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This is basicaly 3D DotA. Go check lenght of matches there.
You DONT WANT 10-15 minutes matches, its not overwatch. This has very different pacing cuz you are leveling and gearing during match. If you try to shrink this process to 10 minutes, the game would be VERY stressfull and single tiny mistake of one player would easily lead to lost game. Like dying on lane would mean you can just leave game cuz you wont catch up...
No. It would be different game. It would be just "overwatch copy" or "worse TF2" with close to zero chance to success. It has no WoW minmax stuff, its LoL/DotA game flow.
One thing i actually like about this game is that, you can actually make a comeback even if you blunder the early/mid game. Although, this fact makes the game more casual friendly, it is also the reason why games are so long. I even had a 1h game and was just completely exhausted afterwards. Valve should aim for 30 min games. The average seems to be around 40 min or longer.
Laning is pve focus. You don't do enough damage at the start, so you have to count your bullets. Ganking is abusing other people by ganging up on them. I am already asleep at this point. None of this is interesting or exciting.
I can play mobile games that have more action and skill based pvp than deadlock.
You can't equate this to WoW because WoW has many systems that have different objectives for each player. This game does not have loopy PvE (M+, challenges) or rated arenas, and if you want that, then yeah, WoW (or any MMO-like game) will probably be the best choice.
Think of this as DotA2 3D which this game is and if you haven't played DotA or DotA-like games than I don't know what to tell you m8