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I didn't understand all the buzzwords and nearly got caught, before asking for them in Japanese, and suggested that Icefrog was not a real game developer if they/them didn't know them, as would be the case if they spoke to other Nintendo employees.
So updates are going to be less frequent because whenever something 'overpowered' happened, players need to be more willing to experiment and adapt. You aren't actually supposed to need 5 people to take down Shiv at the 15 minute point: just get someone to copy his lifesteal + berserk items and now half the characters need half the enemy team to take them down.
Picture this:
- This fall -> GTA 6
- This Year -> Battlefield 6
- Next Year -> BO2 Direct Sequal
- Future -> Marvel Rivals updates
= Overwatch 2 updates
WHO TF IS GOING TO PLAY PLAY DEADLOCK?
While I think you're right about it being for sweats and cheeto eatos and not for casuals, I like that it's for cheeto eatos.
Game doesn't have to be the most popular to be the best, and in fact I note the trend that the most popular games tend to not be very deep games once you start understanding them.
I'm close to agreeing with OP, but I think Vavle need to take their time with it, instead of trying to force themselves to a regular timetable of updates. We know what Valve time is like, but we also know what it has produced in the past.