Deadlock

Deadlock

Nemi Sep 10, 2024 @ 5:14am
My impressions on deadlock and feedback
I'm just going to list the problems of this game, these are my personal opinions and if changed would make the game so much more enjoyable.

1. The characters are broken some are over-tuned and under tuned compared to others.
2. Items are far too complicated compared to other MOBA's, I played smite back in the day and have over 3000 hours on it yet I just cant get used to this games items at all, and nothing seems to lead in to late game 6300 gold items?? Items should always upgrade in to the bigger ones
3. Characters should be labelled as tank, assassin so on, I actually don't know who the tanks are in this game if they're any at all.
4. Reloading is painful, this mechanic should be removed from the game entirely, in a MOBA this doesn't feel good at all to spend most of my time reloading than shooting the actual guns.
4. Bring more characters that don't have guns maybe, out of all the roster there is only 1 character with no gun and a sword, that character just seems so out of place in a full on ranged gun game??
5. The city needs a huge rework and not a lot of people know where the jungle camps are on the map or anything.
6. The shop is bad, you can only buy from the shop if you go next to the shop which is fine, but the fact you lose the shop next to the first tower when it gets destroyed is kinda bad, and the fact you have to travel back to base and you cant teleport back to base just feels bad as well.
7. Different maps, I know its early development but maybe a jungle map would be cool or something else other than a city map

Again this is a personal opinion on things id like to see changed before I consider this game fun. I do love the fact that another 3rd person MOBA is coming out, but this doesn't feel like a MOBA, it feels like another generic shooter with towers.

Edit: 8. NO SURRENDER BUTTON AND FULL OF LEAVERS, no matter how much I try to get in to this game people just keep leaving and you cant surrender the game but you can abandon the match???? bad game mechanic x1000000
Last edited by Nemi; Sep 10, 2024 @ 1:06pm
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Showing 1-15 of 24 comments
Hans Sep 10, 2024 @ 5:29am 
I applaud you for these impressions, we think the same. The game is veeeery green
TripleSteal- Sep 10, 2024 @ 5:42am 
Not sure if it's a bait or not, but if not - almost all of these are skill issues or suggestions to change game genre from MOBA to something else.
Everyone is entitled to their own opinion, but this one is just bad.

1. Characters' winrates are public on a number of stats aggregators. Highest winrate is barely above 55%, and lowest with 45% is coincidently the most picked hero - despite the fact that the game is in alpha test and balance is constantly tweaked, current state is fine across all skill brackets.
It is important to understand when you are on the left side of Dunning-Kruger curve before coming with statements of this kind.

2. Items are exponentially simpler compared to almost all the other big MOBAs, and have more comprehensive description of effects and interactions. It is still a MOBA, and there is a degree of depth to itemization.

3. Skill issue.

4. Core part of gameplay / skill issue.

4.2. It's a MOBA shooter.

5. Skill issue, also this info is available on the minimap.

6. Losing your lane is not supposed to feel rewarding and it's working precisely as intended.

7. It's a MOBA game, wth?


Extra note - game is 90% DotA wrapped in a shooter UI. It is a MOBA through and through, even if it takes several hours to start actually noticing it. Shooter element is exceedingly small.
Last edited by TripleSteal-; Sep 10, 2024 @ 5:45am
. Sep 10, 2024 @ 5:44am 
Ok
[Ηc] Blackburn Sep 10, 2024 @ 5:53am 
if you wanted your hand held you should speak to mommy or daddy
Nemi Sep 10, 2024 @ 6:17am 
Originally posted by TripleSteal-:
Not sure if it's a bait or not, but if not - almost all of these are skill issues or suggestions to change game genre from MOBA to something else.
Everyone is entitled to their own opinion, but this one is just bad.

1. Characters' winrates are public on a number of stats aggregators. Highest winrate is barely above 55%, and lowest with 45% is coincidently the most picked hero - despite the fact that the game is in alpha test and balance is constantly tweaked, current state is fine across all skill brackets.
It is important to understand when you are on the left side of Dunning-Kruger curve before coming with statements of this kind.

