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Clearly most gamers prefer Marvel Rivals Character Design over Woke Deadlock design.
Every multiplayer game loses players, but in most cases you don't notice because the rate of new players joining equals it out.
Deadlock is a multiplayer game, just like with every multiplayer game players are leaving, especially with no extrinsic motivation like unlocks etc. to keep them. The game is also invite only, meaning there is a cap to the rate of new players joining.
Ranked mode was likely just introduced to capitalize on the player spike to collect data, and now all the matchmaking complaints stem from the fact that 2 completely different kinds of players are in the same queue.
Tadah, that's your big mystery for the dropping player count
On the bright side, too all the people who did play ranked, if my assumption is correct, your matches provided very valuable data for the devs, so the game can be better once it releases.
Deadlock Player Population has been decreasing since Sept.
https://imgur.com/a/zo6VUpC
Did you not read what I wrote?
Abrams, Lash, Warden, Kelvin, Grey Talon, Mirage and Infernus are all heavily masculine characters compared against their explainable backgrounds and archtypes. Only Bepop, Dynamo and Viscous give off any sign of non-alpha energy, and in different ways.
Pocket is a metereosexual that's taken it too far and goes by pronouns just to represent 'that person'.
McGuiness is hetero tomboy or butch lesbian.
Geist, Paradox, Vindicta and Wraith are feminine archetypes: Disney villainess, aristocratic playgirl, lady-in-white style ghost-witch, early comic-book heroine. This time it's Ivy who causes dissonance due to her having a high-energy feminine personality fitting her background, but a body that is animalistic with attractive feminine features such as being slightly child-like but not too much to be weird. Except it's still weird. She is Alita: Battle Goblina.
Yeah the occult theme with the early 20th century New York setting is really cool and there is attention to detail on it too. The heroes seem interesting on paper but it's way too unbalanced.
Bebop is pretty masculine, has boxer look, dynamo seems like a a scientist turned robot, which i think is more of a typically masculine trope although i could be wrong.
Overall pretty cool design. Viscous is just slime mysterio.
Pocket only had "they/them" because he has a bunch of other souls, like the coat or the frog thing in the suitcase- no idea what that's about, Asian man with ghost frog is... unique.
Marvel Rivals hasn't really been losing players, it's been at about the same. Deadlock has lost players, and while isn't losing as many is still pretty much declining. and there is only like 20k people playing- which is REALLY BAD for any game, especially a Valve game.
2. You're using the easiest hero to play, Haze, as an example. She's similar to other heroes in team shooters, also has the rogue aspect with stealth. Before the big patch she was rated as the worst hero by high rated players. Suddenly she wasn't the worst so many people are trying the easy, familiar, strong Haze.
Idk what site you're getting your stats from, but they don't even have accurate data.
3. You have a point. MOBAs became popular because they were an easier to play alternative to RTS games. There are more people that just want a casual game to pick up and play with the homies on the weekend. If that's your thing great.
I love fighting games and they're the least popular genre, but when you play games a lot you want something with a little more depth to sink your teeth into. Deadlock is also in that category.
Since I know how to move and build the heroes, when I play Rivals, it is fun, but I feel restricted and get bored after a few short games. To each their own