Deadlock

Deadlock

Null Winter Sep 26, 2024 @ 7:09pm
What's up with Mirage's gun?
Weapon designs are definitely a weak point in this game, but I think Mirage's might just take the undercooked cake.

It's clearly laid out like a machine-pistol or compact SMG which makes sense for a political bodyguard, but neither of those were common nor popular in that role until well after WW2 (the game is a bit after WW1 with the current lore). Its visual magazine is appropriately curved and extended, but its actual mag size starts tiny and it shoots at a sluggish semi-auto pace without items. It has a massive honking suppressor, muzzle brake, and/or flash-hider slapped on the barrel, but it's audibly one of the loudest weapons, just under things like Shiv's monster shotgun double-barrel alt-fire and Vindicta's Assassinate sniper rifle shots. Without items or using his ult, it barely has enough magazine size and fire rate to get to a X2 multiplier for his passive, so it doesn't even work well with his own kit unless you invest in a gun build (and then it becomes insanely good). Lastly, it doesn't have any fantastical or steampunk design components; it's much closer to a TF2-style oversized cartoon version of a real gun; I can let a lot of the other designs go because they're clearly leaning more into fantasy tech or the supernaturally powered aspects present in the setting.
Last edited by Null Winter; Sep 26, 2024 @ 8:00pm
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Showing 1-8 of 8 comments
Watchmaker Sep 26, 2024 @ 7:19pm 
Wall of unorganized text crits for 666
{disaster} Take Sep 26, 2024 @ 7:29pm 
Wait a second...
EVILSPIRIT Sep 26, 2024 @ 7:35pm 
Its so op omg i love this hero
Null Winter Sep 26, 2024 @ 7:58pm 
Originally posted by 🐲:
Wall of unorganized text crits for 666

It's organized as "main point then counterpoint". It's a standard paragraph layout, but I suppose that's just too much for most people now-a-days.

Did you need a single line summary? "It looks dumb and makes no sense for visual design or kit design".
ShadowDark3 Sep 26, 2024 @ 8:09pm 
Originally posted by Null Winter:
Originally posted by 🐲:
Wall of unorganized text crits for 666

It's organized as "main point then counterpoint". It's a standard paragraph layout, but I suppose that's just too much for most people now-a-days.

Did you need a single line summary? "It looks dumb and makes no sense for visual design or kit design".
That sentence makes way more sense than the meandering stream-of-conscious brick of unrelated text in the opening post; thanks for the summary.
Null Winter Sep 26, 2024 @ 8:14pm 
Originally posted by ShadowDark3:
Originally posted by Null Winter:

It's organized as "main point then counterpoint". It's a standard paragraph layout, but I suppose that's just too much for most people now-a-days.

Did you need a single line summary? "It looks dumb and makes no sense for visual design or kit design".
That sentence makes way more sense than the meandering stream-of-conscious brick of unrelated text in the opening post; thanks for the summary.

It's all related. It's not my burden to ensure folks can see a functional compound sentence or a valid semicolon link. :P
thelegoman0 Oct 28, 2024 @ 10:32pm 
I mean considering he’s the newest character and the game is in alpha and it is an odd outlier in terms of design… I’m just assuming it’s a placeholder.
{disaster} Take Oct 31, 2024 @ 7:42pm 
TF2's weapon designs were categorised in a way that would keep them grounded, but with some liberties taken for the sake of being a video game.
The shotguns are fairly basic pump actions. Scout's is a much meaner looking custom gun, and his alternates all borrow from the double barrel sluggers, but it's this way because it's his primary.
Soldier's Rocket Launcher is designed with pieces of real rocket launchers, but made to appear customised, so it carrying 4 Rockets at once can somehow make sense.
Heavy's gun is far, far too large for any one person to wield, it's the kind of gun that planes would have, or something mounted on a truck. He can carry it because he's cartoonishly big himself.

OP does have a point here, Mirage's gun has elements that don't really work to convey it's functionality. A silencer on a loud gun, a large, curved mag for a slow fire rate, a small weapon, small enough to use in one hand, something one would expect to be used in close range, has snipe potential at mid range with it's high per-bullet damage.

But like
Originally posted by thelegoman0:
said, it's placeholder, and it could be there for the size of the weapon they ultimately want, not it's full design. Mirage himself suggest that the weapon's of the Djinn are unconventional, so the gun will probably shoot sand pellets or something if it doesn't already, and may well not resemble any of the parts it has besides the rough shape and size by the time it's properly finalised.
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Date Posted: Sep 26, 2024 @ 7:09pm
Posts: 8