2. Items are exponentially simpler compared to almost all the other big MOBAs, and have more comprehensive description of effects and interactions. It is still a MOBA, and there is a degree of depth to itemization.

3. Skill issue.

4. Core part of gameplay / skill issue.

4.2. It's a MOBA shooter.

5. Skill issue, also this info is available on the minimap.

6. Losing your lane is not supposed to feel rewarding and it's working precisely as intended.

7. It's a MOBA game, wth?


Extra note - game is 90% DotA wrapped in a shooter UI. It is a MOBA through and through, even if it takes several hours to start actually noticing it. Shooter element is exceedingly small.

And with people like you the game wont get better and die fast, it's already lost a lot of player base based on the number of current players, but you know best right? one of them type of people where opinions don't matter and only your own XD
TripleSteal- Sep 10, 2024 @ 6:46am 
Originally posted by Nemi:
Originally posted by TripleSteal-:
Not sure if it's a bait or not, but if not - almost all of these are skill issues or suggestions to change game genre from MOBA to something else.
Everyone is entitled to their own opinion, but this one is just bad.

1. Characters' winrates are public on a number of stats aggregators. Highest winrate is barely above 55%, and lowest with 45% is coincidently the most picked hero - despite the fact that the game is in alpha test and balance is constantly tweaked, current state is fine across all skill brackets.
It is important to understand when you are on the left side of Dunning-Kruger curve before coming with statements of this kind.

2. Items are exponentially simpler compared to almost all the other big MOBAs, and have more comprehensive description of effects and interactions. It is still a MOBA, and there is a degree of depth to itemization.

3. Skill issue.

4. Core part of gameplay / skill issue.

4.2. It's a MOBA shooter.

5. Skill issue, also this info is available on the minimap.

6. Losing your lane is not supposed to feel rewarding and it's working precisely as intended.

7. It's a MOBA game, wth?


Extra note - game is 90% DotA wrapped in a shooter UI. It is a MOBA through and through, even if it takes several hours to start actually noticing it. Shooter element is exceedingly small.

And with people like you the game wont get better and die fast, it's already lost a lot of player base based on the number of current players, but you know best right? one of them type of people where opinions don't matter and only your own XD

Constructive and factually correct response noted.
Last edited by TripleSteal-; Sep 10, 2024 @ 6:50am
Originally posted by TripleSteal-:
Originally posted by Nemi:

And with people like you the game wont get better and die fast, it's already lost a lot of player base based on the number of current players, but you know best right? one of them type of people where opinions don't matter and only your own XD

Constructive and factually correct response noted.
OP: No, you're wrong! You're supposed to agree with me! I need validation!
Grishnerf Sep 10, 2024 @ 7:32am 
i dont agree on any point except the last one.
more maps and game modes is always good ! :steamhappy:


but the rest, it sounds you played for lke 20 hours and wrote that (no offense).
items are fine, the map lacks a little bit variety too much copypasted but it works,
no hero is really unbalanced or broken despite it being an alpha test.
ofcourse some heros are overtuned and some do better on synergies with other classes,
thats always the case in any hero/class game.
there is never a perfect balance,
you need to play chess for that 1on1.
also there are not really tanks or other "roles" , you can make any class a tank or ranged dps, ofcourse with abilites and playstyles some heroes do better as melees, others as gankers/jungler or tanks etc..
also that one character with the sword is yamato and he throws shurikens M1
and small bombs with M2.
also after re-reading your weapon reload issue, i hope you come to senses.
imagine a haze or wraith with unlimited ammo. kek

the only criticism i have is that they will mold/force the game for e-sports.
and e-sports only in mind is kinda dumb. we need more game modes for fun.
but i think that will come in time.
Last edited by Grishnerf; Sep 10, 2024 @ 7:33am
Titan Sep 10, 2024 @ 7:45am 
Originally posted by TripleSteal-:
Not sure if it's a bait or not, but if not - almost all of these are skill issues or suggestions to change game genre from MOBA to something else.
Everyone is entitled to their own opinion, but this one is just bad.

