Deadlock

Deadlock

slayerguy455 Aug 30, 2024 @ 5:15am
Deadlock Update Patch Notes
Deadlock Update FINALLY!!
Gameplay Changes
MISC Gameplay changes
  • Added wall jumping (does not consume stamina, requires input direction away from the wall, can be done once)
  • Moved a flex slot from “Set of enemy Base Guardians” to “All Enemy Lane Guardians”
  • Added ropes to some buildings to let you climb up (hold jump key to latch onto them). Can shoot while hanging on them.
  • A pair of teleporters has been added to the outer lanes at the midpoint (near the three red neutral creeps)
  • Four teleporters have changed locations
  • The upper floor teleporters have moved to the street level
  • The interior teleporters have moved to the Bodega building and the Theater
  • Teleporters are closed for the first 10 minutes (they look visually closed)
  • Guardians no longer give 1 AP
  • AP is now added to the following Soul levels: 3500, 5200, 8000, 9700
  • Parry cooldown reduced from 6s to 5s
  • Urn delivery sprint bonus increased from +2 to +3
  • Walker min range to attack increased from 30m to 32m
  • Golden Statues drop rate increased by 6%
  • Replaced some bounce pads with ropes if the purpose was to go straight up
  • Added two bounce pads next to sidelane walkers at cultural center and courthouse
  • Added bounce pad from the Amber Orange/Sapphire Blue Walker walkway to the low roofs toward the Walker.
  • Removed some rooftop zap volumes that damage players
  • Several buildings have been made taller to make their rooftops out of bounds
  • Several buildings have been made shorter to make them more accessible
  • A few of the buildings have new passageways at higher floors that are along the way to the rooftop
  • Breakable containers have been added to the new playable rooftops
  • Juke closets have replaced the previous location of the upper floor teleporters
  • The half of the underground tunnel towards the outer lanes has been made wider
  • Tunnel walls now have the color of the lane that the exit is closest to
  • Removed the archway leading to the underground shop
  • Placed temporary signage for interior buildings and storefronts for future reference
  • Two upper floor juke spots have been converted to passages through buildings
  • Added a new upper floor juke spot to each side
  • Stairwell from Amber Orange/Sapphire Blue Walker catwalk to the courtyard now less cramped
  • Lowered the statue pedestals in the inner lanes outside of Mid
Item Changes
Weapon Items [ /h3]
  • Monster Rounds: Bullet Resist vs NPC increased from 30% to 35%
  • Hollow Point Rounds: Spirit Shield increased from +80 to +85
  • Restorative Shot: Heal from heroes increased from 30 to 35
  • High-Velocity Mag: Bullet Velocity reduced from +35% to +30% (now has an upgrade)
  • Active Reload: Lifesteal reduced from 30% to 22%
  • Active Reload: Buff duration reduced from 8s to 7s
  • Kinetic Dash: Active Fire Rate reduced from 30% to 25%
  • Long Range: Now grants +90 Bullet Shield
  • Melee Charge: Now grants +1 HP regen
  • Swift Striker: Now grants +10% Ammo
  • Titanic Magazine: Bullet Armor increased from 10% to 15%
  • Toxic Bullets: Heal Reduction increased from -55% to -65%
  • Toxic Bullets: Bleed damage reduced from 6% to 5%
  • Toxic Bullets: Now grants +100 Health
  • Intensifying Magazine: Now steadily ramps back down to 0% when you stop shooting rather than instantly emptying
  • Warp Stone: Active Bullet Resistance reduced from 40% to 30%
  • Sharpshooter: Now grants +175 Bullet Shield
  • Sharpshooter: No longer provides bonus headshot damage
  • Sharpshooter: Weapon damage increased from 60% to 70%
  • Burst Fire: Active duration increased from 3s to 4s
  • Escalating Resilience: Max Bullet Resist increased from 36% to 40%
  • Alchemical Fire: Cooldown reduced from 28s to 26s
  • Heroic Aura: Active duration increased from 5s to 6s
  • Added new T3 Weapon Item, Headhunter: Requires High-Velocity Mag. Grants +50% Bullet Velocity, +15% Weapon Damage and +150 Bullet Shield. Passive cooldown: Landing a headshot on heroes deals bonus +140 Damage, heals you for +8% Max HP and grants +2 m/s for 3 seconds. Cooldown: 6 seconds.
