supposed to be advertised by anyone.
"5) even with the superior source 2 engine for stability, rivals LOOKS better on max settings", questionable what is better, because i prefer more dim graphics of deadlock than colorful disney graphic, also art style is relative too.
cope
an elite game for elite gamers (such as yourself, obviously
we will see how this elitist approach pans out this time
i'll add, the 4 months video you posted didnt age particularly well :v, that very same content creator has been sucking on the marvel rivals content tit for the past months if anything
go figure
SORRY, IM NOT AN ELITE COMPUTER GAMER
I'm a massive coward, I play it safe.
You are a solider, sir, brave in the face of danger.
I'm not joking. I've been trying to figure out a way to say your exact post politely for months.
And I think "fruit of passion" is the most correct way to describe Deadlock, despite the fact that it is 'another' MOBA and 'another' Hero Shooter -- precisely while being both of those things and so clearly still being a fruit of passion makes it all the more impressive to me.
As triggering as Taweret's post is, even without insulting the Marvel audience he's technically correct. Marvel Rivals is a much, much more casual game. It's no surprise his content creator moved to Rivals, and is in fact proof of his point that Rivals appeals to the casual gamer crowd, with the vast majority of professional content creators (as opposed to professional gamers with a youtube channel) being casual gamers.
Also, Beatrice posting in response to upper-lip trash talk is automatically hypocritical and YOU KNOW IT!
i have a few hundred hours on DOTA2 and I played DOTA1 back on WC3 days. I can say without a doubt that League of Legends is actually more complex. Having a bunch of stupid mechanics that don't do anything but obfuscate the game for the player doesn't equate to "sophisticated".
Valve really don't know how to make a game.
LoL is Brawl and Dota is a strategy game, that's the difference. If you like more of an action game based on reflexes only, where everything is killed with one touch, and prefer shorter matches, you will like LoL. If you are an old-school RTS player who does not have the attention span of a goldfish, you will like Dota more because the games feel more satisfying, than 15 min stomps. when i play game in dota i feel i played a real game, not series of mini-games skirmishes, that are a level of depth of mobile game logic.
that's why dota is compared to chess and lol to checkers.
I personally have had thousands of matches in LoL at the golden age before tencent took over , and I still think it's inferior in every single sense.
there's a good comparison video on why LoL will never be as good as Dota: https://www.youtube.com/watch?v=km97niu6j3M - "Having a bunch of stupid mechanics that don't do anything but obfuscate the game for the player doesn't equate to "sophisticated" how this quote relates to the video i linked? it only proves how little you know or understand about dota. you can have thousand of games in dota and still be clueless, then the Lol is the answer, because in old school Dota W3 days everyone refered to LoL as Dota for noobs.
everything in Doto is well thought out and has a purpose, LoL is just consumerist, button masher, that relies on every month new character release that people forget just as quickly, because it is bloated clone of rest characters generic kit.
this is also why updates to Deadlock are carefully planned, while Marvel rivals can ride the hype train and not care about balance, all they care about is mindless consumerism and not making a quality, well thought out game, if not for Marvel IP that game wouldn't be that successful, as people waited ages for marvel pvp game, me included, if they add she hulk (that actually looks massive) i might consider trying it.
a "content" creator moves to x game because he's a "content" creator and said game jumps on the hype train by mass producing content. Marvel Rivals is just a mass-produced consumerist game depending on popular ip.
This isn't a race, Deadlock doesn't go that route to appease mindless consumerism, they want to figure out and make something unique and creative, regardless of what others are doing, that's art. Marvel Rivals doesn't care about any of that, it's all about brawling with Marvel characters and having fun. But us real nerds and hipsters require much more than mindless brawl for masses to get stimulated, that's why Deadlock is sophisticated just as Dota and that's why lol and Marvel Rivals never will be enough for us.
https://www.youtube.com/watch?v=4jeIBk1uur0
here is another video discussing why updates are not as frequent. Remember, good things take time, and Valve is nothing short of perfectionist. it pretty sucks to be "content creator" that love game that wasn't even yet released, due to the limited ontent, but it speaks highly about quality of that "beta" state and indicates strong potential in the future.
in fact, Valve is our savior of sophisticated taste and computer style gameplay, because without Valve we would be stuck with mass-produced consolish/mobile like games like marvel rivals and league of legends.
ps. also take note that op is just a boring gundang fan, he will never discover the true meaning of gnosis of where the getter ray energy power lies..................................
i'm pretty sure he also has a secret grudge and is salty that gundang overwatch clone and moba were flops and is trying to unload his frustration on that game because it has a chance to become something big and unique.
LoL has been plagued with utterly foolish terribad game design choices for decades, with Riot Reds refusing to add a training mode for years flatly calling it an inferior way to learn the game than just playing it (why not both?), and releasing consecutive champs back to back to back with %HP damage because every single one of their spells was a damage nuke spell and they would kill squishy ADCs too fast without a portion of their damage scaling packed into %Max HP instead of AP, which resulted in cartoon meta like Tank Echo (He's the agile time travel kid who's supposed to be an hit-and-away, low defence character) being nerfed until they didn't have to be reminded about it.
At least they got rid of the arguably P2W Runepage ballsackery with the IP chokehold subtly telling you to stop being stingy and buy the new champ instead.
Oh damn, they also released a character that was outright immune to all slows! Nerfed. Still in the game, just destroy the number levers until the damage dealing character stops dealing damage so they don't have to change the poor design choice of making a character outright immune to all slows at all times (No, not Master Yi, ecksdee, Melee ADCs get you reported, remember? I think her name was Kalista? I could be wrong it's been years...)
you haven't even watched the tutorial, you have 6 minutes play time in Deadlock...