1. Characters' winrates are public on a number of stats aggregators. Highest winrate is barely above 55%, and lowest with 45% is coincidently the most picked hero - despite the fact that the game is in alpha test and balance is constantly tweaked, current state is fine across all skill brackets.
It is important to understand when you are on the left side of Dunning-Kruger curve before coming with statements of this kind.

2. Items are exponentially simpler compared to almost all the other big MOBAs, and have more comprehensive description of effects and interactions. It is still a MOBA, and there is a degree of depth to itemization.

3. Skill issue.

4. Core part of gameplay / skill issue.

4.2. It's a MOBA shooter.

5. Skill issue, also this info is available on the minimap.

6. Losing your lane is not supposed to feel rewarding and it's working precisely as intended.

7. It's a MOBA game, wth?


Extra note - game is 90% DotA wrapped in a shooter UI. It is a MOBA through and through, even if it takes several hours to start actually noticing it. Shooter element is exceedingly small.

This game is essentially free. You know what else is free? Not being a self-righteous arsehole and actually putting in constructive criticism.

1. Statistically a winrate difference of 10% can be much more significant than you're letting on. Warhammer 40k uses a similar format of winrate. You know what happens when an army type gets a winrate of 55%? It gets nerfed into the ground. A 45% is due for a buff. Take a good long look at Seven's ultimate and tell me you find it fun and engaging with a straight face.

2. Beyond straight up telling you "Hey this makes you hit harder" there's almost no tutorialization on how each item actually helps your character. The complexity doesn't come from the items themselves, it comes from figuring out what the ♥♥♥♥ they do for your character. I can't play better and make the game decide to explain things better, and if I could that would be ♥♥♥♥ game design.

3. What the ♥♥♥♥ does player skill have to do with the game not telling you how each character is supposed to play very well? You can't blame player skill for the game not physically giving you information, nor is it immune to criticism. A simple line of text saying "Tank" or "Support" would do numbers to help players know at a glance generally how a character is supposed to play.

4. Reloading IS rather pathetically slow in this game. Saying it's a core part of the gameplay doesn't make it immune to criticism. And player skill doesn't exactly factor into a literal piece of code that is hard-coded into the game.

4.2. I'll concede to your point on this one; genuinely not sure what the OP was expecting. Although I will say the fact that the two characters who LOOK like they should be melee-based (Bebop and Yamato/whatever sword lady is named) still have ranged weaponry as their primary weapons is a missed opportunity.

5. Again conflating player skill with a lack of player information. You can't play better and somehow make the game give you information that's not physically coded into it. The map icons aren't always informative as to what the hell they actually ARE.

6. Having to hike all the way back to spawn if your shop goes down is obnoxious. Losing a lane shouldn't feel GOOD, no, but the fact that if the tower goes down you need to go back to spawn to buy stuff means leaving it even MORE undefended later down the line.

7. Why does it being a MOBA forbid it from having other maps? League has other maps and people still play THAT dumpster fire.

And the bit it's a moba with shooter bits tacked on is kind of the problem. It leans so much into the moba part of things that the shooter parts feel malnourished.
latachedegras Sep 10, 2024 @ 7:57am 
Originally posted by Nemi:
I'm just going to list the problems of this game, these are my personal opinions and if changed would make the game so much more enjoyable.

1. The characters are broken some are over-tuned and under tuned compared to others.
2. Items are far too complicated compared to other MOBA's, I played smite back in the day and have over 3000 hours on it yet I just cant get used to this games items at all, and nothing seems to lead in to late game 6300 gold items?? Items should always upgrade in to the bigger ones
3. Characters should be labelled as tank, assassin so on, I actually don't know who the tanks are in this game if they're any at all.
4. Reloading is painful, this mechanic should be removed from the game entirely, in a MOBA this doesn't feel good at all to spend most of my time reloading than shooting the actual guns.
4. Bring more characters that don't have guns maybe, out of all the roster there is only 1 character with no gun and a sword, that character just seems so out of place in a full on ranged gun game??
5. The city needs a huge rework and not a lot of people know where the jungle camps are on the map or anything.
6. The shop is bad, you can only buy from the shop if you go next to the shop which is fine, but the fact you lose the shop next to the first tower when it gets destroyed is kinda bad, and the fact you have to travel back to base and you cant teleport back to base just feels bad as well.
7. Different maps, I know its early development but maybe a jungle map would be cool or something else other than a city map

Again this is a personal opinion on things id like to see changed before I consider this game fun. I do love the fact that another 3rd person MOBA is coming out, but this doesn't feel like a MOBA, it feels like another generic shooter with towers.


