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In context, valve game that had 150k+ ccu lost 99% of the playerbase
Monetization, battle pass and "progression" are literally all tricks to keep low attention span slop consumers engaged btw
game is out, public and dead.
Pure Copium.
Unless you really, really, really need to assume more than half of them are bot accounts, I count 700+ games ongoing as around about 8400 players at least, and that's at a low count timing.
So when I see ~900 live matches, that means that secretly it's only 900 players across 900 rooms with 11 abandons in each room.
Playerbase has been fairly stable since the start of the year, as I and a couple of other astute players expected. sweatlord games tend to drive casuals off, but hold a core player base for years.
It's why Overwatch only lives on the support of false promises and pop-culture skins. It's core players are sick of it's ♥♥♥♥ and were lied to in order to retain their attention.
Rivals also lost a lot of it's players, and at a faster rate than Deadlock did, but it had more players to lose to be fair, and it could also be that Rivals has integrity (I don't want to say for sure, I don't expect much from Intellectual-Property tie in games), either staying casual, or going more competitive, rather than trying to have both.
Just to be clear, Street Fighter Third Strike is played TODAY. It showed up at EVO not a few months back, alongside the likes of MK1 and all the other modern fighting games, and had the most memorable spot of them all. It's nowhere near as populated, but it's staying power proves just how good it really is.
Smash Bro's Melee is played TODAY. Say what you want about Smash Bros (I would probably agree with you to be honest), but Melee really is a different beast to the ones that came after, and it's legacy has way less to do with it being a Nintendo title and a lot more to do with what it's most dedicated players did with it.
It could be that my version of success is totally wrong. I try my best not to judge the frog on it's ability to sting, just as how I would try not to judge the scorpion on it's ability to swim. Yet, I think the Frog's quantifiable value outweighs the Scorpion's in this fable, no?
TDLRn't: Yeah, game is in a good spot. Too many cooks spoils the broth.
TLRD2nd: Don't let them take your yam!
gameplay managed to keep interested quite literally an handful of players (7k as of writing)
in perspective, l4d2 right now has 22k ccu with a 24hrs peak of 44k, a 2008 game that hasnt received any meaningful content or "hype campaign" in the past 10 or more years,
all because it has good, fun gameplay
I saw double that playerbase last night, and L4D2 did get a major update last year officially placed there by Valve but made by the community, making it by definition one of the most hype things of all time to be blunt.
Lo and behold, TF2's recent source code release.
OK, that isn't really fair of me, I am nitpicking here, you're correct about the artificial hype thing I think, Deadlock is lucky if anything.
Cheaters do pop up on the odd occasion, but not as frequent as people say they do. I've had at least ten matches where a teammates accused an enemy of cheating, they give a specific accusation, I check the replay after match, and they were just flat out wrong.