I'm going to start calling people out more. This is getting suspicious. I'm starting to think the doomsaying about Deadlock is all some elaborate ploy to sell $100 mugs.
Think about it. Why do you have a strong enough opinion about a game you haven't played to decide someone who clearly has is coping?
If you have 30 hours, like -
- this guy, sure. I can see 30+ hours is more than enough time to decide you don't like a game, and favour another, and have some fun telling a shrinking playerbase to cope and sheet, that's fine.
But
6 minutes. Six. Not hours, minutes. I take more time for a ♥♥♥♥ than that.
you think 6 minutes is enough time to figure out if you like a game or not?
don't answer that.
People call me a Valve rider, which to be fair I am, but I play the ♥♥♥♥ outta Valve games, so I think I've earned the right to be happy about being called a Valve rider, and the simple fact is, if the game doesn't die within a week, it tends to coast for a while, this is just historically the case, even GunZ 2nd Duel managed to coast for a little while, the only reason it died was because it wasn't GunZ 1, but then again nothing is GunZ 1.
also artifact was fake sense of elitism, based only on p2w mindset, not actual diversity or complexity of the game.
dota is niche IP and community is accustomed to the fact that everything is free (except for dota+), unlike for instance in LoL where every newly released character is treated like product. so, why not for example play pokemon tcg with more popular ip where i can grab starter deck and climb max rank and get tons of cards (or crafting materials) for free. what they did with artifact was very unappealing to the dota fandom community.
take a look at Fallout 76, for example. At the time of release it was half-baked and people hated it, but why is it getting such a positive reception on Steam? Not just because it's been polished throughout, but also because it's been handled with care. The game wasn't released on Steam until it was in a "fixed" state, so the negative feedback never had a chance to accumulate. people who played it on steam for the first time, were like "why everyone hating it?" it's a good game, because they never had a chance to play it in the atrocious initial stage.
there were some artifact players dropping the "you cant afford this game" (20$ btw, spent more in mtg sleeves, not even cards) but there were just as many playing the "this game is too refined for dumb casuals (but not for me, god gamer)" card too
ultimately elitism is elitism, and while sometimes a pinch of it can be necessary you risk to make an ass out of yourself when the game you elevate so much looks so incredibly mediocre to others
there's always a danger that deadlock will be "too smart" for the masses, but they can not do great unconventional creative things without experimentation and risk. I think Artifact might have been too smart for the masses because Richard Garfield took on the challenge of reinventing the card game formula and wanted to transcend beyond its boundaries... (Valve is known for giving developers liberties in development, maybe he strayed too far from the traditional formula) and this is what happens when a rock band starts playing alternative avant-garde, post-progressive acid fusion psychedelic , jazz rock, shoegaze (insert any nerd hipster genre). People can not adapt to it because they are too narrow-minded until they are led by some influencers. if Valve want to be sucessful this time , they need to create cult around this game, that will lead the sheep. Like for example, make Gabe Newell playable character.
for me personally, elitism has nothing to do with megalomaniac god gamer syndrome, it has to do with accepting the fact that there are special people who feel special because they are different and appreciate different things, and that the gaming hobby is particularly interesting for autistic people. although autism is a spectrum and there are less or more autistic people, just like you can be more or less autistic depending on how hardcore your game is.
Your point is fine, just a slight correction:
The game from the outside looks amazing to people. There's a reason it's player count was so high at the start, it's because it looked good.
Yes I'm aware of the irony, the game "looked good" while being mostly either HL2 assets or blank assets, I mean the gameplay looked good.
And it is good.
Remember, players are leaving. They're not turning away at the door like most flops, they're coming in, then playing, then leaving.
The problem isn't that Deadlock looks mediocre to people. It's that Deadlock looks so good to people that even in it's unfinished state, players ate up those invites desperate to play, only to find the game to be near impenetrable by comparison to much more casual games.
Deadlock is just a damn good game, and everyone knows it. The price of making a deep game is turning a good amount of players away. Maybe it's just me seeing this, but even people who didn't stick with it in this period still shout it's praises, and those who say that Valve messed it up don't even talk about any flaw of the game itself and are more concerned with a shrinking player base than any state the game is in.
I can list off more flaws with Marvel Rivals than I can with Deadlock, and I genuinely think Rivals is better than Overwatch, and not far off being a decent game anyway. It is objectively a more shallow game than Deadlock regardless, like how LoL is objectively a far, far more shallow game than DotA2.
i have 1700 hours on dota2, prob 3000-5000 on WC3 dota1 due to playing it during high school and college. I used to play WC3 FT ladder at competitive level (leagues).
I can tell you right now it doesnt matter how complex a game is, if casuals cant pick up the game and play it - its as good as dead for esport prospects.
proof? what do you think will survive the test of time....Counter Strike or Rainbow six siege? RS Siege has a good formula down but still complex compared to other shooters like COD or CS2.
Requiring turn time for a hero in WC3/DOTA2 just adds unnecessary complexity. Complexity for the sake of complexity isn't good. DOTA2 is in fact dying. It peaked in 2015 and its been on a slow burn as players age out or stop playing. It's not gaining new players. Meanwhile concurrency for league hits like 10,000,000 players. DOTA2 struggles to see 700K. It's a trash game because its way too complex for no reason and a toxic community.
I was playing Aeon of Strife on StarCraft 1 customs before some of you even existed. I've seen how the MOBA genre panned out and I'm seeing the same thing repeat itself with deadlock.
Dead game on arrival. Just like artifact. I don't need to play more than an hour of Deadlock to see its "meh" .
Cheers