Deadlock

Deadlock

Fei Dec 14, 2024 @ 12:39pm
Most incompetent dev team ever.
Literally let the game bleed from all players beside a huge hype during beta, by making dumb patch to correct previous dumb patchs every weeks.
Making no progress with new characters while everybody is tired to face the same composition over and over.
Took 4 months to "enhance" texture on Abrams, while telling that most hero will be reworked (For 2030 I guess), while Marvel Rivals get released with 34 char with 2 skins in high details and animation for each... (Oh yeah sorry, Valve can't afford what Netease did, Valve isn't rich duh.)
Add "Ranked" and brag about competitive with various league to then mix everyone in one queue in a ♥♥♥♥♥♥♥ mess where newbie fall with 300+ games tryharders.
Keep that ♥♥♥♥♥♥ random draft bingo where game are mostly lost on start when one side has the top tiers of the weekly dumb patch, cause they cant create a simple draft pick.

Keep it up Deadlock! lot of fun, 5 star.
Last edited by Fei; Dec 14, 2024 @ 12:41pm
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Showing 1-14 of 14 comments
BECEJlA9_XYPMA Dec 14, 2024 @ 12:43pm 
ahahah incompetent yeah right bro
Sham! Dec 14, 2024 @ 2:10pm 
valve is enamored with itself, the devs probably think they cant do wrong and it's not surprising since there is still plenty of people ready to kiss the ground the walk on because 15 years ago were a good studio

artifact had to crush and burn for months with sub 1k players before they realized they had to pull the game (a "finished" game mind you, unlike deadlock) from the store and admit they had to cook it more, only to completely abandon it after some time

a smart studio would pull this beta from the store, revoke invites and redo from scratch a lot of things, the way they rolled invites first and foremost
but i guess losing like what, 90% of your initial playerbase isnt enough of a wake up call
Controversy Dec 14, 2024 @ 2:22pm 
running into a lot of games lately where it's just one guy with 30 kills sweeping the match because he snowballed to an impossible level early.
Hannah Barbara Dec 14, 2024 @ 4:08pm 
Look up icefrog. That's all.
mizgog Dec 14, 2024 @ 4:58pm 
Originally posted by Controversy:
running into a lot of games lately where it's just one guy with 30 kills sweeping the match because he snowballed to an impossible level early.

THIS, matchmaking feels broken right now
Dragonzord Dec 14, 2024 @ 9:39pm 
Matchmaking is definitely broken.
{disaster} Take Dec 14, 2024 @ 11:58pm 
Originally posted by Fei:
Took 4 months to "enhance" texture on Abrams, while telling that most hero will be reworked (For 2030 I guess), while Marvel Rivals get released with 34 char with 2 skins in high details and animation for each... (Oh yeah sorry, Valve can't afford what Netease did, Valve isn't rich duh.)

Rivals looking nice is not a proper indicator of it being a good game. It does look very, very nice, which is a good thing, but proper gaming is about how good a game is to play with your hands on the controls and active decisions being made by you. It's why Nidhog is the second best fighting game ever made behind SF3S and why anime ass like CrossTag sucks.
I think Rivals will have a healthy lifespan just a bit shorter than Overwatch 1 had. The reason I think this is because it has cancer Hero Shooter game design.
Also, Rivals was probably in development for a while before it was announced, right? It didn't just appear on the day it was revealed? My guess could be, development started proper on the Hero Shooter version of Rivals around the time Blizzard were screwing around badly with Overwatch 2, with the Rivals crew sensing blood in the waters.

Honestly, I hope Rivals does well. I just don't think it's made to last without constant character updates (It has characters in spades it's Marvel ffs), it's core game play just isn't good enough to stand on it's own.

Valve have made mistakes before, and they aren't afraid to pull the plug. Thing about Valve is, they spend a long time on projects. The ones that get forgotten are the ones they don't remake during development.
TF2 was planned to be half RTS half Boots-shooter. Back in the late 90s. They scrapped it outright and re-made the whole thing. I think they did that twice.
L4D was just gonna be Evolve. Valve take on their teams with the intent to have them as part of the Valve team and work the project to perfection, and they clearly knew that whatever Turtlerock had in mind originally wasn't gonna cut it, so they changed the kind of zombie game they were going to make and turned it into L4D.
Portal was just one long tutorial, baked masterfully.
DotA2, like it or not, had years as DotA, so it already had a working formula.

