Deadlock

Deadlock

I love being right
I was going to right how I was right that this game would be dead in 3 months time (correct). However, I actually feel bad for the developers. Their peak was 5 months ago and now no streamer is streaming this snooze fest of a video game. Esport is equally as boring. I mean, truly, why not just put time and effort into Team Fortress 3 which would have been embraced with open arms. Instead we get this... dead lock. Dead on arrival. Dead simulator.
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Showing 1-13 of 13 comments
It literally has 1.4k viewers across a page and a half of streams. There are 7,165 players as of typing, the 24 hour peak was 15462 players. And the max of the week was 17,850 players.
I'm not sure what you were right about, but the death of the game was not it.
Please tell me that this is a copypasta.

Also... TF2 has esports, so I'm not sure what your point is there either.
love this game
Sham! (Banned) Feb 13 @ 3:53am 
hard pass on tf3, i sincerely dont think valve can even come close to replicate something as good as tf2
recent track record shows that there is far more focus on mtx, chasing trends and forced esports than making a genuinely fun games
Last edited by Sham!; Feb 13 @ 3:56am
Originally posted by Sham!:
hard pass on tf3, i sincerely dont think valve can even come close to replicate something as good as tf2
recent track record shows that there is far more focus on mtx, chasing trends and forced esports than making a genuinely fun games
I don't know what "mtx" means but I'm very curious as to how you think it ruins games.
"chasing trends"? With a three lane card game, a standalone version of a community made mode, a VR only HalfLife game, the three lane card game's remake, a glorified engine upgrade for a multidecade old game (whose main scene is esports, but I digress) and an FPS x MOBA (and note that's in order starting from 2018)? I'm sorry? And don't worry, that's not a condemnation of Valve's recent games, I love all the ones i've played and the others did well, but I don't think any of those is "chasing trends".
Also, I don't think "forced esports" is a thing considering esports can't be forced, it develops naturally. Even in cases where the game is unbalanced.
AllEgg Feb 13 @ 9:23am 
0/10 rage bait
Same lmao
Pando Feb 13 @ 2:06pm 
brother game is not even released what are you yapping about
kubes Feb 13 @ 3:45pm 
As long as I can get into a game in 20 seconds, the game isn't dead
Originally posted by twink destroyer:
As long as I can get into a game in 20 seconds, the game isn't dead

For real. I can be on at 2 am on a week day and get put in damn near instantly so long as i have a good spread of characters chose to play.
it takes like -0.1 to get into a match or 2 mins very health game atm
Sham! (Banned) Feb 13 @ 11:12pm 
Originally posted by DeaderSurvival:
I don't know what "mtx" means but I'm very curious as to how you think it ruins games.
"chasing trends"? With a three lane card game, a standalone version of a community made mode, a VR only HalfLife game, the three lane card game's remake, a glorified engine upgrade for a multidecade old game (whose main scene is esports, but I digress) and an FPS x MOBA (and note that's in order starting from 2018)? I'm sorry? And don't worry, that's not a condemnation of Valve's recent games, I love all the ones i've played and the others did well, but I don't think any of those is "chasing trends".
Also, I don't think "forced esports" is a thing considering esports can't be forced, it develops naturally. Even in cases where the game is unbalanced.
mtx is short for microtransactions, funnly enough there is an argument for misplaced mtx to be the reason for artifact failure, i dont necessarily agree with it but i do belive they made an awful job implementing them paired with other horrible decision, the 3 lane system first and foremost

they did vr while everyone was doing it and now the the buzz died down there is nothing on the radar, they straight up added a br mode to cs that nobody cared for because br was trending at the time, only to "forget" about it during the engine upgrade and going back to artifact it was their attempt at getting into mobile games (exploding in growth compared to computer), and gabe newell himself announced a 1 mil tournament to artifact just to bait people to play it competitively (quite literally forcing it into an esport) just to "forget" about it once the game flopped
https://www.youtube.com/watch?v=mERhtoD21rU&t=655s
deadlock itself is pretty much being forced into a more esport mindset with the removal of a casual queue (in a playtest :v)
esports developed organically 20 years ago, now developers and publishers make conscient efforts in order for their games to being perceived as one, by pumping money into the scene first and foremost

there is obviously some good here and there, it's not like i think they are some cartoonish evil corp, but i'd put their "recent" (7-8 years) firmly in the negative
mtx is short for microtransactions, funnly enough there is an argument for misplaced mtx to be the reason for artifact failure, i dont necessarily agree with it but i do belive they made an awful job implementing them paired with other horrible decision, the 3 lane system first and foremost
That makes less sense considering you're not forced to buy anything. Also, Artifact being a three lane card game was the decision that made me like the game. I understand that others viewed it as unnecessary complexity, but I don't think that can be a "horrible decision", just a unique one; hence why I brought it up against them "chasing trends".