1. It is a beta, so it's not perfectly balanced, and because it's a MOBA, it will never be perfectly balanced. Winrate are public and it shows nothing more or less close to League of Legends for example : in LoL the highest winrate is a bit above 53% and the lowest is a bit above 47%. Again, considering it's a beta, it is still quite balanced. Of course if someone has 10k souls more than you, you will feel that it is unbalanced but in fact it is not, bro is just fed.

2. I have thousands of hours in LoL and i can guarantee you that it's not easier than in Deadlock. Only thing in deadlock is : you don't have vision on your overall stats, you can know how much damage every spell does but not your overall stats. But i'm sure it will come.

3. Once you've seen their kit once, you can quickly figure out who is a tank and who is a assassin. For example : first time you see Abrams, he takes you, beats you against a wall, he drains your life, he stays close to you, he has much health regeneration and his ulti is made for engage or crowd control so => a tank. It works with many occultists this way, some occultist are just kinda versatile.

4. Bro it's not league of legends, it's a moba+shooter, you have also items that are upgrading it, lowering the reloading time etc.. I think here you just want it so bad to be a MOBA that you want some basics to disappear but the game is just a mix, a kinda well-done mix in my opinion, but not a 100% MOBA.

5. Map can be a little hard to read since you cannot higher the size of it, but in fact it is quite everywhere between lanes, just as simple as that. It needs some improvement of course, but if things are too much readable it will take off the fact that you need to be aware and just read the movements. The map and the objectivs are working the same way as a moba like LoL, so you need to stay aware and to read informations as soon as they come.

6. On this point i kinda disagree, to me it does not feels that bad, and it shows players that your first guardian is very important. It reflects the laning phase in LoL to me and the fact that destroying the first turret of a lane tend to open it and to make it weaker. Also it teach you to take care of your health, since it is the main reason why you will fly either to the base, or just to the closest market next to your guardian.

7. Imagine the hell on earth of a MOBA that ends up with 10+ maps. The amount of hours required to know perfectly the first one is already very respectable so i don't think it is a good idea. Improving the first map yes, it sure needs some improvements, but not a new map please lol
Hans Sep 10, 2024 @ 8:26am 
Originally posted by TripleSteal-:
Not sure if it's a bait or not, but if not - almost all of these are skill issues or suggestions to change game genre from MOBA to something else.
Everyone is entitled to their own opinion, but this one is just bad.

1. Characters' winrates are public on a number of stats aggregators. Highest winrate is barely above 55%, and lowest with 45% is coincidently the most picked hero - despite the fact that the game is in alpha test and balance is constantly tweaked, current state is fine across all skill brackets.
It is important to understand when you are on the left side of Dunning-Kruger curve before coming with statements of this kind.

2. Items are exponentially simpler compared to almost all the other big MOBAs, and have more comprehensive description of effects and interactions. It is still a MOBA, and there is a degree of depth to itemization.

3. Skill issue.

4. Core part of gameplay / skill issue.

4.2. It's a MOBA shooter.

5. Skill issue, also this info is available on the minimap.

6. Losing your lane is not supposed to feel rewarding and it's working precisely as intended.

7. It's a MOBA game, wth?


Extra note - game is 90% DotA wrapped in a shooter UI. It is a MOBA through and through, even if it takes several hours to start actually noticing it. Shooter element is exceedingly small.

Are you getting paid by Valve or something? Come on man, you can do better.