Artefact and Underlords? I don't know that process, but they both feel like attempts to expand the DotA brand than any attempt to make a decent game. The MtG 'creator' supposedly worked on Artefact, and I've heard it was good actually but I'm frankly happy that an MtG offshoot is dead.
Deadlock is not an attempt to enhance an existing IP. Deadlock was also re-imagined at some point in development. In fact, it seems to have been re-imagined twice. 10 months ago now, it was a futuristic cringefest of hip youngsters with jetboards and totally radical lazer blasterz! Shortly after that, it was a less cringe, potentially cool, slightly more contemporary setting with car parks and no damn neon, but still futuristic.
Now, it has an actual art direction that isn't just Overwatch but smarmier, which would have made me die from cringe.

Also, Deadlock, as it is now, is fun and good and you know it is because you're complaining about patches. That's how you know you care about the game.
MAGIC Dec 15, 2024 @ 3:36am 
The only reason that made me stop playing this game is the horrible matchmaking system.
So random, You either stomp the enemy team and finish the game in 13-15min or get stomped and the game finishes in 13-15min. Am still waiting for drastic MM changes.
Mbah Giman Dec 15, 2024 @ 9:52am 
Originally posted by Hannah Barbara:
Look up icefrog. That's all.
look up player count since september. even they are not infallible. this is why we casual players moved on, because we fell on deaf ears, they love sweatlords more than us casuals. since casuals all have a life and families, it's bye bye for us.
Mbah Giman Dec 15, 2024 @ 9:54am 
Originally posted by MAGIC:
The only reason that made me stop playing this game is the horrible matchmaking system.
So random, You either stomp the enemy team and finish the game in 13-15min or get stomped and the game finishes in 13-15min. Am still waiting for drastic MM changes.
I tried so hard to get heard on discord and web forums, but nothing changes from Oktober, especially Haze. I moved on because apparently Im told that I am not the target audience of "hardcore" players.
Deathbear56 Dec 15, 2024 @ 10:54am 
Originally posted by Sham!:
valve is enamored with itself, the devs probably think they cant do wrong and it's not surprising since there is still plenty of people ready to kiss the ground the walk on because 15 years ago were a good studio

artifact had to crush and burn for months with sub 1k players before they realized they had to pull the game (a "finished" game mind you, unlike deadlock) from the store and admit they had to cook it more, only to completely abandon it after some time

a smart studio would pull this beta from the store, revoke invites and redo from scratch a lot of things, the way they rolled invites first and foremost
but i guess losing like what, 90% of your initial playerbase isnt enough of a wake up call
this game isnt in beta. know the difference. they can literally do whatever they want as the game is still being made. its not a "finished" product, its no where near that. they are still making the game. its not in beta, its not in alpha, its not in pre-release. its in early development. its like playing a leaked version of a game. except valve knows what they are doing to the point a game in early development looks and feels as great as it does.
Sham! Dec 15, 2024 @ 11:00am 
Originally posted by Deathbear56:
except valve knows what they are doing to the point a game in early development looks and feels as great as it does.
so much so forums are full of bot accounts trying to scam people for an invite, cheating happens at every level with bots already being present in games and something like 150k players left in 2 months

you can only make one first impression and deadlock fumbled it super hard with most players
Novostranger Dec 16, 2024 @ 7:14am 
Originally posted by Sham!:
valve is enamored with itself, the devs probably think they cant do wrong and it's not surprising since there is still plenty of people ready to kiss the ground the walk on because 15 years ago were a good studio

artifact had to crush and burn for months with sub 1k players before they realized they had to pull the game (a "finished" game mind you, unlike deadlock) from the store and admit they had to cook it more, only to completely abandon it after some time

a smart studio would pull this beta from the store, revoke invites and redo from scratch a lot of things, the way they rolled invites first and foremost
but i guess losing like what, 90% of your initial playerbase isnt enough of a wake up call

They're having the same ♥♥♥♥♥♥♥ mentality that made the studio behind concord ♥♥♥♥♥♥♥ die in seconds
Novostranger Dec 16, 2024 @ 7:16am 
Originally posted by Mbah Giman:
Originally posted by Hannah Barbara:
Look up icefrog. That's all.
look up player count since september. even they are not infallible. this is why we casual players moved on, because we fell on deaf ears, they love sweatlords more than us casuals. since casuals all have a life and families, it's bye bye for us.

Yeah. This games looks that it has potential for other modes but boom, game was deliberately designed to never be played on different unique gamemodes. Casual Valve is officially dead.
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Date Posted: Dec 14, 2024 @ 12:39pm
Posts: 14