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It's organized as "main point then counterpoint". It's a standard paragraph layout, but I suppose that's just too much for most people now-a-days.
Did you need a single line summary? "It looks dumb and makes no sense for visual design or kit design".
It's all related. It's not my burden to ensure folks can see a functional compound sentence or a valid semicolon link. :P
The shotguns are fairly basic pump actions. Scout's is a much meaner looking custom gun, and his alternates all borrow from the double barrel sluggers, but it's this way because it's his primary.
Soldier's Rocket Launcher is designed with pieces of real rocket launchers, but made to appear customised, so it carrying 4 Rockets at once can somehow make sense.
Heavy's gun is far, far too large for any one person to wield, it's the kind of gun that planes would have, or something mounted on a truck. He can carry it because he's cartoonishly big himself.
OP does have a point here, Mirage's gun has elements that don't really work to convey it's functionality. A silencer on a loud gun, a large, curved mag for a slow fire rate, a small weapon, small enough to use in one hand, something one would expect to be used in close range, has snipe potential at mid range with it's high per-bullet damage.
But like said, it's placeholder, and it could be there for the size of the weapon they ultimately want, not it's full design. Mirage himself suggest that the weapon's of the Djinn are unconventional, so the gun will probably shoot sand pellets or something if it doesn't already, and may well not resemble any of the parts it has besides the rough shape and size by the time it's properly finalised.