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LONG REPLY, my apologies.
Two things to bear in mind:
One, is that there is only one of her on a team. She'll only be constantly flying if she's fed, too, at which point even long ranged characters struggle (I've seen a lot of Vind players build armor and shields of both types to take maximum advantage of the damage falloff from guns, which she partially bypasses)
Second, playing as a character is the best way to figure out what else they're weak to. It's easy to look up in the item shop and see the items that theoretically work, but often times you'll find she's just too far out of range anyway. In this case, we want to know what weaknesses she has that do not totally include items.
For example, I could tell you that she has weak-ish early wave-clear because she doesn't have a traditional grenade, and that her low stamina (she only has 2) can be taken advantage of to force her to fly just to escape (it has a long Cool-down vs duration early game), but the significance of stuff like this can't really be told to you. You have to experience it.
But, for fun, have a guess what happens when Warden's flask hits Vindicta.
One guy on your team needs Knockdown for 3000 and she falls out of the sky and gets one shot.
On my spirit builds I usually pick up at least one of decay/slowing hex/silence glyph/ knockdown/ethereal shift.
Edit: Also her LoS in the sky is bad, you can avoid her under bridges or in buildings completely.
Knockdown is the go-to counter item for Vindicta and Talon specifically (also Seven and Beep), but the delay lets it be purged with counter-disable items. Vindicta doesn't usually have the space for an item like that, but because her flight isn't a channel, using items during flight doesn't stop it.
As for Line of Sight, hiding is the correct answer at any stage in the game, but bear in mind that indoor fights are mega chaotic and scrappy, and some characters are much, much better at close quarters than others.
Vindicta's mere presence being able to scare you into cover is a limitation on your movements. In early game, that's fine, because she doesn't have the speed to flank you effectively, nor have anything that can force you out of cover, but when fed, and at a stage where teams typically group up to fight, being limited to spots of cover or indoor spaces is a huge disadvantage when it's what the enemy team is planning on.
The real counter to Vindicta is to stifle her power early on as best you can. Flight's duration is based on Spirit Power, so she can't simply rush rank it early to start haunting the skies, she actually needs farm to fly forever.
Nhaaa, that is more Dota 2 that is like that... In LoL you don't really build to counter specific characters.
I haven't played LoL in a long time. It was one of those where you had to purchase the newest character with real money or lose kind of games when I played it.
The shift to DotA was a wakeup call, I was ready to write MOBAs off and DotA showed me the way.
In League, I'd be up against a new character, who would stomp lane, stomp game, repeat, for weeks in a row. Training mode didn't exist back then (RIot devs actively argued with the players in the forums against training mode as if training mode was a nonsense idea, and refused to add it for years) so the only way to get your hands on a character for testing and training purposes was to either unlock them with in-game currency, "IP" (They increased the IP unlock cost a few times) or purchase them with money outright.
If you didn't have the IP, tough. Pay up.
If you had the IP... OOPS! No IP left for the proper Runes!
Runes have changed since I last played, or so I heard, but back then, "Runes" were pre-game stat buffs you could assign. They could only be unlocked with IP so you couldn't buy them with money, but you needed a lot of them to fill out a Runepage, and correct me if I'm wrong but I'm sure you could buy Runepages with money. I ended up needing more, even as a casual player.
But even assuming you only played one character every few months, if you unlocked the new character with IP, you now didn't have the IP left over to buy the proper Runes. Entering a mirror match, with the only difference being that your opponent had purchased the new champ with money, you were at a disadvantage, because your paying opponent did have IP left over for the proper Runes, and therefore had better raw damage/power/HP/magic defence or whatever they wanted from the very start of the match.
New characters weren't OP on purpose; Yorick was famously very, very weak on release, and a lot of new characters were decently powerful but balanced. Not being able to figure out how they worked without paying money is what made it ♥♥♥♥♥♥♥♥♥.
DotA2? You have them right now! You can install DotA2 for free, and you have all the characters! No pre-match min-maxing ♥♥♥♥♥♥♥♥ either, your Jug is as powerful as someone else's Jug, the only difference is you.