Is there any explanation in the game about the "jungle" camps? The explanation of the items is easy to understand and right away, right? Not to mention the group battles are so confusing that you don't even know where you are.
But hey, if your solution is "skill issue" for a player like you who has played 3000 hours of MOBA, OK 👍🏼 the other thousands of people who open threads saying that the game is too green will also lack "skill issue". Enjoy the game and clean your mouth.
TripleSteal- Sep 10, 2024 @ 9:35am 
Originally posted by Epsilon:
Originally posted by TripleSteal-:
Not sure if it's a bait or not, but if not - almost all of these are skill issues or suggestions to change game genre from MOBA to something else.
Everyone is entitled to their own opinion, but this one is just bad.

1. Characters' winrates are public on a number of stats aggregators. Highest winrate is barely above 55%, and lowest with 45% is coincidently the most picked hero - despite the fact that the game is in alpha test and balance is constantly tweaked, current state is fine across all skill brackets.
It is important to understand when you are on the left side of Dunning-Kruger curve before coming with statements of this kind.

2. Items are exponentially simpler compared to almost all the other big MOBAs, and have more comprehensive description of effects and interactions. It is still a MOBA, and there is a degree of depth to itemization.

3. Skill issue.

4. Core part of gameplay / skill issue.

4.2. It's a MOBA shooter.

5. Skill issue, also this info is available on the minimap.

6. Losing your lane is not supposed to feel rewarding and it's working precisely as intended.

7. It's a MOBA game, wth?


Extra note - game is 90% DotA wrapped in a shooter UI. It is a MOBA through and through, even if it takes several hours to start actually noticing it. Shooter element is exceedingly small.

Are you getting paid by Valve or something? Come on man, you can do better.

Is there any explanation in the game about the "jungle" camps? The explanation of the items is easy to understand and right away, right? Not to mention the group battles are so confusing that you don't even know where you are.
But hey, if your solution is "skill issue" for a player like you who has played 3000 hours of MOBA, OK 👍🏼 the other thousands of people who open threads saying that the game is too green will also lack "skill issue". Enjoy the game and clean your mouth.

This point of view, while valid in some cases, seems out of place given the game genre.

MOBAs ARE difficult and have a lot of depth, because that's the genre's selling point. Even relatively simplified MOBAs like LoL have A LOT going on that you will only learn over thousands of hours of playing it. This genre is very much not for everyone, and this is perfectly fine as long as the game doesn't pretend to be something else for marketing (not the case here).

The reference to thousands of complaint threads seems like an overstatement to me, because current feedback shared over diferent forums (mostly reddit and deadlock own ones) is overwhelmingly positive, and player count is insanely high for an alpha test.
Given the previous point though, there is a massive selection bias behind this positive feedback - people who come to play Deadlock are very well aware of its genre and mostly come with at least some background in this area. Without it, first experience is rather overwhelming. However, it doesn't imply that it should be changed to be the other way to accomodate people who are seeking a different game experience and genre altogether.

You buy yourself a Dark Souls game, you get Dark Souls experience - while not enjoyable for some (actually, many), it is still a crucial part of what the game is. Deadlock represents a similar case due to its genre alone, even disregarding the fact that it comes from the same developers as Dota 2 (which is definitely overly complex even by MOBA standards). Fortunately, Deadlock did not follow Dota's path and remains more beginner-friendly relative to some of its peers.

Weird personal attacks ignored for the sake of some arguments making sense.
Chibbs Sep 10, 2024 @ 10:04am 
Originally posted by TripleSteal-:
Originally posted by Epsilon:

Are you getting paid by Valve or something? Come on man, you can do better.

Is there any explanation in the game about the "jungle" camps? The explanation of the items is easy to understand and right away, right? Not to mention the group battles are so confusing that you don't even know where you are.
But hey, if your solution is "skill issue" for a player like you who has played 3000 hours of MOBA, OK 👍🏼 the other thousands of people who open threads saying that the game is too green will also lack "skill issue". Enjoy the game and clean your mouth.

This point of view, while valid in some cases, seems out of place given the game genre.

MOBAs ARE difficult and have a lot of depth, because that's the genre's selling point. Even relatively simplified MOBAs like LoL have A LOT going on that you will only learn over thousands of hours of playing it. This genre is very much not for everyone, and this is perfectly fine as long as the game doesn't pretend to be something else for marketing (not the case here).

