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2 month without an real update (yep the last one was just shjit like just breaking mouvement so its worse than before)
no message for just we can know what they do.
matchmaking is just terrible i never saw that before ( i got new players in ♥♥♥♥♥♥♥ archon 5 games )
cheater are already in the game and a lot just dont hide coz they know valve gonna do nothing about that.
im done with valve they dont care about they're games.
His Ult can be very good, but you can CC him out of it, hide from it, if he doesn't have it upgraded it wont stun so you have time to use an ability item. IMO in comparison to Dynamos it's balanced
I play Yamato so it is kind of silly he gets an inifinite range arrow that is more powerful than my charged short range beam. If you knock him out of the sky or get on top of him he does kind of suck. Needs a good team to play with.
His Kinetic Pulse in comparison to Yamato's powerslash it is pretty funny
Just his ultimate alone makes him very strong. I'd say his weakness is he has an ult that is amazing, but once you're in a fight with it it's like a missing ability.
Nah this character is trash bro, she's like a stationary tank
Melee is weak, at least the higher you go in MMR. Parry=death and you can parry on reaction. Abrams can get a guaranteed heavy melee off his charge, situations like this it is strong.
Most of your complaints are about high spirit damage.
If they have a high spirit team or a fed character using spirit damage and you don't build spiritshield/spiritarmor then that's just a build issue. Not to mention they're probably getting reduced spirit resist items, so if you have 0 spirit resist now you're taking multiplicative damage at negative resist.
Against knockups like Dynamo/Mirage, you don't want to be under a bridge in lane, against Lash obviously you want to keep high ground as much as possible.
Dynamo/Lash ulti you don't want to stay grouped together.
If Talon is problem you need knockdown/phantomstrike, at least someone on your team.
Many heroes you just need a form of healing reduction.
If you're building correctly each game there isn't anything that becomes a huge problem.
You can say the same thing about Dynamo Ult. Dynamo has less mobility and NEEDS to get almost point blank with his target. If the team spreads out then its only 1 person per ult and Dynamo is super vulnerable during his ultimate. Lash can appear out of thin air and ult an entire team with infinite vertical range and much more scale-able range. Not to mention he then gets to hit his powerful slam on everyone that he's ulted while Dynamo doesnt directly do much damage at all during his ult and is very team reliant.
They did nerf Lash in the most recent patch to his slam damage and ult cooldown.
His ultimate can be used to escape mid fight if need be, especially if he's stolen a lot of HP. During a fight he will be doing constant high bullet damage from great range, making an enemy a sitting duck, procing spirit and bullet procs constantly on every enemy and dealing burst and overtime damage while dodging bullets thanks to his sandstorm. Mirage doesnt need his ultimate to decimate in a fight which is among one of the reasons he is too strong in my opinion.
My biggest concern here is melee jankiness. Sometimes it just hits when it clearly should miss, or miss randomly. Also melee faking is something people can do which puts parry on cooldown. Melee in general is just additional burst damage that is over scaled in early game with a lot of stupid interactions regarding height, distance and dashes. They need to fix melee's hit reg before I will consider it a fair mechanic.