  • Siphon Bullets: Weapon Damage reduced from 40% to 28%
  • Frenzy: Ammo increased from +9 to +12
  • Lucky Shot: Proc chance increased from 30% to 35%
  • Ricochet: Bounce damage increased from 50% to 60%
  • Ricochet: Fixed not applying spirit bonus damage from Vindicta and Wraith abilities
Vitality Items [ /h3]
  • Melee Lifesteal: Effectiveness vs non-heroes increased from 35% to 40%
  • Healing Rite: Cooldown reduced from 65s to 60s
  • Divine Barrier: No longer grants +7% Bullet Resist
  • Divine Barrier: No longer grants +1.5 Health Regen
  • Divine Barrier: Now grants +1 Sprint
  • Divine Barrier: Now grants +75 Health
  • Divine Barrier: Now grants +8% Ability Range
  • Combat Barrier: Now also grants +8% Fire Rate while active
  • Enchanter’s Barrer: Now also grants +8% Cooldown Reduction while active
  • Reactive Barrier: Duration reduced from 13s to 9s
  • Healing Booster: Now has also 15% Heal Reduction Resist (Leech no longer has it)
  • Healing Booster: No longer has +6% Bullet Resist
  • Superior Stamina: Air Jump/Dash Distance reduced from +40% to +30%
  • Metal Skin: Cooldown reduced from 25s to 22s
  • Rescue Beam: Channel duration reduced from 3s to 2.5s
  • Lifestrike: Effectiveness vs non-heroes increased from 35% to 40%
  • Fortitude: Damage taken duration threshold reduced from 12s to 11s
  • Veil Walker: Cooldown reduced from 18s to 17s
  • Majestic Leap: Cooldown reduced from 26s to 24s
  • Leech: No longer has 30% Heal Reduction Resist
  • Unstoppable: Can now be cast while channeling
  • Unstoppable: Cooldown reduced from 65s to 60s
  • Soul Rebirth: Cooldown reduction increased from +15% to +18%
  • Soul Rebirth: Now grants +12 Spirit
  • Soul Rebirth: Fixed being able to purchase globally during its brief respawn period
  • Soul Rebirth: Fixed the camera moving away from the player if you will respawn, rather than following the ragdoll
  • Colossus: Slow increased from 25% to 35%
  • Shadow Weave: Spirit Shield health increased from +200 to +300
  • Shadow Weave: Spot radius reduced from 20m to 18m
  • Phantom Strike: Cast range reduced from 30m to 25m
Spirit Items [ /h3]
  • Ammo Scavenger: Health increased from +50 to +60
  • Extra Charge: Cooldown reduction increased from +8% to +10%
  • Spirit Strike: Debuff duration increased from 8s to 13s
  • Spirit Strike: Spirit Shield increased from +85 to +100
  • Extra Spirit: Health increased from +25 to +35
  • Withering Whip: No longer grants +20% Ammo
  • Withering Whip: Now grants +8% Fire Rate
  • Withering Whip: Fire Rate slow reduced from -40% to -30%
  • Withering Whip: Cooldown reduced from 40s to 25s
  • Quicksilver: No longer has +10% Reload Time
  • Suppressor: Health regen reduced from 3 to 2.5
  • Suppressor: Fire Rate reduction reduced from -30% to -25%
  • Improved Cooldown: Cooldown Reduction increased from 15% to 16%
  • Duration Extender: Health regen increased from 1.5 to 1.75
  • Slowing Hex: Projectile speed increased by 30%
  • Slowing Hex: Cooldown reduced from 27s to 25s
  • Rapid Recharge: Charge count reduced from +3 to +2
  • Rapid Recharge: Faster Time Between Charges increased from +40% to +55%
  • Rapid Recharge: Cooldown for charged abilities increased from +20% to +25%
  • Knockdown: Delay reduced from 3s to 2s
  • Knockdown: Stun reduced from 1.25s to 0.9s
  • Knockdown: Cast range increased from 35m to 45m