they did vr while everyone was doing it and now the the buzz died down there is nothing on the radar, they straight up added a br mode to cs that nobody cared for because br was trending at the time, only to "forget" about it during the engine upgrade and going back to artifact it was their attempt at getting into mobile games (exploding in growth compared to computer), and gabe newell himself announced a 1 mil tournament to artifact just to bait people to play it competitively (quite literally forcing it into an esport) just to "forget" about it once the game flopped
Again, not really. "Everyone doing VR" hasn't really happened yet, as VR is almost notably not mainstream. It's still expensive to try, and there is not enough to warrant it for the average gamer, let alone the average civilian. And even if we're just using the heyday that VR has had so far, they're several years late to the conversation.
I'm not sure what you mean by them adding a BR mode... Danger Zone (which is what I'm assuming you're talking about) was more along the lines of a standard "Deathmatch" mode than anything else. And it's very late if we're talking about trying to chase trends. The earliest mentions of the mode were in 2016 (admittedly, prior to Fortnite And PUBG), well after the concept had become mainstream with other shooters (H1Z1, DayZ, and Rust) and that's not even getting into things that fit the genre, but before the genre formalized for video games, like Minecraft, board games, and even physical sports. Battle Royales aren't exactly an original or concrete concept. And according to the wiki, CS2 Danger Zone is simply unreleased, rather than being fully taken out.
Also, I'm not sure how you're going to claim that Artifact was an attempt at the mobile game market, considering it never went to mobile platforms and literally integrates with Steam's own marketplace. And providing a prize pool (aka an opportunity to live on it) is not "trying to force an esport scene", nor did they forget about it. They admitted that the game hadn't worked, they were done with development on it since interest wasn't good enough, and they made both versions free to play.

deadlock itself is pretty much being forced into a more esport mindset with the removal of a casual queue (in a playtest :v)
esports developed organically 20 years ago, now developers and publishers make conscient efforts in order for their games to being perceived as one, by pumping money into the scene first and foremost
Again, that's not really possible. Nor is "removing casual" (aka combining queues) going to do that. And they removed competitive, not casual.
https://deadlock.wiki/Ranked_mode
And even if they had, that... wouldn't have forced esports to happen, as those games happen in custom lobbies, not ranked. Ranked helps "force" esports in the same way that casual queue does... keeping players around and making it easier to play the game. And, to be blunt, there's very little difference between the two modes generally anyway (regardless of game); the only difference is that one shows you were you rank and restricts who you can play with (sometimes) while the other doesn't. That's it, they're functionally identical otherwise.
Esports, as a concept, developed 20 years ago. That doesn't mean that devs are forcing it to happen now. And no, devs aren't trying to force their games to be perceived as one; most devs are trying to allow it to happen, I'll give you that; but that's mostly just taking care to make sure the games are balance-able at all levels and that players don't play against players they can't play against. And again, trying to enable a scene to form by making a competitive scene possible isn't trying to "force" anything.

there is obviously some good here and there, it's not like i think they are some cartoonish evil corp, but i'd put their "recent" (7-8 years) firmly in the negative
Then I think you have a misunderstanding of what the last few years have brought us. Don't get me wrong, Valve isn't perfect; but as I've stated, most of what you've accused Valve of simply just... isn't accurate. Admittedly, most of them are more a framing issue (the only one I can't seem to figure out is the accusation that allowing an esports scene is somehow trying to force it, but I digress), I imagine that the issue is more that you're expecting these issues and are looking for the patterns, rather than an explicit desire to mislabel Valve, but it's still a misunderstanding. You're welcome to just not like what Valve has put out (I personally am not a fan of Half-Life:Alex) but to label their last 8 years of games as a negative... is just mislabeling especially in the way that you have.
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Date Posted: Feb 12 @ 11:07pm
Posts: 13