Deadlock

Deadlock

Cain Sep 23, 2024 @ 12:36am
Yamato and silence in general....
ok personally i think from seeing what good yamatos can do even with people running full heal banes and silence glyph builds, yamato needs a ♥♥♥♥♥♥♥ nerf HARDCORE and needs to loose the immortality during ult and really i wanna talk more about the very concept of disarms and silences and whether they belong in this game at all.....

to start i just wanna say that my personal opinion on what silences and disarms truly are as they are nothing more than buying an ITEM not innate to any character usually to TURN OFF enemies ability to ♥♥♥♥♥♥♥ play the game because otherwise they are too strong and while a temporary stun like say the shoulder charge of abs or the knockup of dynamo and lash isnt bad because they at most stop an enemys CURRENT ACTION, build characters like yamato especially who it was clear she was designed to be fought with SPECIFICALLY THE ITEMS silence glyph and silence weapons, its not a good thing as that basically states shes too broken to fight that you need to just turn her off. beyond this i also think that building characters to NEED to be countered by ITEMS is TOO oldschool moba and the exact reason mobas can usually NEVER build enough players to have good pro leagues and why if deadlock stays as it does with this mindset that ITEMS and needing to learn ALL characters and their counters is the ONLY way to play at the top sticks around, the pro scene will wither and die and AT BEST break into basically a heavyweight and lightweight system like ♥♥♥♥♥♥♥ the UFC where sure, watching lightweights is 'fun' but compared to watching heavyweights like chuck lidel and anderson silva fight out it out, will only be so much fun to watch that they wont really be there and in this case, there wont be near enough pros in that heavy weight type category to keep the esports scene alive... please valve change this and make items and character abilites have maximums and minimums of what they can do and PLEASE make sure to make this game focused on the PLAYERS SKILL WITH THEIR CHARACTER first, their characters strength or weakness to other characters second, and items third...
Date Posted: Sep 23, 2024 @ 12:36am
Posts: 0