Deadlock
TheAlex 30 AGO 2024 a las 6:53 a. m.
1
Duration of the game
The game is good, but you need to do something about the duration of one session. One fight lasts 40 minutes. This is unacceptable for a team shooter. The fact is that, for shooter players, there is such a thing as eye fatigue. 40 minutes of continuous shooting, with an abundance of special effects, is not what we want to see from the game. You want fast fights. 10 - 15 minutes at most. So that you can play several fights in one evening, and not 1 or 2 in which you lose and have to get discouraged. I ask you to fix it, and those who agree to support it.
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Mostrando 91-104 de 104 comentarios
Gubtubus Webble 22 SEP 2024 a las 5:14 p. m. 
Publicado originalmente por smokratez:
Publicado originalmente por DickPays:
It's not though, you clearly haven't played a moba. This is literally standard.

yeah, based on 20 year old moba gameplay. Can we make it cooler and more interesting?
Yeah and why has it been around for so long...? Oh yeah that's cause it works. They don't need to change anything about the pace of the game. It's fine and leads to some good ass endgames
Rat Kicker 3000 22 SEP 2024 a las 7:20 p. m. 
Changing a game's whole format is a hard sell, it might help to collect as many reasons as possible to promote the sentiment.
Here's mine: This game combines mobas with shooters, a combination of hardcore and casual genres. The game is already simpler than other mobas, so why not speed it up a bit?

If it's any consolation, I can't think of a moba that doesn't have faster gamemodes. This would be after release, obviously. SMITE four faster modes: A no-jungle randoms with one lane, a two-lane 4v4, a one lane 3v3, and an all-teamfight arena mode. When standard games go for roughly an hour, faster modes are a no-brainer. For Deadlock, a twin-lane 4v4 seems like the best fit.

Remember, anything that could make the game faster MIGHT create more one-sided matches. The amount of time in each match is meant to allow comebacks, if the losing team is intelligent with strategy, items, jungles, buffs, rejuv, and soul urn. To make the game faster, it might be easier to promote a smaller map in a second gamemode.
BigRagaTheOppStoppa 22 SEP 2024 a las 8:00 p. m. 
Publicado originalmente por smokratez:
Publicado originalmente por Bug Guy:
Laning is literally the most skill intensive part of the game. If you arent good at securing and denying creeps, or poking damage onto your opponent, you likely lose lane. If both players are just sitting there shooting eachothers creeps without bothering eachother then they arent playing right (nothing wrong with that of course, we all learn eventually).

Ganking is not abuse, its a game mechanic. If no one was supposed to roam lanes they wouldnt let you leave yours. Abuse is killing players instead of finishing the game when you have the clear ability too. You dont have to find this game fun. I haved played MOBAs a ton and im surprised more people dont hate playing them lol. But saying its unskilled is simply false. Watch an experienced player go against an inexperienced player and the inexperienced player will get shut down so hard they might as well be AFK. the Skill Expression range is monumental

Pve is not skill. It's boring.

Ganking is about having a numerical advantage. It's the definition of abuse. The whole point is to create unfair fights. That's not interesting or skillful.

I already said the last 10 minutes of the game is the only fun and interesting part. Because it's mostly teamfighting. But even then you have cowards who just split push, afk farm and don't join teamfights. The game design is inherently flawed.

Memorization is the most boring non creative and uninteresting possible skill to build a game around. Which is what deadlock is. A boring pve heavy knowledge check.