  • Silence Glyph: Duration reduced from 3.5s to 3s
  • Torment Pulse: Spirit damage scaling increased from 0.2 to 0.24
  • Surge of Power: Imbued Ability Spirit Power increased from +28 to +34
  • Superior Duration: Non-Imbued duration increased from +24% to +26%
  • Improved Spirit: Health Regen increased from 2 to 3
  • Improved Spirit: Health increased from +75 to +100
  • Improved Reach: Spirit Resist increased from +10% to +12%
  • Curse: Duration reduced from 3.5 to 3.25
  • Magic Carpet: You are now unslowable while on the Magic Carpet
  • Magic Carpet: Cooldown reduced from 40s to 30s
  • Magic Carpet: Barriers now last for 16s
  • Echo Shard: Now grants +8 Spirit Power
  • Escalating Exposure: Base Spirit Resist reduction increased from -12% to -15%
  • Refresher: Now grants +8% Bullet Resist
  • Boundless Spirit: Sprint reduced from +4 to +3
  • Boundless Spirit: Now grants +25% Weapon Damage
Hero Changes [ /h2]
Abrams [ /h3]
  • Infernal Resilience Regeneration Time increased from 16s to 18s (this is a nerf)
  • Now does pull ups on the zipline once again (this is a buff)
  • Fixed Shoulder Charge sometimes stunning enemies on stairs
  • Fixed Seismic Impact sometimes not going to the area selected
Bebop[ /h3]
  • Gun range increased from 30m to 32m
  • Hook now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
  • Hyper Beam can now be canceled by using Parry
Dynamo[ /h3]
  • Rejuvenating Aurora can now be canceled by using Parry
  • Fixed Kinetic Pulse not traveling properly when cast near corners
  • Gun damage reduced from 15 to 13
  • Singularity cast time increased from 0.1 to 0.2
  • Singularity range reduced from 9m to 8m
Grey Talon[ /h3]
  • Charged Shot collision size reduced by 8%
  • Charged Shot base damage reduced from 105 to 100
  • Charged Shot T2 reduced from +70 to +65
  • Fire Rate now scales with Spirit (0.25)
  • Can now use multiple air dashes while using Rain of Fire
  • Immobilizing Trap root duration reduced from 2s to 1.25s
  • Immobilizing Trap now applies a 50% movement slow for 1 seconds after the root
  • Immobilizing Trap T2 changed from +1s Root to +2s Slow
Haze[ /h3]
  • Base bullet damage increased from 5.3 to 5.6
  • Sleep Dagger impact damage happens immediately, rather than after the brief drowsy period
  • Sleep Dagger drowsy period before sleep kicks in increased from 0.25 to 0.35
  • Sleep Dagger cooldown reduced from 27s to 25s
  • Smoke Bomb radius reduced from 20m to 18m
  • Fixation T2 max stacks increased from +30 to +40
  • Bullet Dance now provides +2 Weapon Damage in the base ability (similar to the T1)
Infernus[ /h3]
  • Reduced vertical reach on Flame Dash dps
  • Flame Dash speed is now affected by slows
  • Flame Dash trail now gets wider with Ability Range bonus
  • Flame Dash T1 duration reduced from 7s to 6s
  • Catalyst Damage Amplification reduced from 30% to 25%
  • Catalyst T3 Damage Amplification increased from +10% to +15%
  • Catalyst T2 reduced from +20% Lifesteal to +15%
Ivy[ /h3]
  • Bullet damage growth per boon reduced from 0.55 to 0.5
  • Health growth per boon reduced from +41 to +35
  • Watcher’s Covenant T2 reduced from +3 m/s to +2
  • Air Drop no longer silences allies
  • Air Drop now causes allies to deal 50% less damage while being carried
  • Air Drop movement adjusted to be a little less frantic
  • Fixed Air Drop bomb disappearing if you cancel your ultimate after dropping it but before it lands
