Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also Mo and Krill is legit the easiest character to hit because they are so big. Haze and Paradox are far more annoying because if they move around a lot they are near impossible to hit while dishing out massive damage.
His area damage doesn't do that much and you need to get near the other person, which means getting close enough to be shot easier.
You can hit and kill him when he is burrowed just aim for the center dot, people can also use skills and items to slow or stop him.
4 is definitely not a "free instant kill" It does barely any damage even with 1, leaves you vulnerable to other teammates, and can be interrupted.
Mo and krill can get away from danger, sure, but they don't do much damage it's always the teammates, it's ult is strong but it's not an instant kill and only works against one person while leaving yourself unable to do anything.
Warden does the same thing but better and without needing to get in close until they are already trapped with far better ranged options and an ult that can kill several people at once.
Mo and Krill's damage is pretty lacking, and requires getting up close. Dynamo at least has stronger damage and at a greater range and can heal without being in the middle of combat.
Also Mo and Krill's burrow isn't that useful, it lasts a long time but doesn't actually prevent damage or stuns- unlike Dynamo or Pocket that can null all damage with their ability.
2. I know that it's theoratically possible, but you yourself said that Haze or Paradox would be OP because they are so hard to hit, the dot being not even half the size of them would already prove my point, but you also get a fat resist, reducing the already little damage even more. There also is pretty much no item to actually slow him, ofc you can buy slowing hex or knock down but he also counters the mcginnis wall e.g., he can litterally just dig blow it.
3. It does pretty much garuante a kill if you are not at a numerical disadvantage, e.g. in a 2v2 you will ult 1 player, wich in 90% of the cases has fewer life than you, so your teammate can finish the kill, while the other single player can't do enough damage to mo and krill to kill him before his teammate is dead.
4. As I already said you do need to play in a team, but as long as there aren't more enemies than mates, you have a pretty much guarenteed kill.
5. Warden does the same thing but worse, he gives you time to somehow escape or at least get closer to your teammates and you can literally shoot back and use abilities. which results in you not automatically having the advantage. Not even to mention that the Ult can do way more damage and will also give you a big hp boost.
6. I will agree that the gun damage is fine, espacially from far away. His gun is still incredibly usefull for popping orbs and farming in general. And his normal gun damage being fine does not blance having op abilities at all.
7. It does definetly help you get away from situations most other characters would definetly die in, while also doing a ♥♥♥♥♥♥♥♥ of area damage is very usefull for farming and fighting, e.g. in a 2v2 cenario, you can just burrow to hit at least 1 of them for good damage, than just ult him and get the kill way faster than they can kill you.
Mo and Krill can tank damage, but there's only so much they can tank, and they are pretty weak early game.
It's not just "in theory" i use stuns and slowdowns on Mo and Krill all the time, if they try to leave, just chase them, or else if they leave for base you get to push. It's not really as big a problem as McGinnis which can easily heal on spot and use the wall to trap you.
They can do that, literally any character can if they are good use their ult and instant kill. That's not a problem with Mo and Krill it's a problem with Deadlock. Also your teammate can shoot Mo or the other person, so it's not an instant kill unless you are in the open. I mean just stay behind cover, then the ult does nothing.
Mo and Krill's stun *also* prevents Mo and Krill from moving, so it's worse than Warden's, or Vindicta's, or anyone else's stuns. In other words, Mo and Krill's abilities are *worse* than other characters at doing the same thing.
The gun isn't good, and Mo and Krill doesn't have op abilities. Your argument is a good one for why McGinnis should be nerfed, but Mo and Krill has a subpar gun, with abilities that are decent but other heroes have better versions of it. PLUS an actual ult. Mo and Krill doesn't really have an ult, they have a stun, disarm, escape, and very close damage heal. So it's WORSE in my opinion than every other heroes, but is useful as a support role in teamfights.
The burrow helps but plenty of characters have ways of getting away. And unlike Pocket, Ivy, Viscous, and Dynamo it doesn't prevent damage from, say, Bebop's bombs.
imho i'd rather play Vindicta, she can support the team, (Tether ability, crow damage, making low health people run for cover or be one-shot, and items like Alchemical Fire while flying for better range/sight.) while still being a threat in a 1v1.
And McGinnis does everything Mo and Krill does, but way way better, while also having one of the strongest ults, a wall that can also trap people, healing from behind cover, and a gun that shreds like Haze's.
So does Dynamo. So does Ivy, and Viscous.
Plus Mcginnis Ivy and Viscous (the slime cube skill anyways) and Dynamo can heal teammates, while Mo and Krill only heals themselves without buying items to heal others.
If you are unhappy maybe you should try something more like "over-watch" "Marvel rivals"?
You have minor complaints about a support tank hero, He can be easily be mitigated with items etc. or your team has fed mo & Krill early on and now the struggle is real to keep up. So you get donkey Kong punched a few times, Maybe a couple tough games then come running to the forums to remove a character? This again is not a hero shooter. it requires team work to bring objectives and characters down :)
I think we need some characters abilities actually have the ability to unburrow him, you ever see a Viscous (me) puddle punch him while he's under the ground? it just pops the dirt cluster off the floor defying all logic and physics, like I lifted his pocket dimension off the floor or some ♥♥♥♥. Wardens ult, Wraits ult, maybe Dynamos stomp, and some other abilities should pop him out of the floor so there's more counter play to his digging ability.
I'm more pissed about Infernus having 9 flame dashes who the ♥♥♥♥ thought this was a good idea?