Deadlock

Deadlock

Kauffy Cakes Oct 1, 2024 @ 10:43am
Haze is the only glaring issue this game has.
This game is so much fun. The items give a great sense of customization. The heros seem well thought out. Except for Haze. The only hyper carry besides Wraith. Wraith has some ways to play around it tho. Haze is just a 1 trick pony and there is no way of stopping it. You can't nerf the items that make her unfun without harming other heros. She needs a rework fast. Seems obvious to make her ult scale off spirit and not auto attacks. Everyone else has to choose to have an ability damage build, attack build, or hybrid. She just goes full physical and gets to have her cake and eat it too.
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Showing 1-7 of 7 comments
Fuxleep Oct 1, 2024 @ 11:01am 
Or just use metal skin, pretty easy counter. Also helpful against other potential threats. Wow, so hard.
Null Winter Oct 1, 2024 @ 4:10pm 
Originally posted by Fuxleep:
Or just use metal skin, pretty easy counter. Also helpful against other potential threats. Wow, so hard.

Once upgraded, the ult lasts longer than Metal Skin, Reflect, and Ethereal Shift and can have an AOE so massive that you can't escape it even with dashes or Warp Stone ready; you would need to have already been out of the LOS or extremely out of its range. "Already being uninvolved beforehand" is not counter-play; it's being fortunate or cowardly enough to not be participating in the exchange.

Haze can pop Silencer and Unstoppable right before ult to make it Unstoppable and inescapable via any abilities. Even if she lacks those items, the damage output is so insane that you need to pre-emptively pop Metal Skin and be a character with a built-in stun ability or a purchased item and then approach through the storm of bullets to attempt to stun her, likely while her allies are also throwing out attacks.

There is an item that prevents those struck from using their own items. You also can't pop items, dash away, or use abilities to escape if you're pre-emptively stunned by Sleep Dart, Dynamo's group stun ult, Knockdown, Abrams' AOE ult, or any of the other billion sources of stun.

Outside of the ult, Haze's guns with Fixation's insane ramp up don't require a brainstem to do absurd damage in mere seconds; if you try to use Metal Skin and/or Reflect in a 1v1, then she can still put you to Sleep and just wait for the duration to expire before resuming shooting.
Last edited by Null Winter; Oct 1, 2024 @ 4:11pm
xDezecute Oct 1, 2024 @ 9:35pm 
Just use Ivy, stuns haze out of ult always
II Wingless II Oct 1, 2024 @ 10:24pm 
There are several items and abilities that shut down hazes ult via stun. If she has silencer/unstoppable+refresher+duration extender+cooldown reducer+boundless spirit then yeah you're ♥♥♥♥♥♥ but that requires like 80k souls and you shouldn't have let her get that much.
Last edited by II Wingless II; Oct 1, 2024 @ 10:25pm
✖tasy Oct 2, 2024 @ 3:00am 
Originally posted by Null Winter:
Originally posted by Fuxleep:
Or just use metal skin, pretty easy counter. Also helpful against other potential threats. Wow, so hard.

Once upgraded, the ult lasts longer than Metal Skin, Reflect, and Ethereal Shift and can have an AOE so massive that you can't escape it even with dashes or Warp Stone ready; you would need to have already been out of the LOS or extremely out of its range. "Already being uninvolved beforehand" is not counter-play; it's being fortunate or cowardly enough to not be participating in the exchange.

Haze can pop Silencer and Unstoppable right before ult to make it Unstoppable and inescapable via any abilities. Even if she lacks those items, the damage output is so insane that you need to pre-emptively pop Metal Skin and be a character with a built-in stun ability or a purchased item and then approach through the storm of bullets to attempt to stun her, likely while her allies are also throwing out attacks.

There is an item that prevents those struck from using their own items. You also can't pop items, dash away, or use abilities to escape if you're pre-emptively stunned by Sleep Dart, Dynamo's group stun ult, Knockdown, Abrams' AOE ult, or any of the other billion sources of stun.

Outside of the ult, Haze's guns with Fixation's insane ramp up don't require a brainstem to do absurd damage in mere seconds; if you try to use Metal Skin and/or Reflect in a 1v1, then she can still put you to Sleep and just wait for the duration to expire before resuming shooting.

Could not agree more. Just lost a 40 minute game, because our Pocket ragequitted because of Haze and we were able to effectively fight 5v6 against enemy team until Haze swooped in, popped both Silencer and unstoppable and it was gg, none of us could have pressed anything even if we wanted to. Also this guy on Haze had 50k farm, while the lead in our team had 36k and I had 34k. But she is surely balanced, right?

I completely agree with different scalings. If you go full damage, you can shred people only in 1v1, but you can get caught and punished. Also her ult being spirit would remove Silencer from her kit, which will help players deal with her, if you have something like Paradox wall or Mirage\Dynamo\Wraith's knockup. Haze won't be so farm efficient and would be forced to choose how to build and play just like the rest of champ's pool. I guess she won't ever be balanced, since she is an invis champion, but she will be manageble and not 1v11 any game after pressing 3 buttons and watching people go down with a smile. This needs to go.
Last edited by ✖tasy; Oct 2, 2024 @ 3:01am
Foxassassin Oct 2, 2024 @ 4:05am 
I feel like this is a complex problem, one that I have discussed with a few other people and came to similar conclusions.

1: Her Fixation should reset if it's applied to different targets. The game makes her out to be some monster for 1v1 fights, but fixation can be applied to any number of units at the same time with her ult or Ricochet (Or if she, herself, uses Reflect because Reflect triggers bullet procs which is... not a great design)

2: How the game handles cooldowns. Unlike a vast majority of games, cooldowns start when they're used as opposed to when skills end. This also applies to some other problematic ults like Mcginnis and Seven, allowing for near constant uptime on ults.

Just making skills cooldown properly would fix some of Haze's issue of nearly always having ult available.

3: Have her ult either, as suggested as above, count as a spirit ability, or, a weird non-state of it not counting as actual bullets. As it stands her ult can trigger bullet procs, which means stacking Fixation on everything nearby.

If her ult didn't stack procs it would incentive actually shooting before hitting 4, and would limit the more extreme damage done to whoever she marked/ Ricochet marked.
Psygnosis Oct 2, 2024 @ 4:28am 
metal skin + and that active item that deflects bullets. She'll insta wipe herself out. or knockdown item.
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Date Posted: Oct 1, 2024 @ 10:43am
Posts: 7