  • Air Drop self cast cast time increased from 1s to 2s
  • Air Drop max move speed reduced from 20 to 18
  • During Air Drop flight you can pitch up and down with Dash/Crouch buttons
  • Fixed getting stuck under bridges and in buildings while Air Drop flying
Kelvin[ /h3]
  • Bullet radius increased from 5 to 6
  • Base health growth per boon increased from +45 to +50
  • Arctic Beam max slow increased from 60% to 80%
  • Arctic Beam now affects soul orbs (secures/denies them)
  • Arctic Beam T3 range reduced from 15m to 13m
  • Fixed Ice Path jitter
  • Frost Grenade T2 Heal increased from 135 to 145
Lash[ /h3]
  • Improved firing arm position to be a little bit more out of the way from the reticle
  • Grapple no longer gives a stamina charge on use
Paradox[ /h3]
  • Fixed Paradoxical Swap still going through even if Paradox dies during it
Pocket[ /h3]
  • Barrage amp reduced from 8% to 7% per stack
  • Fixed Barrage amp visual not showing properly
Seven[ /h3]
  • Static Charge radius increased from 5m to 6m
  • Static Charge T2 radius increased from +7m to +8m
  • Storm Cloud spirit power scaling reduced from 1.1 to 0.8
  • Storm Cloud time to reach maximum radius reduced from 6s to 3s
  • Storm Cloud Now provides +20% Bullet Resistance in the base ability
Shiv[ /h3]
  • Bullet damage growth per boon reduced from 0.5 to 0.4
  • Gun falloff range reduced by 10%
  • Health growth per boon reduced from +41 to +35
  • Slice and Dice T2 reduced from +100 to +85
  • Slice and Dice T3 now considers creeps for only half value
  • Bloodletting deferred damage reduced from 35% to 30%
  • The targeting UI for Shiv’s Killing Blow is now more clear about when the target will be killed
Vindicta[ /h3]
  • Stake duration reduced from 2.25s to 2s
  • Crow Familiar Spirit Power duration scaling reduced from 0.05 to 0.04
  • Fixed left clicks sometimes deselecting the ability when charges aren’t ready
Viscous[ /h3]
  • Primary Fire redesigned to make it more usable and have improved damage and scaling
  • Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot
  • Splatter Spirit Scaling increased from 1.4 to 1.5
  • Splatter Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%
  • Puddle Punch damage increased from 100% to 110% of Light Melee
  • Puddle Punch T2 is now +50 damage and +20% movement slow (was -10s cooldown)
  • Puddle Punch T3 is now -12s cooldown (was +80 damage and +20% movement slow)
  • Puddle Punch: delay before punch increased from 0.25s to 0.35s
  • Goo Ball Spirit Scaling increased from 1.05 to 1.3
  • Goo Ball acceleration increased
  • Goo Ball base turn radius and turn radius after bouncing has been increased
  • Fixed a bug where Goo Ball would have the direction and trail particle stuck on
Warden[ /h3]
  • Base movement speed reduced from 6.5 to 6
  • Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3
Yamato[ /h3]
  • Power Slash max damage time requirement reduced from 1.5s to 1.4s
  • Power Slash collision radius reduced by 8%
  • Crimson Slash radius increased from 12m to 13m
  • Fixed being able to die during Shadow Transformation if hit by Grey Talon’s Owl
  • Fixed some cases where Flying Strike could get into a stuck state
  • Fixed some cases where Crimson Slash would appear to be cast when it wasn’t

Sources [www.dexerto.com]
Date Posted: Aug 30, 2024 @ 5:15am
Posts: 0