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You would expect this to indicate that this is a flanker, support-style character designed to deal burst damage, but not be the direct showrunner of a fight. Someone who can be really scary if they isolate you, like Haze.
The issue is that she can 1v4 pretty comfortably because she has a chunky, scaling, radial heal and an ultimate that makes her completely immune to damage while dealing significant damage, and it resets cooldowns giving you an extra refresher to keep your 2 up.
I feel this. A lot.
I personally liked most changes up until a certain point.
After that it just became a ♥♥♥♥♥♥♥♥ of buffing and nerfing, that made Balance even worse. Before you had some chars that are like 10% worse or better than the Rest.
All the balancing made it more of a -60% to +200% hero Power scale where some heroes are lowkey griefing level bad, and some Heroes like calico are so damn OP they can pretty much dictate who wins the match.
I really like the game and hope it succeeds but man does valve make weird decisions that make the game a little less good every time.
My main issue is that balance changes are really slow, but that's mostly because I believe Valve is working on another game and most of their staff are working on that, while Deadlock has a team kind of working on it whenever they have time.
It's a strange way to approach development, but Deadlock has always had a troubled development history dating back to when it was called Neon Prime and the artstyle was completely different.
I'm done playing this until they nerf the new characters.
I've uninstalled the game, if I dont see nerfs next patch (Which are also too few and way to far inbetween) I dont think I'll be coming back. They really had something here, and they destroyed it.
In my experience, Vyper is less of a problem because she is very, very squishy and all of her sustain comes from bullet lifesteal, so any stun whatsoever or fire rate slow annihilates her survivability. Try using Knockdown or even Metal Skin (same thing you use for Haze) as a hard counter.
Either that, or every character should be designed like that, where they have a singular niche item you require when playing against them. And I don't mean the generalized bullet/spirit resist/shield items.
this probably is due to people becoming good.
initially noone knew how to properly play, and by now the skill ceiling has been increased quite drastically I'd say.
If your skill level mostly remained the same, but others put in the hours to become very good, thats probably the result you're experiencing now
I don't see a single reason to believe that's the case. And I don't think there is one which is why you didn't give it.