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Here's mine: This game combines mobas with shooters, a combination of hardcore and casual genres. The game is already simpler than other mobas, so why not speed it up a bit?
If it's any consolation, I can't think of a moba that doesn't have faster gamemodes. This would be after release, obviously. SMITE four faster modes: A no-jungle randoms with one lane, a two-lane 4v4, a one lane 3v3, and an all-teamfight arena mode. When standard games go for roughly an hour, faster modes are a no-brainer. For Deadlock, a twin-lane 4v4 seems like the best fit.
Remember, anything that could make the game faster MIGHT create more one-sided matches. The amount of time in each match is meant to allow comebacks, if the losing team is intelligent with strategy, items, jungles, buffs, rejuv, and soul urn. To make the game faster, it might be easier to promote a smaller map in a second gamemode.
so your suggestion is what then brain dead no thought at all no object permanence and not having to know how the game works to play and win then go play cookie clicker go play with crayons cause even simple games like bloons tower defense requires knowledge checks to beat the level your just crying into the wind your clearly just bad at games and want to complain
have you played any mobile moba?