"Watch an experienced player go against an inexperienced player and the inexperienced player will get shut down so hard they might as well be AFK. the Skill Expression range is monumental"

smurfing is for losers. It's what overwatch players do to pretend they are good gamers. Again. Knowledge check. The least interesting skill to build a game around.

so your suggestion is what then brain dead no thought at all no object permanence and not having to know how the game works to play and win then go play cookie clicker go play with crayons cause even simple games like bloons tower defense requires knowledge checks to beat the level your just crying into the wind your clearly just bad at games and want to complain
Última edición por BigRagaTheOppStoppa; 22 SEP 2024 a las 8:00 p. m.
Carper 22 SEP 2024 a las 8:15 p. m. 
Gank, Farm, Teamfights, shooter and moba in the same game sounds good, but right now the game is broken, whoever farm the jungle is going to win. There is no real rewards for kill ppl in the tf or line at all, you could be trash in the lines, but if you just farm you will be the player with more souls in the game just for killing minions. Then you will have a PVE game with a final TF that you will normally win because you have a full build
Chimeric 22 SEP 2024 a las 9:01 p. m. 
Publicado originalmente por DickPays:
Publicado originalmente por Chimeric:
yup pacing def an issue, game actually starts 20-30mins into the match, they need to either spice up the beginning or speed up rate at which you gain items or are able to take objectives.
It's not though, you clearly haven't played a moba. This is literally standard.
Nope, in Smite at 10min you are already moving through map a bit and engaging in 3-4 people fights. Time to kill is can also be quite fast even at beginning, not like here where there are a billion retreats.
Última edición por Chimeric; 22 SEP 2024 a las 9:02 p. m.
Mexicutioner 22 SEP 2024 a las 9:05 p. m. 
Agreed. Game length is too long. 20-30 minute matches would be amazing.
Gubtubus Webble 22 SEP 2024 a las 10:09 p. m. 
Publicado originalmente por Chimeric:
Publicado originalmente por DickPays:
It's not though, you clearly haven't played a moba. This is literally standard.
Nope, in Smite at 10min you are already moving through map a bit and engaging in 3-4 people fights. Time to kill is can also be quite fast even at beginning, not like here where there are a billion retreats.
That is false. Are you playing arena? Cause maybe so. But matches of joust and conquest can last up to 40 minutes
smokratez 22 SEP 2024 a las 10:39 p. m. 
Publicado originalmente por Hosenbund:
its a moba too..not only a shooter

10-15 minutes are not enough to actually make for a satisfying moba experience.

they may implement a turbo mode in the future though, as they did in dota, so you may get what you want
that is probably where all the casuals will end up, same as in dota

have you played any mobile moba?
Moldy Bread 1 OCT 2024 a las 11:47 a. m. 
say this to csgo players lol
Pickup 8 OCT 2024 a las 5:44 p. m. 
Games need to last for like 25 to 30 mins max. My friends lose interest after playing one game because they go on for so damn long :(:(
Última edición por Pickup; 8 OCT 2024 a las 5:45 p. m.
David 8 OCT 2024 a las 5:58 p. m. 
They could do a different game mode and map for like 3v3, kinda like ARAM in league, that has faster games and more souls. DO NOT ♥♥♥♥ with main game tho.
Commander Moron 11 OCT 2024 a las 3:20 a. m. 
Publicado originalmente por Dwane Dibbley:
Its not team shooter. And 40 minutes matches are acceptable in games like CSGO, which is team shooter.

This is basicaly 3D DotA. Go check lenght of matches there.

You DONT WANT 10-15 minutes matches, its not overwatch. This has very different pacing cuz you are leveling and gearing during match. If you try to shrink this process to 10 minutes, the game would be VERY stressfull and single tiny mistake of one player would easily lead to lost game. Like dying on lane would mean you can just leave game cuz you wont catch up...
Yeah the game would be boring if that matches were that fast.
BECEJlA9_XYPMA 12 ENE a las 7:19 a. m. 
it's a moba game, 30-60 min is standard
Autismonaut 12 ENE a las 10:05 a. m. 
Publicado originalmente por Bug Guy:
Publicado originalmente por Luxiwow:
respawn is only 60 seconds in the late game. If it wasnt, then you could literally never win.

I feel like 60 seconds is too punishing at that point. 45 would be better in my opinion.
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Publicado el: 30 AGO 2024 a las 6:53 a. m.
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