The reference to thousands of complaint threads seems like an overstatement to me, because current feedback shared over diferent forums (mostly reddit and deadlock own ones) is overwhelmingly positive, and player count is insanely high for an alpha test.
Given the previous point though, there is a massive selection bias behind this positive feedback - people who come to play Deadlock are very well aware of its genre and mostly come with at least some background in this area. Without it, first experience is rather overwhelming. However, it doesn't imply that it should be changed to be the other way to accomodate people who are seeking a different game experience and genre altogether.

You buy yourself a Dark Souls game, you get Dark Souls experience - while not enjoyable for some (actually, many), it is still a crucial part of what the game is. Deadlock represents a similar case due to its genre alone, even disregarding the fact that it comes from the same developers as Dota 2 (which is definitely overly complex even by MOBA standards). Fortunately, Deadlock did not follow Dota's path and remains more beginner-friendly relative to some of its peers.

Weird personal attacks ignored for the sake of some arguments making sense.

For the sake of your own sanity: Stop engaging with these people trying to use common sense. OP wanted to vent and clearly doesn't accept valid counter arguments.

Learning the game by playing it, watching it and thinking about it is not how this generation works. They want everything handed to them. You staying civil, trying to give them advice how they could improve and explaining why a game like this being slightly deeper than "Item gives 20 Damage but don't buy it you are a Tank" just leads to them being angry at you for not agreeing and insulting you.

And I guarantee you, in case you had called them "arsehole" like they did, you would've been reported immediately getting banned from the forum for at least a day.
These people don't want to discuss, they are unhappy and want validation.
Nemi Sep 10, 2024 @ 11:04am 
Originally posted by Chibbs:
Originally posted by TripleSteal-:

This point of view, while valid in some cases, seems out of place given the game genre.

MOBAs ARE difficult and have a lot of depth, because that's the genre's selling point. Even relatively simplified MOBAs like LoL have A LOT going on that you will only learn over thousands of hours of playing it. This genre is very much not for everyone, and this is perfectly fine as long as the game doesn't pretend to be something else for marketing (not the case here).

The reference to thousands of complaint threads seems like an overstatement to me, because current feedback shared over diferent forums (mostly reddit and deadlock own ones) is overwhelmingly positive, and player count is insanely high for an alpha test.
Given the previous point though, there is a massive selection bias behind this positive feedback - people who come to play Deadlock are very well aware of its genre and mostly come with at least some background in this area. Without it, first experience is rather overwhelming. However, it doesn't imply that it should be changed to be the other way to accomodate people who are seeking a different game experience and genre altogether.

You buy yourself a Dark Souls game, you get Dark Souls experience - while not enjoyable for some (actually, many), it is still a crucial part of what the game is. Deadlock represents a similar case due to its genre alone, even disregarding the fact that it comes from the same developers as Dota 2 (which is definitely overly complex even by MOBA standards). Fortunately, Deadlock did not follow Dota's path and remains more beginner-friendly relative to some of its peers.

Weird personal attacks ignored for the sake of some arguments making sense.

For the sake of your own sanity: Stop engaging with these people trying to use common sense. OP wanted to vent and clearly doesn't accept valid counter arguments.

Learning the game by playing it, watching it and thinking about it is not how this generation works. They want everything handed to them. You staying civil, trying to give them advice how they could improve and explaining why a game like this being slightly deeper than "Item gives 20 Damage but don't buy it you are a Tank" just leads to them being angry at you for not agreeing and insulting you.

And I guarantee you, in case you had called them "arsehole" like they did, you would've been reported immediately getting banned from the forum for at least a day.
These people don't want to discuss, they are unhappy and want validation.

There actually was no counter arguments lol saying skill issue isn't a counter argument so yes I ignored the idiot, and again where does it say this character is assassin or tank? why would I get a dps item for a tank? maybe read more than 1 persons post and you too can understand what's being said instead of being a whiteknight all your life.
Heavenly Juice Sep 10, 2024 @ 11:05am 
When I play the game its literally a "wtf am I doing" type game experience. Its too feature rich with not enough explanations.
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Date Posted: Sep 10, 2024 @ 5:14am
Posts: 24